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I have several PSX units and all of them work with Zero issues.
I use Taiyo Yuden/JVC and MAM-A Gold CD-R Media.
A Plextor 32x CD-Burner
Burn all my PSX CD-Rs at 4x
I take apart the Laser assembly once a year to clean and regreased the Gears and Sled.
Most FMV problems come from using cheap media burned at high speeds.
The laser is working over time trying to read the disc.
Haha, yeah I know the PSX had issues. Though I wouldn't mind greasing/oiling the spindle to smooth things out a little, don't suppose anyone's got a guide on what to do/not to do.
Ironically I'm using a Sony DVD-RW (DRU830A) burner @ 8x on Sony CD-R media (apparently it won't burn any slower using that media/burner).
PS Jailbreak Compatibility:
Looking for any PS3 firmware, see here:
Get some JVC Media even if you need to order online.
You will not have any problems burning at 8x using JVC Media.
JVC Media is made in JAPAN
I try to stay away from Media made in Taiwan, Singapore, China
My mini-PsOne eats TDK CD-Rs that are burned at 16x just fine. A SCPH-7002 that I have access to seem a little problematic, but can still read the discs overall. Not so sure if it's about the media alone, though.
Both NTSC and PAL games during 1998 and afterwards featured LibCrypt protection it's why ppf patches where made I can confirm the following PAL games have this protection
Originally Posted by Multiglobal
Resident Evil 3
TOCA World Touring Cars
there's a full list here ConsoleCopyWorld - Protected PSX Games
but I can't confirm the others to be true or not.
Basically if you dump your game with CloneCD and it has subchannel data it's protected.
If that really is correct, then I'm very curious to know how an original copy of a protected game can work on Xeauron's 4-wire chipped console?
Originally Posted by kevstah2004
The PSone SCPH-102 will read just about anything.
Originally Posted by Multiglobal
You might want to burn at the lowest speed possible.
You will see a big difference in the 7002.
If you can find a burner that writes at 2x I bet you will have no problem.
Thanx Jinn, just got PonyProg2000 and it seems to have the calibration options available
Originally Posted by jinn
Still couldn't got around to buy a PIC... I think tomorrow will get to the store to buy one or two.
One more thing: What's The Stealth4 (8 wire) advantage over the MM3 (7 wire) ?
I believe none, except for "Stealth IV" having an extra unnecessary wire and not functioning in SCPH-100x. The only modchip that I have ever heard of that you actually have to use all pins on is the ONEchip for PAL PSOnes. There's nothing a 7-wire MultiMode chipped PSX console can't boot.
Originally Posted by 80T
OK, seems I got it. Looking through the service manual PIN 14 on IC304 it's an osc. input -> that's why Stealth4 is written with ExtRC setting - because it's using an external oscillator reference and not the internal osc. that the PIC has. The MM3 is written with IntRC because the chip is making use of the internal oscillator.
Now that I figured this out, I'm once again more inclined to use a Stealth4 because using a native osc. value from the PSX's board I'm sure that it won't be any kind of desynchronization between the PSX chips and the modchip.
One more thing is that not using the chip's internal clock I won't need to calibrate it on writing... ?