

First frog in High Definition

The game was ready since March, but I’m so lazy that only moon eclipse changed my mind

If not interested in nerd stuff jump over to screenshot section otherwise continue reading…
This way helped me to make all changes (even small ones) without move the executable to USB stick, install on PS3, run, for each time I make a modification on the code.

Thanks to SDL library I ported the original game on PC in a breeze, then I started changing every single image, add some sort of animation and writing some sort of animation code, tweaking with frames, rewrite menu code, polishing the trash code… so I did 90% of the work PC side. Porting it over on PS3 was (almost) straightforward.

What I used on PS3 side was initially SDL for PS3 but it was software accelerated and (at time of writing) extremely slow to render images on a 1280×720 screen.
I decided then to change the graphic code to use HermesEOL’s tiny3d lib, just one day before he decided to leave the scene
SDL Mixer was used for sound, and it works great, except I had some issues with sound some effects that I solved with some dirty hack.
I didn’t see many homebrew…and a site like wiibrew doesn’t exists, not counting I didn’t find any support on IRC channels (#ps3dev/#PSL1GHT are dead/don’t have support) or a useful forums like the wiibrew one.
Fortunately situation seems to be changing, thanks to people like @KaKaRoToKS and his humblehomebrew site (sign/donate!), but I think this is my only PS3 homebrew
Anyway here is the last incarnation of the frog, I hope you’ll enjoy the game!
■ooPo, Aaron, Seigher, and others for ps3toolchain, ps3chain and ps3libraries
■AerialX, phiren, MattP and others for PSL1GHT and suggestions
■zeldin and cebash for SDL_PSL1GHT and SDL_PSL1GHT_Libs
■HermesEOL for tiny3d
■SpriteAttack for awesome graphics
■Gianptune for suggestions and first testing
Download: Scogger HD 0.1 for PS3
Source: scognito's Weblog
More information here on: PSX-SCENE






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