PSX-SCENE Forum Discussion for Sony PlayStation/PsOne/PS2/PS3/PSP/PS VITA
  • PSL1GHT Homebrew/Graphics Demo - Mandelbrot Released

    Darkmath of dev-fr.org brings us a new homebrew/graphics demo that utilizes the open PSL1GHT SDK. The graphics demo, named Mandelbrot, draws fractal graphics to the screen.

    To quote Wikipedia:

    The Mandelbrot set is a mathematical set of points in the complex plane, the boundary of which forms a fractal.


    Download: Attachment 169

    To quote the author (translated from French):

    SDK (100% legal) (PSL1GHT) for PS3 is starting to show the tip of his nose. Being quite interested in it and have already dabbled in PS3 Linux, I'm tempted not to develop a small homebrew "test" just to see.
    To change mandelbrot I coded a very basic ...
    The idea is mainly to look at what is currently feasible with the SDK and its limitations before attempting to do more.
    Obviously I will give my feedback on dev (Why not with one / several tutorials oriented machine sony).

    While waiting for the curious here is my pkg homebrew (I will add TFWP the screens and explanations on the code itself in a future issue dedicated).

    EDIT: Where no screenshot, I added a picture taken from my phone, it's ugly but it does not matter!

    EDIT2: this is where the video http://www.youtube.com/watch?v=iFcVBZbhXDM
    It's slow: it uses only the EPP (and removing sleep (1) code that will really soon (I'll have to put the video up to date))
    It's ugly: yeah, what you expected?
    Source: PSX-Scene