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Thread: Any ideas on how they achieved to make CD-DA tracks as copyable files ?
  

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  1. #1 Any ideas on how they achieved to make CD-DA tracks as copyable files ? 
    aybe is offline Registered User
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    That takes us back 17 years ago

    I was fascinated the first time I did put a PSX cd into my PC, doing 'dir' under DOS, the files were visible !!!
    Then I rushed to run an EXE file but I've been granted by the phrase : "Program too big to fit in memory"
    Obviously it wouldn't work ... then I found another thing that was working : I could copy CD audio tracks to my PC, they were here as files.

    Here's an example : Wipeout XL (Jap)

    snap00123.png

    Actually all the SWP files are audio tracks, you could either listen to them using a regular CD player,
    but you could also copy them, they are nothing more than WAV files without the RIFF header.

    There are a couple of other games that did that as well, such as Twisted Metal for instance.

    My question is : do you have any ideas on how they achieved this ?

    Thank you !
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  2. #2  
    mrjared123's Avatar
    mrjared123 is offline Moderator
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    My question is: how do you play them? I never have found a converter for CDDA from PS1 games (such as Ridge Racer Revolution). So yeah, how do you play them?
    I'm no noob, I just don't post much :P
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  3. #3  
    aybe is offline Registered User
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    Any audio editor will do (Wavelab, Audacity ...), just import it as a raw file with the following settings : 16-bit, 44.1 Khz, Stereo.

    (It's nothing more than a WAV file without the 44 bytes long header)
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  4. #4  
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    mrjared123 is offline Moderator
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    Sweet! Thanks, also sorry I have no clue about your question haha...
    I'm no noob, I just don't post much :P
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  5. #5  
    aybe is offline Registered User
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    The thing is it should be reverse-engineered, when I have some time ...
    I'm sure all this takes place on the TOC, therefore I need to create a parser, a boring task
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