Like dis one it feel soo professional like it was made by RS (it was actually).
Ladies(any ladies?) and gentlemen I am once again honored to show off this script.
A Red Dead Redmption like script bring Bulltetime(Slow down time) to IV and EFLC.
As said by I master JDMAlex!
I havent had much time to play with it but when I do ill make it better.
Instructions:
Same as the game , Hold L2 to aim and Press (just once) R3 (not sure what that translates into for xbox sorry) then hold Aim and shoot.
Download SCO:
1_DeadEye.sco
SRC:
/**
Dead Eye Mod by:JDMAlex RC 1
directions HOLD AIM (L2) and Hit (r3) Like r2r
for use with mod manager in all ver of GTA
**/
#include <natives.h>
#include <common.h>
#include <strings.h>
#include <types.h>
#include <consts.h>
#define L2 0x5
#define R3 0x13 // R3
bool deadEye = false,
set = true;
// checks if ped is aiming
bool is_char_aiming(Ped aimer){
if(DOES_CHAR_EXIST(aimer)){
if(IS_BUTTON_PRESSED(0, L2)){ //l2
if(!IS_CHAR_ARMED(aimer, WEAPON_SLOT_UNARMED)){
return true;
}
}
}
}
void deadEyefunction(void){
if(is_char_aiming(GetPlayerPed())){
if(IS_BUTTON_JUST_PRESSED(0, R3)) {
deadEye = true;
set = false;
}
if(deadEye){
float x,y,z;
SET_TIME_SCALE(0.1);
DRAW_RECT(0.0f, 0.0f, 2.0f, 2.0f, 255, 128, 0, 50); // orange tint
GET_CHAR_COORDINATES(GetPlayerPed(), &x, &y, &z);
PLAY_SOUND_FROM_POSITION(GET_SOUND_ID(),"FM6_UNDERTAKER_BELLS",x,y,z );
}
else set = false;
}
else{
deadEye = false;
}
if(!deadEye && !set){
SET_TIME_SCALE(1.0);
//STOP_SOUND(GET_SOUND_ID());
deadEye = false;
set = true;
}
}
//Shortcut/Helper
void Print(char *string){
PRINT_STRING_WITH_LITERAL_STRING_NOW("STRING", string, 1000, 1);
}
//Main
void main(void){
THIS_SCRIPT_IS_SAFE_FOR_NETWORK_GAME();
while(1){
WAIT(0);
if(!IS_CHAR_IN_ANY_CAR(GetPlayerPed())){
deadEyefunction();
}
}
}
Download SCO: DeadEye.sco








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