Install package, then FTP or MMOS to copy your DOS games to:
Launch DOPSBox, and enter the following:
mount c ~/
You're in DOS country now. (Enter dir and you should see the games you copied there.) USB mouse and keyboard are supported, and use of a keyboard in particular is highly recommended. A software mouse & keyboard are also built in.
Using soft mouse and keyboard
When loading the application PS3 game pad one begins in Mouse Mode. In mouse mode the left stick moves the cursor, Cross sends a left click, and Square sends a right click. Pressing L3 will turn on keyboard mode.
In keyboard mode, the left stick moves the cursor, pressing cross presses the highlighted key. When a key is highlighted and any button is pressed (other than Cross, Square, L3 and R3) that button will be mapped to the key, in mouse mode pressing the button will be the same as pressing the key on the keyboard. Press L3 to return to mouse mode. This is useful, for example, to map the DPad to the keyboards arrow keys.
In mouse mode, press R3 to enter joystick mode. In this mode the game pad acts as an SDL joystick.
Advanced configuration can be carried out by editing dosbox.conf, which is located at:
Note that /.dosbox is a hidden directory, so you may need to make hidden files viewable in your FTP client. (You may also need to run DOSBox once before dosbox.conf appears.) FTP the file back to your computer and open it in a text editor. The official DOSBox wiki details all the configuration options.
There are still some performance bottlenecks. In testing cycle values above 10000 provided the most issues. Tweaking some values in dosbox-0.74.conf may help to improve performance.
There are still some usability issues with the on screen keyboard. If a lot of typing is necessary you may consider hooking up a physical one.
Using the fluidsynth midi synth requires a soundfont is sf2 format. Place the file on the PS3 and edit dosbox-0.74.conf to set the value 'midiconfig' to the full path to the file. It's also necessary to change the 'mididevice' option to the value 'synth'.
There is currently no PS3 optimized loader. The DOS commands needed to launch the game need to be type every time you start the app. You can reduce the typing by adding common lines to the dosbox config file's autoexec section.
Changes in Release 3:
Fix random stalls during game play while loading level data
Fix Chainsaw and Super Shot Gun not being selected with weapong cycling
WAD installer now installs PWADs as well as IWADs
Extra options can be selected for a game by pressing triangle on the loading screen
Changes in Release 2:
Update core to prboom-plus 184.108.40.206
Support Widescreen aspects
Fix control mapping
Allow both sticks to be mapped as buttons
Allow the movement keys to be remapped
Fix high pitched audio
Fix button repeat speed in menus
Loader can now copy WAD files off of USB devices
PrBoom supports an on screen keyboard and soft mouse, to change the input mode hold either L3 or R3 for 1 second. An icon will appear on the screen to indicate the current input mode.
Install the PrBOOM package on your jailbroken ps3 using normal means. Once installed either use FTP to copy supported Doom wads to '/dev_hdd0/game/HBDM90000/USRDIR/wad', or place them on the root of an attached USB drive and PrBoom will copy them for you.
When starting PrBOOM SDL will be in joystick mode, The default controls are:
Left Stick: Move Forward and backward + strafe
Right Stick: Turn
Turn Around: L1
Dpad: Change Weapons
Start: Open Menu
Select: Show Auto Map
In the menu:
Cross: Activate Item
Square: Go Back
In the loader:
Dpad: Select game
Cross: Start game normally
Triangle: Start game with advanced options
Square: Scan USB devices for WADs
Circle: Exit to XMB
In the advanced menu:
Dpad Up+Down: Select Option
Dpad Left+Right: Alter option
Dpad Left: Clear PWAD list (-file)
Dpad Right: Add new PWAD to list (-file)
Square: Toggle option
Cross: Load Game
During the level intermission you must press whatever button is mapped as 'Use' (default L1) to continue.
The first page of the input configuration menu displays and allows you to remap any control that can have a joystick control set to it.
Playing with a USB keyboard is supported, however you may need to remap any buttons on modifier keys (Alt, Shift, and Control).
Source:: PRBOOM Plus 220.127.116.11 R3 @ techbliss.org
- Added support for 3 Skulls of the Toltecs.
- Added support for Eye of the Beholder.
- Added support for Eye of the Beholder II: The Legend of Darkmoon.
- Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640x400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.
- Rewrote VideoDecoder subsystem.
- Added Galician translation.
- Added Finnish translation.
- Added Belarusian translation.
- Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by "one pixel" which would sometimes not change it at all.
- Updated MT-32 emulation code to latest munt project snapshot.
- Added FluidSynth settings dialog, mainly for reverb and chorus settings.
- Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.
- Resolved multiple UI issues with the original save/load screen.
- Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It's now possible to use the ScummvM save/load dialogs.
- The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.
- Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the 'help' command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.
- Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now "normal" and "fast", with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.
- Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.
- Implemented Monkey Island 2 Macintosh's audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
- Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.
- Added sound and music support for the Macintosh version of Loom.
- Handle double-clicking in the Macintosh version of Loom.
Source: ScummVM v1.6.0git2625-gadc338c @ techbliss.org