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  • SNES9x PS3 4.4.4 Released

    squarepusher brings us an update to his popular SNES9x emulator for the PS3. The latest release brings us many bug fixes, new control schemes, and fixes for Chrono Trigger.


    Attachment 695Attachment 696


    Download: snes9x-ps3-v4.4.4.zip (14.37 MB)



    ================================================== =============================
    Build 4.4.4 (19-01-2010)
    ================================================== =============================
    - FIXED: (CHRONO TRIGGER SCREEN HEIGHT JUMPING BUG)
    ================================================== =============================
    Chrono Trigger would jump from 256x224 to 256x239 for one odd frame when
    transitioning from normal mode to battle mode - this caused an undesirable
    screen hiccup to occur everytime. This issue has been fixed.

    ================================================== =============================
    - FIXED: Player 2 - Buttons X/Y didn't work
    ================================================== =============================
    This bug was introduced in v4.4.3 due to an improper macro. It has now been
    fixed as of v4.4.4.

    ================================================== =============================
    - FIXED: Loading a ROM with a cheatfile loaded and then loading another ROM
    with no cheatfile will not clear out the previous game's cheats
    ================================================== =============================
    This bug was introduced in v4.4.0, and has now been fixed as of v4.4.4. Also
    note that games which do not have a cheatfile will create a new cheatfile
    automatically.

    ================================================== =============================
    - FIXED: Super Scope controls auto-centered when let go of thumbstick
    - ADDED: Better Super Scope controls
    ================================================== =============================
    Previously in v4.4.3, the Super Scope crosshair would center back to the middle
    of the screen as soon as you let go of the thumbstick on the left analog stick.
    Now it controls much more closely to the mouse. Note that there might be an
    option to toggle the Super Scope controls in the future (to either auto-center
    when let go of the thumbstick or let the cursor stay at the current position).

    ================================================== =============================
    - FIXED: Some games were hooked up with patchy controls (Doom)
    - ADDED: Accessory Autodetection
    ================================================== =============================
    The accessory autodetection in v4.4.2/4.4.3 left some things to be desired.
    A new setting has been added to the SNES9x Settings screen - 'Accessory Auto-
    detection'.

    SNES9x PS3 auto-detects most games that feature support for these peripherals.
    This setting will control how SNES9x PS3 will deal with these games when it
    detects them.

    CONFIRM - When detecting a Mouse/Scope/Multitap-compatible game, a dialog
    screen is presented to the user asking him/her if the accessory
    should be enabled. If you select 'No', normal 2 joypad controls
    will be used instead.
    ON - Games which support Mouse/Scope/Multitap will be automatically
    detected and the accessory will be automatically enabled without
    any input from the user.
    OFF - Accessories will not be detected or enabled - standard 2 joypad
    controls for all games.

    ================================================== =============================
    - ADDED: Control Schemes
    ================================================== =============================
    There are now three [Control Schemes] - 'Default', 'New', and 'Custom'.

    DEFAULT - Controls are the same as they were before.

    NEW - A new control scheme. See below:

    R3 + L3 - [Exit to Menu] - go back to the ROM Browser
    menu.

    Right analog stick - Up - SNES9x pause (supersedes regular SNES pause).
    Right analog stick - Left - Decrement fastforward speed by one (-1).
    Right analog stick - Right - Increment fastforward speed by one (+1).
    Right analog stick - Down - Toggle [Fastforwarding] on/off.

    Right analog stick - Left + L2 - Decrement cheat position by one (-1).
    Right analog stick - Right + L2 - Increment cheat position by one (+1).
    Right analog stick - Up + L2 - Toggle the currently selected cheat on/off.
    Right analog stick - Down + L2 - Input a cheat with an on-screen keyboard.

    Right analog stick - Left + R2 - Decrement save state slot by one (-1).
    Right analog stick - Right + R2 - Increment save state slot by one (+1).
    Right analog stick - Up + R2 - Load from currently selected save state slot.
    Right analog stick - Down + R2 - Save to currently selected save state slot.
    R2 + R3 - Toggle [SRAM Write Protection] on/off.

    L2 + R3 - Toggle [Record Movie] on/off.
    L2 + L3 - Load Movie

    CUSTOM - Custom control scheme. All buttons/button combos can be
    customized.

    ================================================== =============================
    - ADDED: Savestate SRAM Overwrite Protect
    ================================================== =============================
    Implemented by request - see Issue 8: Loading a save state also load the
    associated save ram file and write it to disk right away.
    (URL: https://code.google.com/p/snes9x-ps3...ail?id=8&can=1)

    Normally, when SNES9x loads a savestate, the SRAM contents are automatically
    overwritten. The ugly side-effect of this is that this can unknowingly
    delete your normal saved game progress.

    ON - SNES9x will write-protect SRAM - this means that if you load a save-
    state, it will not overwrite the SRAM save(s). However, SRAM is not
    saved at all in this mode.
    OFF - SRAM is writable - this means that if you load a savestate, it will
    overwrite the SRAM save(s).

    NOTE: This option can be toggled in-game with the 'New' control scheme by
    pressing button combo [R2 + R3].

    ================================================== =============================
    - ADDED: Cheat Code Input In-game with Onscreen Keyboard
    ================================================== =============================
    Cheatcodes can now be inserted with an onscreen keyboard in-game. A new
    action has been added called 'Cheat Input'.

    Cheatcodes that you add will be saved to your cheatfile. Currently, the cheat
    code will be added in order.

    NOTE: This option can be toggled in-game with the 'New' control scheme by
    pressing button combo [L2 + Analog Stick Right - Down].

    NOTE: There is still a bug that happens after inserting 15/16 cheat codes
    in a row.

    When this bug happens, you will no longer be presented with the option to
    input a label after correctly inputting a cheat. Instead, the label will be
    the cheat code itself. This is a memory shortage bug that we hope to fix soon.

    ================================================== =============================
    - ADDED: Resolution saving
    ================================================== =============================
    Implemented by request - see Issue 18: Screen resolution does not save upon
    exit
    (URL: https://code.google.com/p/snes9x-ps3...il?id=18&can=1)

    The resolution you had previously played in will now be automatically selected
    when you start SNES9x the next time.

    There are also sane fallbacks. If SNES9x saved the resolution at 1080p and the
    next time you want to play SNES9x you happen to have your PS3 connected to a
    screen that doesn't support 1080p - it will fall back to a lower resolution
    that your TV does support.

    ================================================== =============================
    - ADDED: Throttle Mode
    ================================================== =============================
    This is a performance benchmarking feature that might or might not be useful
    to users. Turn this 'Off', and VSync and audio will be disabled - the game
    will then run at the maximum amount of frames per second (FPS) that the PS3
    can manage.

    NOTE: There seems to be a hardware/software cap of 124/125fps that appears to
    be prevalent even in menus.

    Source: GX-Mod
    Source: PSX-Scene
    Comments 12 Comments
    1. One2thr456svn's Avatar
      One2thr456svn -
      Yey this is cool, I like when new things come out
    1. videogamerevie81's Avatar
      videogamerevie81 -
      why always the Fing zip files why wont you guys provide pkg download like psx store???
    1. grandy's Avatar
      grandy -
      Quote Originally Posted by videogamerevie81 View Post
      why always the Fing zip files why wont you guys provide pkg download like psx store???
      We generally use the same links offered by the authors for downloads. This is to save on bandwidth.
    1. Hollywood's Avatar
      Hollywood -
      Getting better and better. All we need now is a better menu/layout and Move support.
    1. MarcusRaven-PSG's Avatar
      MarcusRaven-PSG -
      Support for USB Mice would make this emulator perfect! Make it happen!

      I hate using the control stick for the mouse. Its always too difficult to place the pointer accurately. (Mario and Wario requires speed and accuracy, so USB mouse support would be amazing.)

      Making the Superscope on the mouse would be good too. ^_^ Or Move if its possible.
    1. Hollywood's Avatar
      Hollywood -
      Move should be possible, it's a PS3 accessory that works like a light gun. With my original modded Xbox I was able to use my House of the Dead gun in the Sega, Master, MAME, NES and SNES emulators. As a gun or scope.
    1. Kid_SwaG's Avatar
      Kid_SwaG -
      IGot 3 Files Only One Installs And The Other 2 Dont Can Any1 Help.?
    1. ch13696's Avatar
      ch13696 -
      Keep them coming guys. I love these updates.
    1. LKJHGFDSA-PSG's Avatar
      LKJHGFDSA-PSG -
      Quote Originally Posted by Kid_SwaG View Post
      IGot 3 Files Only One Installs And The Other 2 Dont Can Any1 Help.?
      Well if you read the different names of the 3 pkg files, they are for different firmware versions.
      They're all the same emulator, you only need to install 1, just there's different ones that're suited for different ps3 firmware versions.
    1. Alexster101's Avatar
      Alexster101 -
      Does this work on the 3.55 CFW KoKo?
    1. yule-69's Avatar
      yule-69 -
      I think i been playing chrono trigger since this morning I love this!!!!
    1. 8BITTS's Avatar
      8BITTS -
      Quote Originally Posted by hemmer View Post
      THANK YOU i had to find this again and i saw the link was down i was like nooo but then you saved the day!