New patch release April 15, 2013
Just apply the patch to the original BH2.bin file with PPFoMATIC.
This patch include:
1-Zombie AI fixed in LOBBY CORRIDOR.
2-Camera Cut's of MIRROR ROOM is now fixed! I add zombies and also I add my reconstructed cutscene of Roy with Elza!
3-Camera Cut's of BOILER ROOM is now fixed! Also I add zombies to the same.
4-My reconstructed cutscene in L TUNNEL is available!
5-Unlocked cutscene in GARAGE B (see Note 1).
6-Unlocked cutscene in OUTDOOR B (see Note 2).
7-Add steps sounds in PRISON.
8-Add steps sounds in MORGUE.
9-Temporary fix for Irons cutscene (now not cause crash!).
10-Fixed cutscene in HELIPORT (now not cause crash!).
11-Fixed cutscene in SITE D (now not cause crash!).
12-Fixed door model of the van in OUTDOOR B (in Leon game).
13-Fixed cap texture of the floor (where the man-spider out) in CORRIDOR 2-A.
14-Add Zombies in SITE C and now is connected to CORRIDOR.
15-A lot of zombies in L TUNNEL (for Elza game only).
16-Fix text dialogues of GARAGE B from Leon game and text dialogues CORRIDOR (from Factory) from Elza game.
17-BETA BASEMENT work now in Elza game!
18-I delete broken masks from PRISON 1, add steps sounds, add zombies and now is connected to PRISON and viceversa (for Leon and Elza game).
19-Door from GARAGE B is now connected to L TUNNEL (for Leon game only).
20-Doors from CORRIDOR 3F is now connected to CHIEF'S OFFICE and HELIPORT STAIRS and viceversa. Also I add zombies to CORRIDOR 3F!
21-Door from OUTDOOR B is now connected to ARCHIVE CORRIDOR and viceversa
22-Door from OUTDOOR B is now connected to EAST CORRIDOR.
23-Doors from STAIRCASE 2 is now connected to LOBBY CORRIDOR, B1 CORRIDOR, B2 CORRIDOR and viceversa. Also I enable a few text in STAIRCASE 2!
24-Door from both B1 CORRIDORS is now connected to KENNEL and viceversa. Also I add zombies to both B1 CORRIDORS!
25-Doors from GARAGE B, FIRING RANGE and ARMORY is now connected to B1 CORRIDOR and viceversa.
26-Door from B2 CORRIDOR is now connected to BOILER ROOM and viceversa.
27-Door from LOBBY CORRIDOR is now connected to ELEVATOR and viceversa.
28-Doors from OFFICE B is now connected to MIRROR ROOM and viceversa.
29-Fixed a small bug of an camera angle in STAIRCASE 2.
OLD changes includes:
30-The door to Lobby Corridor in Lobby is now unlocked for Elza game.
31-The door to East Corridor in Lobby is now available for Leon game.
32-I change the civilian zombies in Lobby by zombies cop (like later 1.5 builds!) for Leon game.
33-I kill the zombie in East Corridor (like the halloween team's trailer), also I deactivate the unfinished cutscene for both Leon and Elza game and also I decide to put the Shotgun (in dead zombie) for Leon game.
34-Now you can drop in Spider Tunnel, but not work correctly, yet (just work fine in PSXfin emulator, in ePSXe emulator and PSX console the game crash!).
35-An unused camera angle in ARMORY is now available!
36-L TUNNEL 2 (ROOM203) is now playable, you can access to it from Debug Menu (work in Leon game only).
37-I change John by Marvin in SITE A (for Leon game).
38-A lot of zombies waiting for you in PRISION (for Elza game only).
39-I make playable the "beta basement corridor" @DEBUG ROOM (ROOM100)!!! but now I change the name to BETA BESEMENT, you can access to it from Debug Menu.
40-Now you can drop in OUTDOOR A and OUTDOOR B!!! but not work correctly!
To activate the cutscene in GARAGE B, you must place the character more or less where this picture shows and press action button:
To activate the cutscene in OUTDOOR B, you must place the character more or less where this picture shows and press action button:
Source: Resident Evil 1 2 3 -> Biohazard 1.5 Hacks