Wololo has managed to get many emulators running on the PS Vita by stabilizing Half-Bye Loader. The list includes a corrected Picodrive, remember there was sound issues when initially reported. Also noted before is the lack of syscall emulation which will reduce the compatibility of certain homebrew applications.
To Quote:
In the past days I stabilized HBL for Teck4′s exploit and got some major homebrews to work. In the video below I’m showing a few homebrews running on the PS Vita. Missing from this video is (unfortunately) gpsp which I couldn’t get to run on the Vita, while it ran fine on the PSP. What I could see is that the emulator is more sensitive than the PSP when a thread that’s currently not running crashes. I got major homebrews to work, and now I’ll focus on reporting this to the EU and US version, which both need to be brought up to speed with these latest changes. From what I could see, syscall estimation basically doesn’t work (which is what JJS discovered a while ago when porting HBL to 6.60), which will limit the amount of homebrews that can be played with this exploit, but as you can see on the video, I got a few good ones to run already.
- snes9xTYL (super nes emulator)
- Bookr (pdf reader)
- CSPSP
- T.O.M.E. (text mode rpg)
- EmuMaster (game boy emulator)
- Zombie Crisis (FPS)
- Wagic
- Cavestory (platform/adventure)
- Picodrive (sega genesis emulator)
- Spider solitaire
- ScummVM (point-and-click adventure)
- Daedalus (N64 emulator, NOT DaedalusX64)
- FCEU-PSP (Nes emulator).
Source: wololo.net
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