hey, so i could get a latest slim, and with a swap magic disk, i could load games off my network? would there be any slow downs? is it as fast/good as loading off a fat ps2 hard drive?
No, in a few instances not as fast as an HDD, but atleast faster than from CD/DVD in a lot instances.
Still,... There might be a few games, where slowdowns occur.
but i mean, it is perfectly playable for most things?
loading from usb has big slow downs right? (and thanks for the help :))
It seems that the newer revisions are a bit faster than 0.8. Maybe it just seems like,...
Maybe there is still some redundant stuff, which can be removed... Something that 'eats cpu-ticks/cycles'... I guess, that might push the 'data-through-put'/bandwith with which it reads from USB-Devices.
It seems to 'play it's power', when an ISO/USBA-Part is searched (fseek'ed?) for multiple files and where the cdvd-drive's laser must jump back and forth.
It also is faster for most CD-based PS2-games and believe me,... There still are PS2-games, which got released not to long ago on PS2-CD (althought, those 2 I think of are not playable from SMB currently...) and there are still PS2-games 'in-line' to be released.
dlanor your saying it's ATAD function works with soft modded consoles? or not? do I still need to patch those games? .
Would the internal HDD ever be slower than SMB? SMB not having to read the files split across partitions. ToxicOS seems to state UDMA4 as the PS2's limit, but OPL still offers up UDMA6 is this because HDD's over UDMA4 can provide a speed at the maximum of UDMA4 constantly and stably? it even has slow ass PIO support lol
Not for any reason I'm aware of.Quote:
Would the internal HDD ever be slower than SMB?
I don't understand what you mean.Quote:
SMB not having to read the files split across partitions.
Why would games on internal HDD use 'split partitions', unless forced to it by existing fragmentation of the free space when installing ?
And even then we are talking about split-off sections using a minimum block size of 128MB each. I think that a single extra head-jump per 128MB transferred data is a very insignificant delay. It is probably completely masked by normal caching anyway.
I wouldn't know about this as I never experimented with 'exotic' DMA settings.Quote:
ToxicOS seems to state UDMA4 as the PS2's limit, but OPL still offers up UDMA6 is this because HDD's over UDMA4 can provide a speed at the maximum of UDMA4 constantly and stably? it even has slow ass PIO support lol
But we all know that the PS2 is severely limited in the throughput it can achieve, compared to any HDD implementation on normal computers. So trying to use higher speeds for the hardware transfers is probably not going to achieve much throughput improvement, as the software won't be able to keep up with that rate.
Best regards: dlanor
So why does OPL have options above UDMA 4? :confused:
sinistan, sorry for hijacking your thread but I have a couple questions which aren't really worth a new thread;)
I have such disk and I intend to get a new console soon, so before spending money on the 3.8 version I'd like to be sure about that
-if I make an FMCB install on a v7, then can I use the memory card with the slim? obviously I'm talking about same region consoles
probably very dumb questions but I have been out of the scene for way too long