Any ideas on how they achieved to make CD-DA tracks as copyable files ?
That takes us back 17 years ago :)
I was fascinated the first time I did put a PSX cd into my PC, doing 'dir' under DOS, the files were visible !!!
Then I rushed to run an EXE file :D but I've been granted by the phrase : "Program too big to fit in memory"
Obviously it wouldn't work ... then I found another thing that was working : I could copy CD audio tracks to my PC, they were here as files.
Here's an example : Wipeout XL (Jap)
Actually all the SWP files are audio tracks, you could either listen to them using a regular CD player,
but you could also copy them, they are nothing more than WAV files without the RIFF header.
There are a couple of other games that did that as well, such as Twisted Metal for instance.
My question is : do you have any ideas on how they achieved this ?
Thank you !