MartinBiohazard is one game modder who has made alot of mods and has fixed many components of the game which has allowed the title to be more playable compared to the first leaked version. There is still more work for this title to be considered complete. However, yesterday MartinBiohazard took it a step closer when he released his latest patch to Resident Evil 1.5 that connects more rooms and even the addition of 3 new rooms. There have been plenty of other changes you can view in the official changelog below along with some videos displaying a few of the changes presented in this lastest Patch
Just apply the patch to the original BH2.bin file with PPFoMATIC.
This patch include:
-Steps sounds from OUTDOOR A and EXPERIMENT ROOM fixed!
-The rooms are stable to kill zombies with the Shotgun and the Magnum now! Just one room is not stable, yet, I mean to "ROOM514", so, not try to use this weapons there!
-New music found in the disc (MAIN05.BGM) is now available in some laboratory rooms!
-New reconstructed cutscene for Leon game in HELIPORT!
-The zombies in PRISON can be killed now!
-The Start Items (for Leon and Elza) was modified, I decide to put all the stable weapons with a lot of ammo (thanks to Mikhail for give me the offsets to the start items!).
-HELIPORT STAIR is now connected to LOBBY CORRIDOR and viceversa (thanks to geluda for his sugestion!).
-I did some doors connections in SPIDERS TUNNEL (thanks to geluda for his sugestion!).
-Three new rooms are available; MEDICAL ROOM (10F), BETA VENTILATION (30B) and BETA SEWER (30F). You can access to it from DEBUG MENU only.
Note: I deactivate one camera angle in MEDICAL ROOM because that crash the game! I will try fix it later.
OLD changes also includes in the patch:
-Some BGM was changed/added in rooms:
Distant Memories (from BH2 Trial Edition) was added in a few of rooms originally without music.
The First Malformation of "G" (from BH2 Retail) was added in WAREHOUSE.
The First Malformation of "G" (from BH2 Beta v2) was added in WAREHOUSE LIFT.
Zombies, Wind, Crows sounds was added for the outside areas of the RPD.
-2 dogs was added in ARMORY.
-3 dogs was added in KENNEL.
-My wrong door connection (STAIRCASE 2 to LOBBY CORRIDOR) was fixed! Now STAIRCASE 2 is connected to EAST CORRIDOR and viceversa.
-B2 CORRIDOR have now shutter and zombies for Elza game!
-Ban in LOBBY is now available for Elza game!
-Team's texts of LOBBY and OFFICE A (of Elza game) is now available for Leon game!
-Fire of OUTDOOR B and F CORRIDOR 2-A was finally fixed!
-Cutscenes animations of IRONS OFFICE, HELIPORT and SITE D was finally fixed!
-The next rooms are now more stable to play or to kill zombies and others enemies with weapons as shotgun and magnum:
ROOM103 - LOBBY (Elza game).
ROOM104 - LOBBY CORRIDOR (Leon and Elza game).
ROOM107 - OFFICE A (Elza game).
ROOM207 - SPIDER TUNNEL (Leon and Elza game).
ROOM300 - SITE A (Leon and Elza game).
ROOM302 - SITE B (Leon and Elza game).
ROOM504 - CORRIDOR 2-A (Leon and Elza game).
ROOM506 - P4 LABORATORY (Leon and Elza game).
ROOM512 - F CORRIDOR 2-A (Leon and Elza game).
-Unlocked cutscene in GARAGE A, to activate it, put the player where show the next image and press the "action button":
Important: Before activate it, you should activate the cutscene in GARAGE B (where Leon find Sherry) first. Also I recommend kill the two gorillas before.
-Text dialogue in GARAGE B was fixed.
-Browning HP, SIG P228 and Beretta M93R have final build sounds now!
-Now you can drop in L TUNNEL FLOOD!
-I add the missing doors in L TUNNEL of Leon game.
-Door to FORKLIFT in SITE B was added (for Leon game).
-6 zombies was added in OFFICE B.
-4 zombies was added in F 2-C CORRIDOR.
-Text in VACCINE ROOM and P4 LABORATORY was fixed.
-Door to FACTORY LINE A (in SITE D) is now unlocked!
-FACTORY LINE A is more "playable" now.
-Now you can play as Elza in the next rooms:
ROOM203 - L TUNNEL 2
ROOM207 - SPIDER TUNNEL
ROOM209 - ALLIGATOR ROOM
ROOM302 - SITE C
-Also I add a new playable room, I mean to R. CORRIDOR (ROOM404) for play with both characters (you can access to it from DEBUG MENU only).
Note: I can't get that the boundaries from ROOM404 work correctly, yet... so, this room will not have boundaries for now.
-Zombie AI fixed in LOBBY CORRIDOR.
-Camera Cut's of MIRROR ROOM is now fixed! I add zombies and also I add my reconstructed cutscene of Roy with Elza!
-Camera Cut's of BOILER ROOM is now fixed! Also I add zombies to the same.
-My reconstructed cutscene in L TUNNEL is available now!
-Unlocked cutscene in GARAGE B, to activate it, just you should activate the cutscene in GARAGE A, so when finish it, the other will be activated automatically!
-Unlocked cutscene in OUTDOOR B, to activate it, put the player where show the next image and press the "action button":
You should access to OUTDOOR B from EAST CORRIDOR for you could activate this cutscene.
-Steps sounds in PRISON was added.
-Steps sounds in MORGUE was added.
-Door model of the van in OUTDOOR B (in Leon game) was fixed.
-Cap texture of the floor (where the man-spider out) in CORRIDOR 2-A was fixed.
-Add Zombies in SITE C and also is connected to CORRIDOR now.
-I add a lot of zombies in L TUNNEL (for Elza game only).
-Texts dialogues of GARAGE B from Leon game was fixed.
-Texts dialogues of CORRIDOR (Factory) from Elza game was fixed.
-BETA BASEMENT work now in Elza game!
-I delete broken masks from PRISON 1, add steps sounds, add zombies and now is connected to PRISON and viceversa (for Leon and Elza game).
-Door from GARAGE B is now connected to L TUNNEL and viceversa.
-Doors from CORRIDOR 3F is now connected to CHIEF'S OFFICE and HELIPORT STAIRS and viceversa. Also I add zombies to CORRIDOR 3F!
-Door from OUTDOOR B is now connected to ARCHIVE CORRIDOR and viceversa
-Door from OUTDOOR B is now connected to EAST CORRIDOR.
-Doors from STAIRCASE 2 is now connected to EAST CORRIDOR, B1 CORRIDOR, B2 CORRIDOR and viceversa. Also I enable a few text in STAIRCASE 2!
-Door from both B1 CORRIDORS is now connected to KENNEL and viceversa. Also I add zombies to both B1 CORRIDORS!
-Doors from GARAGE B, FIRING RANGE and ARMORY is now connected to B1 CORRIDOR and viceversa.
-Door from B2 CORRIDOR is now connected to BOILER ROOM and viceversa.
-Door from LOBBY CORRIDOR is now connected to ELEVATOR and viceversa.
-Doors from OFFICE B is now connected to MIRROR ROOM and viceversa.
-Fixed a small bug of a camera angle in STAIRCASE 2.
-The door to Lobby Corridor in Lobby is now unlocked for Elza game.
-The door to East Corridor in Lobby is now available for Leon game.
-I change the civilian zombies in Lobby by zombies cop (like later 1.5 builds!) for Leon game.
-I kill the zombie in East Corridor (like the halloween team's trailer), also I deactivate the unfinished cutscene for both Leon and Elza game and also I decide to put the Shotgun (in dead zombie) for Leon game.
-Now you can drop in Spider Tunnel, but not work correctly!
-An unused camera angle in ARMORY is now available!
-L TUNNEL 2 (ROOM203) is now playable, you can access to it from Debug Menu.
-I change John by Marvin in SITE A (for Leon game).
-A lot of zombies waiting for you in PRISION (for Elza game only).
-I make playable the "beta basement corridor" @DEBUG ROOM (ROOM100)!!! but now I change the name to BETA BESEMENT, you can access to it from Debug Menu.
-Now you can drop in OUTDOOR A and OUTDOOR B!!! but not work correctly!
I hope you enjoy this!
Thanks to futuretime23 for the News Tip!
Download NEW patch (19-06-2013)
Source: Resident Evil 1 2 3 - Modding Forum