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  • RetroArch Official Release v0.9.7

    Its official!! After a few rounds of unofficial updates from pete_uk & deank since the 0.9.6 official release the developers (Sqaurepusher aka TwinAphex & Themaister) behind RetroArch decided it was time to make version 0.9.7 official. Take a look below for all the great changes to the Emulator since the 0.9.6 official release RetroArch and all its libretro cores are now completely compatible with multiMAN/mmCM . Be sure to checkout this thread with all types of Retro Covers that can now be used on multiMAN/mmCM.





    PS3 Changes Since the 0.9.6 Official Release.


    • Added Core: Mednafen_Wswan
      ---Bandai WonderSwan
      ---Bandai WonderSwan Color
    • Added Core: Mednafen_PCE_fast
      ---Turbo GrafX 16 / PC-Engine
      ---Turbo GrafX CD / PC-Engine CD
      ---Super GrafX
    • Core Updated: Genesis_plus_gx version 1.7.0
      --- Sega CD Support Added
    • Added: multiMAN compatibility to all libretro cores
    • Improved stability / error trapping
    • ZIP extract modes expanded - it can extract the contents of a ZIP file to the current directory, and/or extract to current dir and immediately load the first ROM/game file.
    • Improved GUI
    • Various changes under the hood to many to mention.



    RetroArch version 0.9.7 Official Readme






    Download 3.55 CFW: RetroArch 0.9.7 Official
    Mirror: RetroArch 0.9.7 -- Mediafire

    Download DEX/3.41 OFW: RetroArch 0.9.7 Official




    Source #1: xbins.org
    Source #2: Ps3crunch.net

    ----------------------------------------------------


    Other Useful Links


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    Comments 17 Comments
    1. STLcardsWS's Avatar
      STLcardsWS -
      Please Note: That Imame4all is not included in this official release for a few reasons.
      Its was a buggy port to MAME, its an old emulator of MAME that has many bugs and issues. So Squarepusher has abandoned that port. They are planning to port the much better Mame 0.72 to the PS3 in the future.. However i will provide a download link to add this core for the time being. Since this core was already released and used by many. But please use at your own risk and beware of the issues that exist As i said this has been scrapped for the PS3 so dont ask the RetroArch team for any improvements and or tweaks. This is the only core not multiMAN comp. and it will not be multiMAN comp. So dont bug deank about it.. Just to many issue & various other problems for this specific mame port.


      UPDATE:

      Okay i have tested the Imame4all core from the pete_uk build of 0.9.7 RC-1.

      Notes of this core: USE AT YOUR OWN RISK

      • This port has been scrapped by the RetroArch team for the PS3
      • This is an unofficial core from a previous release so some feature will not work.
      • Save/Load Support Does not work
      • Any multiMAN features will not work even returning to multiMAN option. (works on all other cores)
      • This port some games that should work will not.
      • Please Beware this port is very buggy and problem do arise.


      However there are some good things bout this port.. This is the only Mame port on the ps3 that will play games like MK II/MK III/ NBA Hangtime Extreme.
      But issues with MK I & nba jam & T.E./Nba hangtime were they will not boot, to name a few examples..


      Download link: Mediafire

      Again please beware there are issues with this port.!!!
    1. indirect76's Avatar
      indirect76 -
      This is excellent. I'm always interested in emulator development. Thanks for the release.
    1. JOshISPoser's Avatar
      JOshISPoser -
      awesome! i shall report any bugs i find, if any. I really like this emulator and its progress. I hope for sega cd cd audio soon and hopefully that someone is working on a port for n64.

      btw, could someone maybe test any nfl blitz with mame? or at least tell me if it's possible to play, i'm pretty sure it needs a chd file and i'm not sure if this can play those.
    1. STLcardsWS's Avatar
      STLcardsWS -
      NFL blitz i don't believe works. in the Imame4all unofficial core..

      Soon as eke-eke adds it Sega CD audio to genesis plus gx to the Wii. it will be ported to RetroArch.

      There will never be a n64 emulator on the ps3 until we see some advancements on CFW and the dynarec..

      Unless someone takes the very long task of a complete rewrite and i doubt you see that.

      Update:
      Added info to changelog and added mirror for CFW link.
    1. hulk's Avatar
      hulk -
      i hope this make sense. on the xbox emulators when you put in say SMW.smc or SMW.zip into the rom folder and when you boot up zsnesxbox it shows up as Super Mario World in the rom browser. you think something like this could be implanted in the next update?
    1. STLcardsWS's Avatar
      STLcardsWS -
      Anything is Possible but is it feasible? Sometimes time is spent on better things or sometimes things use to many resources for what its worth. All you can do is ask they have the RetroArch forums (link @ libretro.org and you See Sqaurepusher AKA twinaphex on crunch forums as well from time to time.
    1. rstabbs71's Avatar
      rstabbs71 -
      Nice work again. As mentioned above, I also love seeing the advancements in the emulation scene. (still hoping to see an intellivision or colecovision port added in sometime lol) One question about the firmwares, it mentiones 3.41 OFW, I take it that it wouldnt work on Rebug 3.41 or am I wrong on this? Just figured I'd ask the question that many more will ask later on today
      Working great so far, been testing our the different games and they seem to work perfectly. Keep up the great work
    1. pete_uk's Avatar
      pete_uk -
      Quote Originally Posted by rstabbs71 View Post
      Nice work again. As mentioned above, I also love seeing the advancements in the emulation scene. (still hoping to see an intellivision or colecovision port added in sometime lol) One question about the firmwares, it mentiones 3.41 OFW, I take it that it wouldnt work on Rebug 3.41 or am I wrong on this? Just figured I'd ask the question that many more will ask later on today
      Working great so far, been testing our the different games and they seem to work perfectly. Keep up the great work
      I don't think anyone has tested it on 3.41 CFWs yet. If you could test it and it doesn't work, I'll repackage the 3.55 version so that it will work on 3.41
    1. rstabbs71's Avatar
      rstabbs71 -
      Sounds good, one of my consoles still has that on there, as soon as I get home later today I'll give it a test run
    1. Clarkalel's Avatar
      Clarkalel -
      Hopefully in the next release or a small patch to be enable IN-GAME button configurations so it works with fight stick ( arcade stick ) would be much better. L1+L2 or maybe Start+Select to get into quick menu and return to game.
    1. HipHopHead's Avatar
      HipHopHead -
      For some reason it's not saving default dirs for me (3.55 KMEAW). For default ROM dir I set it to /dev_hdd0/ROMS/ but it defaults the the root every time. Also, for savestates I have it set to /dev_hdd0/game/SSNE10000/USRDIR/cores/savestates/ but it always just saves them to the same dir as the ROM. I see that option 'Custom Savestate Dir enable' but that doesn't seem to do anything either.

      Is this a bug or am I doing something wrong?

      edit: I should say it's saving the settings in the options but it's not utilizing the dirs I tell it to.
    1. STLcardsWS's Avatar
      STLcardsWS -
      Not sure, i just use the default directories. but from what i have been seeing around other forums. The paths are not changing for ROM paths. not sure. I will make the developers aware of the issue.
    1. JOshISPoser's Avatar
      JOshISPoser -
      seconded. i've been having the rom path problem since rc 1 of 0.9.7. my saves *seem* to be alright because when i load a save through a game, it seems to work and i always had them in the rom's folder. idk about savestates though, i haven't had too much luck with them in the past and haven't used them much.
    1. LKJHGFDSA's Avatar
      LKJHGFDSA -
      how about adding support for a platform we don't already have emus for, like atari 2600.
    1. underball's Avatar
      underball -
      Robohobo released an Atari 2600 PS3 Emulator more than a year ago.

      atari 2600 ps3 emulator - Page 1 - PS3 NEWS - PlayStation 3 News - PS3News - PS3 CFW - PS3 Hacks - PS3 JailBreak - PS3 Games
    1. JOshISPoser's Avatar
      JOshISPoser -
      maybe magic happens...how about adding an emulator we don't have, n64? :P
    1. Joshman's Avatar
      Joshman -
      Works in a fantastic way! Ahhh yes, I was finally able to pass Contra with one life (and many many many in-game saves and loads).

      I would love to see an in-game Turbo option for buttons. Sometimes I want it. Sometimes I do not.

      I would love to see N64 as well!


      Keep up the good work!
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