PSX-SCENE Forum Discussion for Sony PlayStation/PsOne/PS2/PS3/PSP/PS VITA
  • multiMAN v04.20.00 BASE - New Payload Officially Released

    Deank has released the latest BASE version of multiMAN today with the release of multiMAN v04.20.00. The Test Payload officially makes it way to mM in this new Base version after some successful testing, This Payload supports 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX. Deank has also stated "Compatibility-wise it is better than "Standard" and "Hermes" " For 3.55/4.21DEX users mM will now supports split-games, better disc-less compatibility and will also allow loading of PS1 backups in BIN+CUE from internal / external. The new payload also allows for some tweaks and there is now a 80% chance games that didn't work disc-less now will.. For all the details of the new payload please check the official Release Quote below for mM v04.20.00 BASE.



    multiMAN ver 04.20.00 BASE (20130220) is now available online.

    NOTE: It is a BASE version, which means that it can be installed over ANY previous version and is also suitable for first-time users.

    Changelog:
    * Introducing the new mM payload which makes mM independent and easy to port for various firmwares
    * Supports only 3.55 CEX/DEX, 4.21 CEX/DEX, 4.30 CEX, 4.31 CEX
    * BD-ROM Emulator option in Settings can be set to "Enable / Disable" - no more "Hermes"/"Standard"
    * Compatibility-wise it is better than "Standard" and "Hermes".
    * This payload overwrites 252 bytes of strings in LV2 memory (and not 4000 bytes of code like other payloads), it doesn't use syscalls and doesn't rely on firmware functions, executes fast and improves performance

    * Added option in settings "Redirect /app_home":
    --- Disable (/app_home will not be mounted at all)
    --- Enable (/app_home as used in previous versions - points to the game - for disc-less)
    --- Toolbox (on Rogero firmwares with pre-installed toolbox if you play from discs only - it allows you to return to stealthMAN without restart)

    * For 3.55DEX and 4.21DEX mM now supports split-games, adds better disc-less compatibility and also allows loading of PS1 backups in BIN+CUE format from internal/external.

    * IMPROVED DISC-LESS COMPATIBILITY:

    The new payload allows for some tweaks and there is 80% chance that games that didn't work disc-less will now work.
    multiMAN ver 04.20.00 BASE (20130220).zip (97MB)
    Download multiMAN ver 04.20.00 BASE (20130220).zip from Sendspace.com - send big files the easy way

    Includes:
    * multiMAN ver 04.20.00 BASE CEX (20130220).pkg (30MB)
    * multiMAN ver 04.20.00 BASE DEX (20130220).pkg (37MB)
    * multiMAN ver 04.20.00 BASE CEX STEALTH (20130220).zip (29MB)


    CEX, DEX and STEALTH versions include Showtime 4.3.21, ps1emu for 3.55/4.21/4.3x, ps1netemu for 3.55/4.21/4.3x, AIOMOD.BIN and mM's theme.

    Dean


    UPDATE

    As requested by a lot of users, here it is:

    multiMAN ver 04.20.00 FULL CEX (20130220).zip (291.27MB)
    http://www.sendspace.com/file/uv1aes

    Additionally to the BASE version contents, the full one adds:

    * One motion background (4MB)
    * 9 themes (125MB)
    * 5623 PS3 game covers (97MB)
    * 3425 PS1/PS2 game covers (43MB)

    This is the ONLY difference between BASE and FULL (the additional content, which usually doesn't change a lot from one FULL to another).

    Download BASE: multiMAN ver 04.20.00 BASE (20130220) (97MB - Sendspace)
    Mirror: PSX-Scene
    Mirror: Mediafire
    Mirror: Brewology
    Mirror: PS3SceneFiles


    Download FULL: multiMAN ver 04.20.00 FULL CEX (20130220).zip (291.27MB)
    Mirror: Mega


    Source: Deank via PS3crunch



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    Comments 139 Comments
    1. xX3esahXx's Avatar
      xX3esahXx -
      Thank you Deank for all those updates.
      Like always your hard work is appreciated and it will always be appreciated because of the kindness you're showing to us.
      Thank you for the emulator new patch and for the v5 patches and for the new version of multiMAN and! for compiling Showtime.
      Just thank you!
    1. deank's Avatar
      deank -
      Thank you, it is really nice and kind of you to say that.
    1. Mortis666's Avatar
      Mortis666 -
      Awesome!

      New payload and no more restart.

      I'm impressed on every version!

      Deank!!! ....No words! lol

      Thanks from Brazil.
    1. steviewilson's Avatar
      steviewilson -
      Can I run ps1 games from the external USB drive now? Or do I still have to burn the disk?
    1. deank's Avatar
      deank -
      Yes, you can.
    1. steviewilson's Avatar
      steviewilson -
      Quote Originally Posted by deank View Post
      Yes, you can.
      Great stuff mate, thank you for your efforts
    1. steviewilson's Avatar
      steviewilson -
      Im still stuck here trying to get MM to play ps1 games, I have a bin/cue file on a usb flash drive in a folder named the same as the game, and one on a usb extrernal that also includes my PS3 backups. I start up MM, click right twice to Retro, navigate to my usb drive and nothing shows up to run. The usb stick says no psx backup present. I have a roms folder, when I navigate to there, no games are listed.

      What am I doing wrong?
    1. Griff's Avatar
      Griff -
      Quote Originally Posted by steviewilson View Post
      Im still stuck here trying to get MM to play ps1 games, I have a bin/cue file on a usb flash drive in a folder named the same as the game, and one on a usb extrernal that also includes my PS3 backups. I start up MM, click right twice to Retro, navigate to my usb drive and nothing shows up to run. The usb stick says no psx backup present. I have a roms folder, when I navigate to there, no games are listed.

      What am I doing wrong?
      Make a folder named PSXISO throw your ps1 games in that folder, hit refresh in multiman and they should be chillin there in the retro collum.
    1. steviewilson's Avatar
      steviewilson -
      Quote Originally Posted by Griff View Post
      Make a folder named PSXISO throw your ps1 games in that folder, hit refresh in multiman and they should be chillin there in the retro collum.
      And that folder can contain bin, cue or iso files or must they all be iso files?
    1. Griff's Avatar
      Griff -
      Quote Originally Posted by steviewilson View Post
      And that folder can contain bin, cue or iso files or must they all be iso files?
      Yeah bin or iso, doesn't matter.. Not sure what cue files are for, I just toss those out.
    1. JOshISPoser's Avatar
      JOshISPoser -
      music support. it tells whatever is reading the files where things are located like music tracks.

      i think just about every image file is supported, i haven't come across one that hasn't worked yet. then again, i'm not exactly looking for obscure playstation image files.
    1. steviewilson's Avatar
      steviewilson -
      Quote Originally Posted by Griff View Post
      Yeah bin or iso, doesn't matter.. Not sure what cue files are for, I just toss those out.
      Thanks pal, got that sorted, all PSX games working fine. How do I get the Sega / SNES / mame roms to show now? I have them all in a ROMS folder on the external usb drive.
    1. Griff's Avatar
      Griff -
      Quote Originally Posted by steviewilson View Post
      Thanks pal, got that sorted, all PSX games working fine. How do I get the Sega / SNES / mame roms to show now? I have them all in a ROMS folder on the external usb drive.
      Yup...Just throw em all in the ROMS folder.. Then click usb under the retro column. You have to install the latest retroarch too for them to show... You'll find it here http://store.brewology.com/whatsnew.php?lang=
    1. underball's Avatar
      underball -
      If you toss those out you lose the playback of music tracks from all mode 2 PS1 games. Which is pretty much most of them. Dont toss them out.
    1. Griff's Avatar
      Griff -
      Quote Originally Posted by underball View Post
      If you toss those out you lose the playback of music tracks from all mode 2 PS1 games. Which is pretty much most of them. Dont toss them out.
      Oh, So what would that do.. cut out sound? Idk the only ps1 games I really play are Pepsi Man and Crash Warped.. They seem to sound just fine.
    1. deank's Avatar
      deank -
      For best compatibility you need BIN+CUE or ISO+CUE. Cue files are text files which describe the physical layout of the 'disc'. If you use only ISO or only BIN then don't complain.

      Also for other emulator types - read the options_default.ini - it is all explained there. You can't just put ALL roms in the "ROMS" folder. They must be in specific subfolders.
    1. steviewilson's Avatar
      steviewilson -
      Does it matter what the sub folders are called? ROMS/SNES, ROMS/GENESIS, ROM/MAME etc?
    1. underball's Avatar
      underball -
      Quote Originally Posted by deank View Post
      For best compatibility you need BIN+CUE or ISO+CUE. Cue files are text files which describe the physical layout of the 'disc'. If you use only ISO or only BIN then don't complain.

      Also for other emulator types - read the options_default.ini - it is all explained there. You can't just put ALL roms in the "ROMS" folder. They must be in specific subfolders.
      Speaking of this, is it possible to make it so when Retroarch looks at a folder full of BIN/CUE files for Sega CD games, it doesn't list them all twice? You need to have both for the music to work in Sega CD, but Retroarch searches for both BIN and CUE as if they are separate roms, which is dumb, because you need to choose the BIN file to play the game. Choosing a CUE file in Retroarch crashes it.

      Any chance you can make Multiman filter out the redundant CUE files from Retroarch listings in Multiman?
    1. Redemp's Avatar
      Redemp -
      Bug Report

      Using multiMAN 04.20.00 and Split4G.

      When splitting files in filename.#.part multiMAN don't recognise the games being split even if they are.
      But when using filename *.666## instead it works.

      Tested on Uncharted 3, Killzone 1-2 & 3 (Triology)
      God Of War Collection and so on.
    1. deank's Avatar
      deank -
      mM doesn't support segaCD bin+cue as a ROM type - it only supports it for the PS1 emulation. The listing in RetroArch must be fixed by its developers.