I have a US NTSC PS2.
Ok, after spending hours trying to correctly Y-position and NTSC patch a PAL game because my chip apparently wasnt making the game play correctly in NTSC mode... I found out that the mode IS there.... just disabled by default. >.<
Anyway, I also found out that I had the older 1.68 firmware, so I upgraded it to the new 1.75 firmware. I have a few questions about this firmware, as the included readme dosent really cover everything. I incuded the readme in this post:
First question is about the PS2 SCREEN FIX and Y-SCREEN FIX feature.
INFINITY FIRMWARE V1.75
What's new :
- VGA support added
- Main language loading fix
- VGA suport was added to this firmware relase. You can now use the original blaze
vga adaptor without the boot cd and enjoy the enhanced games compatibility that
this version brings you on your vga screen (with full original ps2 browser and
dvd movies support in vga mode).
VGA mode is set to 640x480 at 60Hz (so the added bonus is that PAL games will
run 20% faster). Games are automatically centered according to the original
resolution without vertical or horizontal side artifacts (a common problem
with the original vga adapter).
PSX games are not supported at the moment but will probably be in a future
release (altough this is probably a low priority fix due to the small
improvement that vga support could bring to psx games).
When VGA mode is enabled you can access the monitor adjust screen in the config
menu by pressing SELECT. You only need to do this the first time to adjust your
monitor settings (a white border is present at the side of the screen, play with
your monitor settings so that the 640x480 screen completely fills your viewing
A schematic of the cable will be soon online on our site for those skilled
in the art of patching things together ;)
- The language selected in the browser was not correctly loaded when BOOT MODE was
set to DEV1. Program automatically loaded on boot from the memory card had the
incorrect default language.
Infinity option configuration menu :
Press TRIANGLE + CIRCLE to enter the configuration menu.
PS2 SCREEN FIX : OFF : Disables PS2 video fix.
COLOR : Games will be output on their original video mode (PAL/NTSC)
with color correction applied to match your PS2 region.
PAL : Force video mode to PAL
NTSC : Force video mode to NTSC
PAL60 : Force all games to NTSC with color correction.
Games will run faster but screen might need adjusting.
VGA : Enable 640x480 VGA mode.
Y SCREEN FIX : OFF : Y screen position fix is disabled.
AUTO : Y position fix enabled with default settings.
Should be fine for most television sets.
+/- N : Fine tune Y position.
Positive values move the screen down, Negative values move it up.
PSX SCREEN FIX : ON/OFF : Enable/Disable PSX screen fix
PSX MULTI DISK : ON/OFF : Enable/Disable PSX multi disk support
MC16 PATCH : ON/OFF : Enable/Disable D4TEL memory card support
ATAD AUTO PATCH : ON/OFF : Enable/Disable ATAD auto patch
MACROVISION FIX : ON/OFF : Enable/Disable Macrovision patch
GREEN FIX : ON/OFF : Enable/Disable green correction on DVD movies
DVD VIDEO REGION : 1..8 : Selects the DVD player region.
Use it to match the corresponding region on RCE protected discs.
DVD9 DL SUPPORT : ON/OFF : Enable/Disable Double Layer patch
BOOT MODE : AUTO : Normal behaviour. All discs wil autoboot.
FAST : FastBoot.
Same as pressing SELECT on boot.
INFMAN : Execute Infinity Manager on mc0:
Same as Pressing TRIANGLE on boot.
DEV1 : Execute BOOT.ELF on mc0:
Same as Pressing R1 on boot.
DEV2 : Execute BOOT.ELF on HDD
Same as Pressing L1 on boot.
DVDV : Force DVD video mode.
Same as Pressing CIRCLE on boot.
PAD DETECT TIME : 2..10 : Select time to wait for connected pad on boot.
Only useful if pad is left unconnected.
BOOT LOGO : ON/OFF : Enable/Disable Matrix boot logo.
BURNING TO CD:
- Create a directory on your desktop or other location of your HD.
- Unzip the ".cue" and ".bin" files present inside the .zip file into this directory.
- Open your preferred burning program (Nero, alcohool120%, etc etc.) and choose
option to burn a "CD-ROM ISO".
- Press the file selection button and choose file type "Image Files (.cue)".
- Navigate to the directory where you unzipped the V1.75 files and select the
- Burn the CD.
- Insert the burned CD into the PS2 and press reset.
The CD should boot authomatically and you will be presented with the Upgrade sreen.
- Follow instructions on screen to upgrade Infinity.
- NOTE : You can always recover from a bad flash by entering recovery mode.
==== This will let you boot the upgrade disc to reflash your Infinity.
To enter recovery mode:
V1-V12 and V14 PAL :
Hold the reset button until the blue eject light turns on.
V14+ USA and JAP
USA : Hold reset until blue eject lights turn on, wait 3 seconds and
tap reset again.
JAP : Hold reset until blue eject lights turn on, wait 3 seconds and
tap reset, wait 3 more seconds and tap reset again.
STANDARD OPERATION FOR THE MATRIX INFINITY:
BOOT OF PS2 / PS1 / DVD MOVIES:
- Insert the disc inside the PS2.
- The infinity will recognize the kind of disc you inserted and select
the appropriate boot system.
TURNING OFF THE INFINITY:
- Press START on joypad 1 until the writing "DISABLED" will appear on screen.
- Press reset once.
- The Infinity is now disabled until PS2 is turned off to Standby Position.
FAST BOOT OF PS2 GAMES:
- Press SELECT on joypad 1.
- PS2 Logo will be skipped and game will boot directly.
FORCING PS1/DVD MODE:
- Press CIRCLE on joypad 1.
(This option is only needed just in case someone needs to force the PS2
to boot in PS1/DVD mode).
FORCING AUTO MODE:
- Press CROSS on joypad 1.
Useful to temporarily skip the default boot mode when set to something
other than AUTO.
LAUNCHING MEMORY CARD APPLICATIONS:
- Press TRIANGLE on joypad 1.
- If installed, the Infinity Manager will appear and show a list of
- Press R1/R2/L2 on joypad 1.
- This will launch the following applications according to the button pressed :
R1 : "mc0:BOOT/BOOT.ELF"
R2 : "mc0:BOOT/BOOT2.ELF"
L2 : "mc0:BOOT/BOOT3.ELF"
LAUNCHING HDD APPLICATION (DEV2 MODE):
- Press L1 on joypad 1.
- If correctly installed, the default application will be executed from the HDD.
If you have any suggestion, or would like us to add some special or particual
option, feel free to mail your suggestions at: email@example.com and
we will see if it will be possible to add it in the coming releases of the
Infinity Firmware and/or the Infinity Manager.
Would setting this to PAL60 have any effect on my NTSC games? Could the colors/video rate/y-positioning become changed? Or does the chip only alter the video mode if it detects the game is in PAL format? I would want to leave it at PAL60 with Y-Position set on AUTO so I can just auto boot a NTSC or PAL game, but if it will interfere with my NTSC games as well I can just leave it to OFF and manually change it when I need to play a PAL game.
Also, the next slew of features, PSX SCREEN FIX, PSX MULTI DISK, MC16 PATCH, ATAD AUTO PATCH. It just says that I can turn them on or off, but WHAT exactly do these features do? I have no idea what they mean by PSX screen fix, and im assuming that PSX Multi Disk means support for ps1 games that are more than one disk, but if thats true why would this option be off by default? Does enabling it cause some other side-effects? MC16 I assume is some 3rd party nonstandard "large" memorycard that Datel made, and ive never even hard of ATAD.
MACROVISION FIX I assume disables macrovision when playing a DVD movie.
GREEN FIX..... no idea, I heard it had something to do with playing a NTSC dvd on a PAL tv? I dunno.
DVDVIDEO REGION this one I understand.
DVD9 DL SUPPORT this one also confuses me. I know what a Dual-layer DVD-9 disk is. But like the PSX MULTI DISK feature, I am confused why this is off by default, are there any sideeffects to leaving this enabled? Or is this only for burned dual layer media? I tried my original Xenosaga1 with this setting OFF and it ran fine. Would having this off mean the PS2 cant read into the second layer? What about when playing a dual-layer DVD movie instead of a game?
The last three options, BOOT MODE, PAD DETECT TIME and BOOT LOGO I understand, although one quick question, why make the chip wait till it can detect a controller inserted before booting?
Yes, I know, I asked a LOT of questions.