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  • multiMAN ver 04.20.02 / Showtime for mM Updates

    Deank has updated multiMAN to version 04.20.02. This is a minor update that brings changes and optimizations to /net_host feature that is used to load PS3 games via mmDM+ProDG. The scanning and refreshing process has been greatly improved. There is also a new option in "Settings" that "expands the contents of the XMMB media columns (net_host)" default is set "No". When disabled, mM will only scan for PS3 games in FOLDER FORMAT from the remote hosts. It will not scan for DVD/BD iso files or other non-game content

    Showtime for multiMAN has also been updated with the standard changes deank applies for the integration with mM. Following the recent updates by Showtime developer Andreas Öman. Check below for all the changes and optimization for mM in update 04.20.02 in the official release quote by deank.




    Official Release Quote by deank:
    multiMAN ver 04.20.02 update is available online and in the WEB column.

    There are some minor changes and optimizations.

    * When using /net_host to load PS3 games via mmDM+ProDG - the scan/refresh is greatly improved. I'll appreciate feedback on that.
    * There is a new option in "Settings" - "Expand Contents of XMMB media columns (net_host)" - default is "No". When disabled, mM will only scan for PS3 games in FOLDER FORMAT from the remote hosts. It will not scan for DVD/BD iso files or other non-game content.

    multiMAN ver 04.20.02 UPD (20130301).zip (11.26MB)
    http://www.sendspace.com/file/haqpy1

    Includes:

    * multiMAN ver 04.20.02 UPD CEX (20130301).pkg (Requires 04.20.00 BASE/FULL installed)
    * multiMAN ver 04.20.02 UPD DEX (20130301).pkg (Requires 04.20.00 BASE installed)
    * multiMAN ver 04.20.02 UPD STEALTH (20130301).zip (Requires 04.20.00 BASE/FULL installed)
    * mmCM ver 04.20.02 UPD (20130301).pkg (Requires 04.18.00 or 04.20.00 BASE/FULL installed)
    * lastGAME5, bdRESET5, gameDATA5 (for standard CEX/DEX firmwares only!)

    ===

    Make sure you are using the latest versions of mmDM, ps3netsrv and mmRAS:

    ps3netsrv_mmDM_mmRAS.zip (4.14MB) (also available in the WEB column)
    http://www.sendspace.com/file/pfypui

    * mmRAS.exe
    * mmRAS_server.exe
    * mmDM (DEX_Game_Mounter_GUI.exe)
    * PS3_NET_Server.exe GUI (+ps3netsrv.exe)

    ===

    Showtime 04.03.037 is also available for mM and as standalone in the WEB column.

    Showtime 04.03.037 [CEX].pkg (5.67MB)
    http://www.sendspace.com/file/ssqx78

    Showtime 04.03.037 [DEX].pkg (5.73MB)
    http://www.sendspace.com/file/mz217f

    Dean
    multiMAN v04.20.02
    Download: multiMAN ver 04.20.02 UPD (20130301).zip (11.26MB)
    Mirror: PSX-Scene
    Mirror: Brewology

    Showtime v04.03.037 for multiMAN
    Download DEX: Showtime 04.03.037 [DEX].pkg (5.73MB)
    Download CEX: Showtime 04.03.037 [CEX].pkg (5.67MB)
    Mirror: PSX-Scene (Dex/Cex)


    Source: Deank via Ps3crunch.net



    PSX-SCENE: The Pinnacle Scene Xenocracy
    Comments 37 Comments
    1. deank's Avatar
      deank -
      multiMAN 04.20.03 update is available online and in the WEB column.

      multiMAN ver 04.20.03 UPD (20130303).zip (7.97MB)
      http://tinyurl.com/mm042003

      * Added support for 4.30DEX CFW (REBUG) (TBA)
      * Added support for PS1 BIN+CUE (using ps1_emu/netemu) for 3.55DEX, 4.21DEX and 4.30DEX

      * Added DynaRec support: New option in Settings "Enable DYNAREC"
      * DYNAREC support for 3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX/DEX, 4.31CEX
      * Fixed few minor issues in 4x2 and 8x4 modes (refreshing the game title when insert/ejecting a PS3 game disc)
      * Fixed a very rare bug in mmOS when icon names/texts are getting corrupted

      DYNAREC support tested on 4.21REX and 4.30ROGERO with ps3sx_Beta.pkg which is enough to assume that the implementation is proper. Thanks to Ing. Pereira for the htab info and PeteUK for the testing. All offsets can be found in my source below so Ing. Pereira can port his app for other firmwares, too. Also there is an easier way to detect all CFW firmwares and I posted about it at the end of this post.

      =============================================

      Here is a slightly modified PS3SX:

      * You can install it on any mM supported firmware (3.55CEX/DEX, 4.21CEX/DEX, 4.30CEX/DEX, 4.31CEX)
      * The configuration file is USRDIR/CF.ini
      * Comes with bios and all paths set properly where the default ROM path is /dev_hdd0/PSXISO
      * EBOOT.BIN calls RELOAD.SELF so you can boot PS3SX directly from multiMAN
      * It has VERY POOR compatibility but shows that dynarec is working on all firmwares.

      PS3SX [BETA].pkg (5.95MB)
      http://tinyurl.com/mm042003

      You can enable DynaRec in mM's settings and directly load PS3SX from mM's GAME column. Thanks to aldostools for the cover. Developers can use this dynarec option in mM if they wish to test their apps in this environment.

      =============================================

      The implementation in mM is different than IngPereira's approach, because it doesn't use the 0x700000 area for the payload and the patches, there are no issues with PKG files and works on all firmwares. Still the kammy data for the hvsc redirections is used, but dynarec's usage is greatly simplified by an "On/Off" option in mM.

      I'm just saying this because some morons will go again with their idiotic comments about copy/pasting. Parts of the mM code is here, along with info how to make it work on all firmwares.



      Dean

      It is as simple as that:

      Code:
      /* (c) 2010-2013 multiMAN, Dynarec Enabler
         (c) 2013 Ing Pereira
      */
      #define HTAB_BASE                0x800000000f000000ULL
      
      #define HTAB_LV2_START_421            (0x01000000ULL)
      #define HTAB_LV2_START_421D            (0x08000000ULL)
      #define HTAB_LV2_START_430            (0x01000000ULL)
      
      // base_addr = address of mM's payload
      // base_addr + 0x100 = address of htab payload
      
      void dynarec_payload()
      {
          u64 base_addr=0;
          u64 patch_htab1=0;
          u64 patch_htab2=0;
          u64 patch_htab3=0;
          HTAB_LV2_START=0;
      
          if(c_firmware==3.55f && !dex_mode)
          {
              base_addr=0x2BE0D0;
              patch_htab1=0x59944;
              patch_htab2=0x5A37C;
              patch_htab3=0x5A844;
          }
          else if(c_firmware==3.55f && dex_mode)
          {
              base_addr=0x2D5B20;
              patch_htab1=0x5D230;
              patch_htab2=0x5DC68;
              patch_htab3=0x5E130;
          }
          else if(c_firmware==4.21f && !dex_mode)
          {
              base_addr=0x2D0C98;
              patch_htab1=0x5CCA4;
              patch_htab2=0x5D6DC; //+A38
              patch_htab3=0x5DBA4; //+4C8
      
          }
          else if(c_firmware==4.21f && dex_mode)
          {
              base_addr=0x2EB418;
              patch_htab1=0x605BC;
              patch_htab2=0x60FF4;
              patch_htab3=0x614BC;
          }
          else if(c_firmware==4.30f && !dex_mode)
          {
              base_addr=0x2D2418; //0x6ff000; to test htab
              patch_htab1=0x5CDF4;
              patch_htab2=0x5D82C;
              patch_htab3=0x5DCF4;
          }
          else if(c_firmware==4.30f && dex_mode)
          {
              base_addr=0x2ECB48;
              patch_htab1=0x6070C;
              patch_htab2=0x61144;
              patch_htab3=0x6160C;
          }
          else if(c_firmware==4.31f && !dex_mode)
          {
              base_addr=0x2D2428;
              patch_htab1=0x5CDF8;
              patch_htab2=0x5D830;
              patch_htab3=0x5DCF8;
          }
          else return;
      
          base_addr|=0x8000000000000000ULL;
          patch_htab1|=0x8000000000000000ULL;
          patch_htab2|=0x8000000000000000ULL;
          patch_htab3|=0x8000000000000000ULL;
      
          if(patch_htab1 && HTAB_LV2_START)
          {
      
              Lv2Syscall2(7, base_addr + 0x100, 0x7C0802A6F8010010ULL);
              Lv2Syscall2(7, base_addr + 0x108, 0xF821FF81F8410070ULL);
              Lv2Syscall2(7, base_addr + 0x110, 0x3C40800060420000ULL);
      
              Lv2Syscall2(7, base_addr + 0x118, 0x784207C664420000ULL | ( ((base_addr+0x198)>>16)&0xFFFF) );
              Lv2Syscall2(7, base_addr + 0x120, 0x60420000E8020000ULL | ( ((base_addr+0x198))&0xFFFF)<<32 );
      
              Lv2Syscall2(7, base_addr + 0x128, 0xE84200087C0903A6ULL);
              Lv2Syscall2(7, base_addr + 0x130, 0x4E800421E8410070ULL);
      
              Lv2Syscall2(7, base_addr + 0x138, 0x38210080E8010010ULL);// BCTR <htab_write_caller> desc
              Lv2Syscall2(7, base_addr + 0x140, 0x7C0803A64E800020ULL);
              Lv2Syscall2(7, base_addr + 0x148, 0x78C607647C0802A6ULL);// <htab_write_caller>
              Lv2Syscall2(7, base_addr + 0x150, 0xF801001060C60002ULL);
              Lv2Syscall2(7, base_addr + 0x158, 0xF821FF914800001DULL);// -> BL <lv1_write_htab>
              Lv2Syscall2(7, base_addr + 0x160, 0x6000000038210070ULL);
              Lv2Syscall2(7, base_addr + 0x168, 0x7C6307B4E8010010ULL);
              Lv2Syscall2(7, base_addr + 0x170, 0x7C0803A64E800020ULL);
              Lv2Syscall2(7, base_addr + 0x178, 0x7C0802A6F8010010ULL);// <lv1_write_htab>
              Lv2Syscall2(7, base_addr + 0x180, 0x3960000144000022ULL);
              Lv2Syscall2(7, base_addr + 0x188, 0x7C6307B4E8010010ULL);
              Lv2Syscall2(7, base_addr + 0x190, 0x7C0803A64E800020ULL);
              Lv2Syscall2(7, base_addr + 0x198, (base_addr + 0x148));     // htab _Custom call desc
              Lv2Syscall2(7, base_addr + 0x1A0, 0x8000000000700000ULL);
      
              /* enable full r/w/x access */
              uint64_t pte0, pte1;
      
              /* process entire lv2 */
              for (int i = 0; i < 128; i++)
              {
                  /* read the old value */
                  pte0 = Lv2Syscall1(6, HTAB_BASE | (i << 7));
                  pte1 = Lv2Syscall1(6, HTAB_BASE | (i << 7) + 8);
      
                  /* verify entry is lv2 */
                  if ((pte1 >= HTAB_LV2_START) && (pte1 < (HTAB_LV2_START+0x800000ULL)))
                  {
                      /* patch proper htab settings */
                      lv1_write_htab_entry(0, i << 3, pte0, (pte1 & 0xff0000) | 0x190);
                  }
              }
      
              Lv2Syscall2(7, patch_htab1, (0x480000012C230000ULL) | ( ((base_addr+0x100-patch_htab1)&0xFFFFFF)<<32) );
              Lv2Syscall2(7, patch_htab2, (0x480000012C230000ULL) | ( ((base_addr+0x100-patch_htab2)&0xFFFFFF)<<32) );
              Lv2Syscall2(7, patch_htab3, (0x480000012C230000ULL) | ( ((base_addr+0x100-patch_htab3)&0xFFFFFF)<<32) );
          }
      }
      Code:
      	u64 CEX=0x4345580000000000ULL;
      	u64 DEX=0x4445580000000000ULL;
      
      	if(peekq(0x80000000002E79C8ULL)==DEX) {dex_mode=2; c_firmware=3.41f;}
      	else
      	if(peekq(0x80000000002CFF98ULL)==CEX) {dex_mode=0; c_firmware=3.41f;}
      	else
      	if(peekq(0x80000000002EFE20ULL)==DEX) {dex_mode=2; c_firmware=3.55f;}
      	else
      	if(peekq(0x80000000002D83D0ULL)==CEX) {dex_mode=0; c_firmware=3.55f;}
      	else
      	if(peekq(0x8000000000302D88ULL)==DEX) {dex_mode=2; c_firmware=4.21f;}
      	else
      	if(peekq(0x80000000002E8610ULL)==CEX) {dex_mode=0; c_firmware=4.21f;}
      	else
      	if(peekq(0x80000000002E9F08ULL)==CEX) {dex_mode=0; c_firmware=4.30f;}
      	else
      	if(peekq(0x8000000000304630ULL)==DEX) {dex_mode=2; c_firmware=4.30f;}
      	else
      	if(peekq(0x80000000002E9F18ULL)==CEX) {dex_mode=0; c_firmware=4.31f;}
      	else
      // unknown firmware...

      In IDA for 4.30CEX where:

      base_addr=0x2D2418 which makes the payload go at base_addr+0x100 -> 0x2D2518:

      Code:
      ROM:002D2518 # =============== S U B R O U T I N E =======================================
      ROM:002D2518
      ROM:002D2518
      ROM:002D2518 sub_2D2518:                             # CODE XREF: sub_5C9D4+420p
      ROM:002D2518                                         # sub_5D590+29Cp
      ROM:002D2518
      ROM:002D2518 .set var_10, -0x10
      ROM:002D2518 .set arg_10,  0x10
      ROM:002D2518
      ROM:002D2518                 mflr      r0
      ROM:002D251C                 std       r0, arg_10(r1)
      ROM:002D2520                 stdu      r1, -0x80(r1)
      ROM:002D2524                 std       r2, 0x80+var_10(r1)
      ROM:002D2528                 lis       r2, -0x8000
      ROM:002D252C                 mr        r2, r2
      ROM:002D2530                 sldi      r2, r2, 32
      ROM:002D2534                 oris      r2, r2, 0x2D
      ROM:002D2538                 ori       r2, r2, 0x25B0
      ROM:002D253C                 ld        r0, 0(r2)
      ROM:002D2540                 ld        r2, 8(r2)
      ROM:002D2544                 mtctr     r0
      ROM:002D2548                 bctrl
      ROM:002D254C                 ld        r2, 0x80+var_10(r1)
      ROM:002D2550                 addi      r1, r1, 0x80
      ROM:002D2554                 ld        r0, arg_10(r1)
      ROM:002D2558                 mtlr      r0
      ROM:002D255C                 blr
      ROM:002D255C # End of function sub_2D2518
      ROM:002D255C
      ROM:002D2560 # ---------------------------------------------------------------------------
      ROM:002D2560
      ROM:002D2560 loc_2D2560:                             # DATA XREF: ROM:002D25B4o
      ROM:002D2560                 clrrdi    r6, r6, 2
      ROM:002D2564                 mflr      r0
      ROM:002D2568                 std       r0, 0x10(r1)
      ROM:002D256C                 ori       r6, r6, 2
      ROM:002D2570                 stdu      r1, -0x70(r1)
      ROM:002D2574                 bl        sub_2D2590
      ROM:002D2578                 nop
      ROM:002D257C                 addi      r1, r1, 0x70
      ROM:002D2580                 extsw     r3, r3
      ROM:002D2584                 ld        r0, 0x10(r1)
      ROM:002D2588                 mtlr      r0
      ROM:002D258C                 blr
      ROM:002D2590
      ROM:002D2590 # =============== S U B R O U T I N E =======================================
      ROM:002D2590
      ROM:002D2590
      ROM:002D2590 sub_2D2590:                             # CODE XREF: ROM:002D2574p
      ROM:002D2590
      ROM:002D2590 .set arg_10,  0x10
      ROM:002D2590
      ROM:002D2590                 mflr      r0
      ROM:002D2594                 std       r0, arg_10(r1)
      ROM:002D2598                 li        r11, 1
      ROM:002D259C                 hvsc                    # hvsc(1): lv1_write_htab_entry
      ROM:002D25A0                 extsw     r3, r3
      ROM:002D25A4                 ld        r0, arg_10(r1)
      ROM:002D25A8                 mtlr      r0
      ROM:002D25AC                 blr
      ROM:002D25AC # End of function sub_2D2590
      ROM:002D25AC
      ROM:002D25AC # ---------------------------------------------------------------------------
      ROM:002D25B0                 .long 0x80000000
      ROM:002D25B4                 .long loc_2D2560
      ROM:002D25B8                 .long 0x80000000
      ROM:002D25BC                 .long unk_700000
      Code:
      002D2518  7C 08 02 A6 F8 01 00 10  F8 21 FF 81 F8 41 00 70
      002D2528  3C 40 80 00 60 42 00 00  78 42 07 C6 64 42 00 2D
      002D2538  60 42 25 B0 E8 02 00 00  E8 42 00 08 7C 09 03 A6
      002D2548  4E 80 04 21 E8 41 00 70  38 21 00 80 E8 01 00 10
      002D2558  7C 08 03 A6 4E 80 00 20  78 C6 07 64 7C 08 02 A6
      002D2568  F8 01 00 10 60 C6 00 02  F8 21 FF 91 48 00 00 1D
      002D2578  60 00 00 00 38 21 00 70  7C 63 07 B4 E8 01 00 10
      002D2588  7C 08 03 A6 4E 80 00 20  7C 08 02 A6 F8 01 00 10
      002D2598  39 60 00 01 44 00 00 22  7C 63 07 B4 E8 01 00 10
      002D25A8  7C 08 03 A6 4E 80 00 20  80 00 00 00 00 2D 25 60
      002D25B8  80 00 00 00 00 70 00 00
    1. JOshISPoser's Avatar
      JOshISPoser -
      so, do you just enable dynarec and delete? i'd test it out but i'm ftp'ing something right now and it's taking its time.

      btw, what is like the compatibility and stuff for that emu? is it just a basic emu showing that it works?
    1. deank's Avatar
      deank -
      Your questions are answered in the release post (the link).
    1. JOshISPoser's Avatar
      JOshISPoser -
      there's very little risk to enabling dynarec even though it writes into lv2?

      is the dynarec disabled when you quit multiman?

      i'm very noobish but i'm hoping i'm not the only one curious
    1. deank's Avatar
      deank -
      It is enabled/disabled via the Setting in mM and of course is not disabled when you quit mM (otherwise there is no point in adding such option).
      It is safe to enable it, but you should leave it to "No" if you don't need it.
    1. JOshISPoser's Avatar
      JOshISPoser -
      besides i'm a curious carl, i tried it out. so far, i only got gta to run without filters. well, i did linear interpolation without the screen stretched. i'm gonna try another filter.

      it does really kill xmb speed and stuff but that's cool. i kept trying crash team racing but all i'd get was audio or nothing at all.
    1. deank's Avatar
      deank -
      Yes, that's normal... The emulator is almost useless, but used as POC that the patches work.
    1. JOshISPoser's Avatar
      JOshISPoser -
      but something is there so that's cool. i'm sure you know what i meant, but i meant that the dynarec enabled kills the xmb. i can only imagine what it's like on 3.55 cause it seems like it brings it down to just below that speed for me.

      i wanna see what filters i can get to run for a more 3d game.
    1. deank's Avatar
      deank -
      Quote Originally Posted by JOshISPoser View Post
      i meant that the dynarec enabled kills the xmb
      It is not the dynarec that kills the XMB - it is the bad way the emulator is written. You can enable dynarec patches and play a PS3 game and you won't notice any difference.
    1. JOshISPoser's Avatar
      JOshISPoser -
      oh...i thought i noticed slowdown when the icons were loaded when i enabled the dynarec.

      well, thanks for clearing that up. maybe it was because i installed a few things and it was just updating the icons.
    1. deank's Avatar
      deank -
      Here is a quick reminder that multiMAN supports over 30 languages THANKS TO THE HARD WORK OF THE TRANSLATORS.

      There is not a single PS3 application, which supports so many different languages.

      Thank you guys, for translating over 620 lines of dialogues and being around for 2 years:

      Code:
      "EN",    "English",    "English"
      "BG",    "Bulgarian",    "Български"
      
      "TR",    "Turkish",    "Türkçe"
      "RO",    "Romanian",    "Română"
      "GR",    "Greek",    "Ελληνικά"
      "RU",    "Russian",    "Русский"
      "UA",    "Ukrainian",    "Українська"
      
      "PL",    "Polish",    "Polski"
      "CZ",    "Czech",    "Čeština"
      "SI",    "Slovenian",    "Slovenski"
      "HU",    "Hungarian",    "Magyar"
      
      "DE",    "German",    "Deutsch"
      "FR",    "French",    "Français"
      "IT",    "Italian",    "Italiano"
      
      "ES",    "Spanish",    "Español"
      "EL",    "Spanish Latin","Español Latino"
      "PR",    "Portuguese",    "Português"
      "BR",    "Brazilian",    "Português BR"
      
      "SE",    "Swedish",    "Svenska"
      "DK",    "Danish",    "Dansk"
      "FI",    "Finnish",    "Suomi"
      "NL",    "Dutch",    "Nederlands"
      "WE",    "Welsh",    "Cymraeg"
      "CA",    "Catalan",    "Català"
      "GL",    "Galician",    "Galego"
      
      "JP",    "Japanese",    "日本語"
      "CN",    "Chinese (S)",    "简体中文"
      "CT",    "Chinese (T)",    "正體中文"
      "PE",    "Persian",    "ﻰﺳﺭﺎﭘ"
      "AR",    "Arabic",    "ﺔﻴﺑﺮﻌﻟا"
      "IN",    "Indonesian",    "Indonesian"
    1. darkzero's Avatar
      darkzero -
      Quote Originally Posted by vesper8 View Post
      here's to hoping some day soon you'll get your mmdm to work with PS3 ISO games since I've converted my entire PS3 collection to ISO for use with Cobra CFW. The only games I have in Folder format are the latest 4.31 games.. and omg it takes forever to extract the ISOs back to folder formats!

      BUT.. this is VERY interesting if I can now load those 4.31 games over the network on a NTFS partition!! Awesome step forward!
      First of all, thanks Deank for your endless efforts and this great tool.

      Now, since I'm a brand new dad, I not very "updated" on the scene these days but, I would like to ask, sorry if they are stupid questions, but I'm almost a relic these days:

      1. I understood that PS3 on DEX firmwares and PS3 with Cobra dongle and Cobra CEX FW where the only ones able to load/launch/play PS3 Games over LAN... is this has change? I'm on Rogero 4.30 CEX and it will be a true bless to be able to play games over LAN(don't care if I have to put then on folders or isos).

      2. PSX LAN load (might be possible?, happening already?)

      thanks for everything, blessings friends!

      darkzero
    1. deank's Avatar
      deank -
      Congrats on being a brand new dad!

      1) Sadly LAN loading in DEX and Cobra CFW are the only ways to load games from a network PC
      2) Currently it is not possible.

      Dean
    1. luis67's Avatar
      luis67 -
      Hi,I would like to ask if multiman can play Bluray Region A movies on European Ps3 model?
    1. darkzero's Avatar
      darkzero -
      Quote Originally Posted by deank View Post
      Congrats on being a brand new dad!

      1) Sadly LAN loading in DEX and Cobra CFW are the only ways to load games from a network PC
      2) Currently it is not possible.

      Dean
      Thanks dude,

      also thanks for answer this fast, actually faster than my wife

      darkzero
    1. deank's Avatar
      deank -
      Quote Originally Posted by luis67 View Post
      Hi,I would like to ask if multiman can play Bluray Region A movies on European Ps3 model?
      Yes, you can select the preferred BD region in mM's settings and play your imported BD discs.
    1. luis67's Avatar
      luis67 -
      Quote Originally Posted by deank View Post
      Yes, you can select the preferred BD region in mM's settings and play your imported BD discs.
      Thanks Deank!
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