PSX-SCENE Forum Discussion for Sony PlayStation/PsOne/PS2/PS3/PSP/PS VITA
  • multiMAN / Showtime mM edition Updates

    multiMAN receives another minor update today by deank bringing it to version 04.19.07. This update provides support for multi-disc games when using the PS1_NETEMU emulator for PSone games. Also below you will find an announcement by deank about future support of lower CFW's starting in the v05.00.00 release of multiMAN. Deank has also updated Showtime (multiMAN edition) to v04.03.010 following the works of Andreas Öman. For all the details check all the release quotes and announcements below



    multiMAN 04.19.07 minor update is available online and in the web column.

    multiMAN ver 04.19.07 UPD (20130212).zip (21.77MB) (CEX/DEX/STEALTH updates)
    multiMAN ver 04.19.07 UPD (20130212).zip

    * Added support for multi-disc games when using PS1_NETEMU emulator


    With this update the ps1 backups support saga should be concluded.

    Dean

    p.s. Here are the two major patches in ps1_netemu. Iris no longer uses 'patched emulators' but provides syscall emulation, but I prefer to keep it this way - it is much clear and simple.

    ATAPI 0x4A GET EVENT/STATUS NOTIFICATION

    Code:
    //case 8 = [fill sector buffer with 0xFF]
    //case 7 = [0xBE READ CD]
    //case 6 = [0x51 READ DISC INFORMATION]
    //case 5 = [0x4A GET EVENT/STATUS NOTIFICATION]
    //case 4 = [fill sector buffer with 0xFF]
    //case 3 = [0x00 TEST UNIT READY]
    //case 2 = [sys_storage_close()]
    //case 1 = [sys_storage_open() ]
    
    //4.30
    //#define BASE        (0x11C8F8)    // GET EVENT/STATUS NOTIFICATION in ps1_netemu
    //#define RETURN        (0x11CA10)    //+118 // case 5 return
    //#define RETURN_ERR    (0x11CFC4)    //+6CC // case 5 return
    
    //4.20
    //#define BASE        (0x11C7E8)    // GET EVENT/STATUS NOTIFICATION in ps1_netemu
    //#define RETURN        (0x11C900)    // case 5 return
    //#define RETURN_ERR    (0x11CEB4)    // case 5 return
    
    //3.55
    //#define BASE        (0x11B038)    // GET EVENT/STATUS NOTIFICATION in ps1_netemu
    //#define RETURN        (0x11B150)    // case 5 return
    //#define RETURN_ERR    (0x11B704)    // case 5 return
    
    //3.41
    #define BASE        (0x11B2D8)    // GET EVENT/STATUS NOTIFICATION in ps1_netemu
    #define RETURN        (0x11B3F0)    // case 5 return
    #define RETURN_ERR    (0x11B9A4)    // case 5 return
    
    
    #define SECTOR_SIZE    (0xD0)        // address in lv2 memory to store sector size
    #define HANDLE        (0xD8)        // address in lv2 memory to store fd (open handle)
    #define DISC        (0xE0)       // address in lv2 memory to store current disc number (0..7)
    
    #define ABS(target)        ((target) - (BASE) - .)
    #define ABS2(target)    ((target) - .)
    
    #define MEM_BASE(dest) \
        li dest, 1; \
        rldicr dest, dest, 63, 0;
    
    #define LOAD_LABEL(base, dest, source, address) \
        oris   dest, source, ((base) + (address))@h; \
        ori    dest, dest, ((base) + (address))@l;
    
    #define LOAD_LABEL2(dest, source, address) \
        LOAD_LABEL(BASE, dest, source, address)
    
    #define PEEK(address) \
        ori     %r3, %r25, address; \
        li      %r11, 6; \
        sc;
    
    #define POKE(address) \
        ori     %r3, %r25, address; \
        li      %r11, 7; \
        sc;
    
    #define SLEEP(ms) \
        li      %r3, ms; \
        li      %r11, 0x8D; \
        sc;
    
    #define RED        0
    #define GREEN    1
    #define YELLOW    2
    
    #define OFF        0
    #define ON        1
    #define BLINK    2
    
    #define LED(color, mode) \
        li      %r3, color; \
        li      %r4, mode; \
        li      %r11, 386; \
        sc;
    
    // IN:
    // %r26 -> address of local stack buffer
    // %r27 -> reserved
    // %r28 -> reserved
    
    .org 0
    
        MEM_BASE(%r25)
    
        lis        %r4, 0x0002
        stw        %r4, 0x78(%sp)    // 00 02 00 00 = packet length
        stw        %r4, 0x7C(%sp)    // 00 02 00 00 = disc in tray, tray closed
    
        li        %r3, 0
        LOAD_LABEL2(%r3, %r3, disc_name)
        ld        %r4, 0(%r3)
        std        %r4, 0(%r26)
        ld        %r4, 8(%r3)
        std        %r4, 8(%r26)
    
        mr        %r3, %r26
        addi    %r4, %r26, 0x10
        li        %r11, 805        // opendir
        sc
        cmplwi  %r3, 0
        bne        next_disc
    
        lwz        %r3, 0x10(%r26)
        li        %r11, 807        // closedir
        sc
        b       ABS(RETURN)
    
    
    next_disc:
    
        PEEK(HANDLE)
        cmplwi    %r3, 0
        beq        file_closed
    
        li      %r11, 804        // close
        sc
    
        li        %r4, 0            // invalidate handle
        POKE(HANDLE)
    
        PEEK(DISC)
        addi    %r4, %r3, 1
        andi.   %r4, %r4, 7
        POKE(DISC)
    
    file_closed:
        lis        %r4, 0x0001        // tray open
        stw        %r4, 0x7C(%sp)    // 00 01 00 00 = no disc in tray, tray opened
    
        SLEEP(1000)
        b        ABS(RETURN_ERR)
    
        .align 2
    
    disc_name:
        .string    "/psx_cdrom0"
    ATAPI 0xBE READ CD

    Code:
    //4.30
    //#define BASE        (0x11C310)    // READCD+0x10 in ps1_netemu
    //#define RETURN        (0x11BFDC)    // +334 // case 7 return
    
    //4.20
    //#define BASE        (0x11C200)    // READCD+0x10 in ps1_netemu
    //#define RETURN        (0x11BECC)    // case 7 return
    
    //3.55
    //#define BASE        (0x11AA50)    // READCD+0x10 in ps1_netemu
    //#define RETURN        (0x11A71C)    // case 7 return
    
    //3.41
    #define BASE        (0x11ACF0)    // READCD+0x10 in ps1_netemu
    #define RETURN        (0x11A9BC)    // case 7 return
    
    //case 8 = [fill sector buffer with 0xFF]
    //case 7 = [0xBE READ CD]
    //case 6 = [0x51 READ DISC INFORMATION]
    //case 5 = [0x4A GET EVENT/STATUS NOTIFICATION]
    //case 4 = [fill sector buffer with 0xFF]
    //case 3 = [0x00 TEST UNIT READY]
    //case 2 = [sys_storage_close()]
    //case 1 = [sys_storage_open() ]
    
    #define SECTOR_SIZE    (0xD0)        // address in lv2 memory to store sector size
    #define HANDLE        (0xD8)        // address in lv2 memory to store fd (open handle)
    #define DISC        (0xE0)       // address in lv2 memory to store current disc number (0..7)
    
    #define ABS(target)        ((target) - (BASE) - .)
    #define ABS2(target)    ((target) - .)
    
    #define MEM_BASE(dest) \
        li dest, 1; \
        rldicr dest, dest, 63, 0;
    
    #define LOAD_LABEL(base, dest, source, address) \
        oris   dest, source, ((base) + (address))@h; \
        ori    dest, dest, ((base) + (address))@l;
    
    #define LOAD_LABEL2(dest, source, address) \
        LOAD_LABEL(BASE, dest, source, address)
    
    #define PEEK(address) \
        ori     %r3, %r25, address; \
        li      %r11, 6; \
        sc;
    
    #define POKE(address) \
        ori     %r3, %r25, address; \
        li      %r11, 7; \
        sc;
    
    // IN:
    // %r24 -> address of local stack buffer
    // %r29 -> address of readcd data buffer
    // %r9  -> sector number
    
    .org 0
    
        MEM_BASE(%r25)
    
        PEEK(SECTOR_SIZE)
        mullw   %r30, %r9, %r3
    
        PEEK(HANDLE)
        mr        %r27, %r3
        cmplwi  %r3, 0
        bne     read_sector        // handle is valid, file already opened
    
        LOAD_LABEL2(%r3, %r3, iso_name)
        ld        %r4, 0(%r3)
    
        PEEK(DISC)
        sldi    %r3, %r3, 8
        add        %r4, %r4, %r3
    
        std        %r4, 0(%r24)
    
        mr        %r3, %r24
        li      %r4, 0
        addi    %r5, %sp, 0xE0
        li      %r6, 511
        li      %r7, 0
        li      %r8, 0
        li      %r11, 801        // open
        sc
        cmpldi  %r3, 0
        bne        abort
    
        lwz        %r4, 0xE0(%sp)    // store file handle
        POKE(HANDLE)
        mr        %r27, %r4
    
    
    read_sector:
    
        mr        %r3, %r27
        mr      %r4, %r30
        li      %r5, 0
        addi    %r6, %sp, 0xE8
        li      %r11, 818        // seek
        sc
        cmpldi  %r3, 0
        bne     close
    
        mr        %r3, %r27
        mr      %r4, %r29
        li        %r5, 0x940
        addi    %r6, %sp, 0xE8
        li      %r11, 802        // read
        sc
        cmpldi  %r3, 0
        beq     return
    
    close:
        mr        %r3, %r27
        li      %r11, 804        // close
        sc
    
        li        %r4, 0            // invalidate handle
        POKE(HANDLE)
    
    abort:
        lis     %r3, 0x8001
        ori     %r3, %r3, 0x000A // (BUSY 0x8001000A)
        extsw   %r3, %r3
    
    return:
        mr      %r25, %r3
        b       ABS(RETURN)
    
        .align 2
    
    iso_name:
        .string    "/psx_d0"
    Announcement from Deank

    mM's main source file would become over 100 000 if I spend the time to follow the 'break line' rule when more than 50-60 characters are used per line and if I used comments. I started with mM as a tool for myself so I don't really care if other people can continue with it, nor I'm weary about someone adopting the code to turn it into a bigger mess. It contains about 200 lines from the original "Open Backup Manager" (which afaik was ~3000 lines) - if you wish you can start with it.

    ***

    With multiMAN 05.00.00 only 4.30 and higher firmwares will be supported. Supporting 14 different firmwares is too hard to maintain compatibility with.

    These will no longer be supported:

    3.41 OFW
    3.41 OFW + DONGLE
    3.41 MFW (HERMES)
    3.55 OFW
    3.55 CFW KMEAW
    3.55 CFW COBRA
    3.55 CFW TB
    3.55 CFW REBUG/ROGERO
    3.55 OFW DEX
    3.55 CFW DEX
    4.21 OFW DEX
    4.21 CFW REBUG
    4.21 CFW ROGERO 1.00..2.03

    These and later will be supported:

    4.30 CFW ROGERO 2.05..
    4.30 CFW REBUG
    4.31 CFW

    In the beginning mM used to support 1.90/3.00/3.14/3.21 firmwares but then suddenly the new additions started to cause issues with these old firmwares so I leveled up at 3.41. Now 2 years and 6 months later I think it is time to go up again.

    Users of unsupported firmwares can stay with 04.19.00 or lower multiMAN version - anyway - it has more than everything one may need. Or switch to Iris.
    Showtime for multiMAN Update

    Showtime by Andreas Öman 4.03.010 (for mM and Standalone) are available online and in the web column.

    Showtime 04.03.010 [CEX].pkg (5.58MB)
    Download Showtime 04.03.010 [CEX].pkg from Sendspace.com - send big files the easy way

    Showtime 04.03.010 [DEX].pkg (5.64MB)
    Download Showtime 04.03.010 [DEX].pkg from Sendspace.com - send big files the easy way

    Dean


    multiMAN
    Download: multiMAN ver 04.19.07 UPD (20130212).zip (21.77MB) (CEX/DEX/STEALTH)
    Mirror: Brewology

    Source: Deank via PS3Crunch


    Showtime for multiMAN
    Download CEX: Showtime 04.03.010 [CEX].pkg (5.58MB)
    Download DEX: Showtime 04.03.010 [DEX].pkg (5.64MB)
    Mirror: Brewology (CEX/DEX)

    Source: Deank via PS3Crunch



    PSX-SCENE: The Pinnacle Scene Xenocracy
    COSMOS43 and xX3esahXx like this.
    Comments 118 Comments
    1. Hollywood's Avatar
      Hollywood -
      Quote Originally Posted by Jay-Jay View Post
      I just wanted to report that I tested this also with Rebug 4.21.2 REX in REBUG mode. And the same issues still exists.

      The only difference is that when I loaded a game from USB006 it said it was resetting the USB Bus and then reconnecting it. That was odd. I thought that only had to be done if I hooked up a NTFS/FAT HDD?

      I plan to keep on testing this. It's really too bad that @deank can't see this problem on his PS3, I am sure if he was able to do so, he'd be able to fix it.

      I am also contemplating if this is only a REBUG problem? Perhaps Rogero doesn't have this issue? Anyone?
      I'm on Rogero 4.30 v1, and had the same exact problem when I turned off the USB resetting option in multimans settings. I was previously on a multiman that didn't have this option and I hated that I had to wait longer to get to the XMB after selecting a game in multiman. This was right after I upgraded and was testing all my games. Result? Every USB game (00/07) had a black screen and I freaked thinking it was because I updated, and had to fix dozens of games. Then something told me to try the option again and everything was golden. Your problem sounds different but a little similar, mayber your option is corrupt? After you load a game, does it go straight to XMB? Or do you see a re-loading USB screen first?
    1. Jay-Jay's Avatar
      Jay-Jay -
      I am reading more on the USB Ports issues that @deank added to multiMAN 04.14.00. This was a feature I never saw in Kmeaw 3.55. I guess it only appears in the Settings for higher CFW?

      I did not mess with that setting. I am assuming that is set enabled by default? And even though this feature would occur when trying to run a Game, on Rebug 4.21.2 (REBUG mode) I would still get either of the two issues:

      • sent back to XMB after loading game.
      • black screen and had to manually turn off the ps3 to reset it.

      @Hollywood , I am not sure if you are telling me that the two USB issue doesn't happen with Rogero? Can you reconfirm this?
    1. FrednIRC's Avatar
      FrednIRC -
      i know just about everyone is going to bitch about my question but anyway
      can we use cheat disks before loading a ps1 game?
    1. Hollywood's Avatar
      Hollywood -
      It only had problems when I did what I said, turned off that USB setting that was on by default. Now it's working great, rogero 4.30 I have 2 external hd's (500 gigs), one in the second USB slot, one in the first through a cheap 4 slot hub I brought from Walmart. Any more info I can give to help, let me know.
    1. Jay-Jay's Avatar
      Jay-Jay -
      Quote Originally Posted by Hollywood View Post
      It only had problems when I did what I said, turned off that USB setting that was on by default. Now it's working great, rogero 4.30 I have 2 external hd's (500 gigs), one in the second USB slot, one in the first through a cheap 4 slot hub I brought from Walmart. Any more info I can give to help, let me know.
      I just installed REBUG 4.30.1 again to test the RESET USB BUS in multiMAN--I tried both enabled and disabled, both functions still did not work for me..

      @Hollywood , I plan to test Rogero 4.30 v.2.05 next. I assume you are on the latest version (version 2.05)?

      @deank , I am beginning to think that my issue is that both my USB external HDDs are the same brand and model. Perhaps the issue it can't tell apart from the two? Some report that they use two different brand/models of USB HDDs and they don't have this issue. I plan to use my iPOD as a second USB device--or just a USB dongle, see if it works with them or a combination between them?

      @FrednIRC , yes you can load cheat discs for PSX games. I have a tutorial on how to do this here: (FYI, Iris Manager is easier than in multiMAN when using cheat disks for PSX games): http://psx-scene.com/forums/f10/iris...e-list-110430/
    1. Jay-Jay's Avatar
      Jay-Jay -
      This is an Update to the issue with the USB Bug that I've been reporting above:

      I just installed Rogero 4.30 v2.05.

      With Reset USB Bus enabled or disabled in multiMAN's settings, the same exact problems occur when I try to load from USB006 any game with multiMAN. It seems that this problem exists with any higher CFW (from REBUG 4.21.2, REBUG 4.30.1, and ROGERO 4.30 v2.05). Something must be causing that two or more USB HDDs connected with or without a HUB to the PS3 cause that only one HDD works and the rest fail to work when trying to load games with multiMAN.

      Additionally, @BahumatLord states that his two USB HDDs work fine with Rebug 4.21.2 (without a hub). But he uses two mismatched HDDs (Toshiba and Western Digital). So I am wondering if this issue happens when both USB HDDs are the same brand/model like in my situation?

      Hopefully @deank can figure this out?
    1. Hollywood's Avatar
      Hollywood -
      No, I'm on Rogero 1.0. I don't know if both your hd's are full to make it a hassle, but if ones not that bad you could try transferring the contents to your pc, and formatting it in the opposite format (fat = ntfs or vice versa) that way you could see if it's an issue with different drives. Or if your feeling lucky, and both are fat32, you can try this....


      Convert FAT32 to NTFS Without Formatting or Losing Data
    1. Jay-Jay's Avatar
      Jay-Jay -
      Quote Originally Posted by Hollywood View Post
      No, I'm on Rogero 1.0. I don't know if both your hd's are full to make it a hassle, but if ones not that bad you could try transferring the contents to your pc, and formatting it in the opposite format (fat = ntfs or vice versa) that way you could see if it's an issue with different drives. Or if your feeling lucky, and both are fat32, you can try this....

      Convert FAT32 to NTFS Without Formatting or Losing Data
      Thanks, but I am bit scared to try that. I rather just stick with Kmeaw 3.55 since both drives work fine with multiMAN

      And yes, they are both quite full. I hope @deank is reading this, and perhaps something may spark in him to fix this for us. Or at least support Kmeaw 3.55 for mM 5.00+
    1. deank's Avatar
      deank -
      The issue with 2 or more usb hdds connected is related to something that sony changed in 4.**+ CFWs. When you use drives with different vendor/device IDs mM is able to disconnect both drives and then reconnect them in the proper order. The issue is that the PS3 won't play backups from the SECOND drive initialized. On startup it always initializes the right-most port.
    1. Jay-Jay's Avatar
      Jay-Jay -
      @deank , thanks for the reply.

      Quote Originally Posted by deank View Post
      The issue with 2 or more usb hdds connected is related to something that sony changed in 4.**+ CFWs.
      I wonder if this is something that the Rebug team can fix? Perhaps they can tweak this in their CFW?

      When you use drives with different vendor/device IDs mM is able to disconnect both drives and then reconnect them in the proper order.
      So you are saying that it's recommended to use drives from different vendors, than from the same vendor (brand)? If yes, that would be cool. And with different HDD brands, that's when the Reset USB Bus feature kicks in? I do recall having the USB thumb drive connected when I saw that message from multiMAN. And I did not see that message when I only had the two identical (brand) HDDs connected.

      The issue is that the PS3 won't play backups from the SECOND drive initialized. On startup it always initializes the right-most port.
      But then the issue is with the same vendor/device ID HDDs, it will not know which drive to initialize, right? I think I get it now. I will try to get myself a different USB HDD from another vendor. Hopefully that works. Because of what @BahumatLord reports that he is able to have two HDDs connected and both work fine without having to disconnect any of them.
    1. Jay-Jay's Avatar
      Jay-Jay -
      @deank , just having a brainstorm here.

      Do you think it could be possible to have multiMAN find a way to make each External HDD have a different or unique ID, even if they are from the same vendor (brand)? I wonder if this could be possible? Like changing or spoofing their ID?

      On my XMB the two identical HDDs are named as: USB Device (Ext HDD 1021) -- I've always had issues knowing which is which, until I browse the folders inside (Display All).

      Both are: WD Elements 2 TB USB 2.0 Desktop External Hard Drive
      http://www.amazon.com/Elements-Deskt.../dp/B002QEBMCI
    1. deank's Avatar
      deank -
      The Connect/Disconnect functions rely on the VENDOR+DEVICE ids - that's how the ps3 controls the drives. To be able to address a usb device one must use the proper ids and when they are the same for both drives then both are connected/disconnected simultaneously, which doesn't make it work.

      Actually the issues with games is that the PS3 allows access only to one device and its name is "/dev_usb". What physical drive will be mapped to it is not guaranteed and the specification points this explicitly.
    1. Griff's Avatar
      Griff -
      [QUOTE=Jay-Jay;1039304] @deank , just having a brainstorm here.

      Do you think it could be possible to have multiMAN find a way to make each External HDD have a different or unique ID, even if they are from the same vendor (brand)? I wonder if this could be possible? Like changing or spoofing their ID?

      On my XMB the two identical HDDs are named as: USB Device (Ext HDD 1021) -- I've always had issues knowing which is which, until I browse the folders inside (Display All).

      Both are: WD Elements 2 TB USB 2.0 Desktop External Hard Drive
      http://www.amazon.com/Elements-Deskt...MCI[/code]

      Out of curiosity.. How in the blue hell would you need two 2 tb drives connected at the same time...Lol. I don't think it's even possible to fill up 4 tbs unless you get almost every single game that comes out and you have a movie collection in the thousands. I mean you could just get the games you like and stream movies from navi x...One 2tb should be more than enough.
    1. Jay-Jay's Avatar
      Jay-Jay -
      Quote Originally Posted by Griff View Post
      Out of curiosity.. How in the blue hell....
      I'll take the 5th!
    1. bevve's Avatar
      bevve -
      nice deank for mm! i would have sent you a private message but cant. to low posts!

      i got one question: how do i change memory card slots for ps1 game? i have tested to change it in the xmb but it still uses another memory card :/ can i change memory card through mm or something ? and how? but if its not possible my mistake!
    1. Hollywood's Avatar
      Hollywood -
      Quote Originally Posted by Griff View Post
      Out of curiosity.. How in the blue hell would you need two 2 tb drives connected at the same time...Lol. I don't think it's even possible to fill up 4 tbs unless you get almost every single game that comes out and you have a movie collection in the thousands. I mean you could just get the games you like and stream movies from navi x...One 2tb should be more than enough.
      You'd be surprised how easily you take up space when you want, I went through 1tb pretty fast without a single movie. On the subject, what brand and model are you using Jay? I once bought a 1.5tb seagate and it gave me a huge headache, froze constantly, and disconnected while copying anything over a few gigs. I figured it couldn't handle big drives back then.
    1. JOshISPoser's Avatar
      JOshISPoser -
      Quote Originally Posted by Griff View Post
      Out of curiosity.. How in the blue hell would you need two 2 tb drives connected at the same time...Lol. I don't think it's even possible to fill up 4 tbs unless you get almost every single game that comes out and you have a movie collection in the thousands. I mean you could just get the games you like and stream movies from navi x...One 2tb should be more than enough.
      for me, ****ography. i've got a vast collection of blondes, busty models, rare videos (like the recent teacher scandal), brunettes, etc. and then i also collect tv shows that i love. With just tv alone, that takes up at least 100 gb and that's being conservative. I don't even get the highest quality either for that reason.

      Like people said, it's not hard to fill up a drive with stuff that you want.
    1. underball's Avatar
      underball -
      Quote Originally Posted by JOshISPoser View Post
      for me, ****ography. i've got a vast collection of blondes, busty models, rare videos (like the recent teacher scandal), brunettes, etc. and then i also collect tv shows that i love. With just tv alone, that takes up at least 100 gb and that's being conservative. I don't even get the highest quality either for that reason.

      Like people said, it's not hard to fill up a drive with stuff that you want.
      Why would you put all that on an external USB drive? Just put it in a folder on your computer and use Showtime to stream it from a share.
    1. JOshISPoser's Avatar
      JOshISPoser -
      i share a computer and it's a lot quicker access to have it on a drive than to stream it. i don't live alone, so someone is always on the web or something.
    1. cannibal20's Avatar
      cannibal20 -
      feature that would make my day?
      some sort of psone memcard manager that lets you copy save games from the games memcards you have installed and the ones that are in the xmb. although i do know that i could just copy the cards around it would be cool to not use a pc save game manager to do this,

      either way, with this update im set.

      cant see anything more a person would need (legit)
  • Daily Digest


    Want to receive the latest PSX info in your email?

    Sign up for our Daily Digest!



    Want to learn more about the team keeping you up to date with the latest scene news?

    Read about them now!

    Check out our Developer bios, too!

  • Recent Threads

    andif

    4 us Noobz, nice and simple what firmware?

    Thread Starter: andif

    Hey everyone, for us Noobz and people who have been away for a while what is the latest safest CFW?
    I used to be on 3.55 just checked my phat ps3

    Last Post By: ConorrChapple Today, 11:02 PM Go to last post
    Murderloc

    isos wont appear cfw 6.60 pro-c

    Thread Starter: Murderloc

    Ive tried everything I can think of and isos wont appear under the game menu or under promethus ive tried multiple ones I know their good I also have

    Last Post By: Murderloc Today, 10:11 PM Go to last post
    Mike McCarty

    First RIP Not Working

    Thread Starter: Mike McCarty

    I'm a newbie to McBoot, but not to software and such.

    I've tried to find a "detailled" or step-by-step procedure,
    but

    Last Post By: Mike McCarty Today, 09:23 PM Go to last post
    Mike McCarty

    Mike McCarty - New Member

    Thread Starter: Mike McCarty

    Hello, just joined. A little about me:

    Born in 1952, so I'm however old that makes me. I don't track trivial stuff like that.
    Grew

    Last Post By: Anno1404 Today, 09:07 PM Go to last post
    zeon9881

    Fat PS3-60GB-Fan Noise

    Thread Starter: zeon9881

    So a while back my PS3 got the YLOD and my brother gave it to a repair shop (private shop) for repair. The guy fixed our ps3 but also put the fan speed

    Last Post By: qwillis Today, 09:28 PM Go to last post
    StarshipUK

    Japanese PSX ModChip/PAL Games

    Thread Starter: StarshipUK

    I am thinking of getting a Japanese PSX (The Japanese PS2 PVR unit).

    As far as I can tell these are locked to play Japanese PS2 games.

    Last Post By: StarshipUK Today, 08:16 PM Go to last post
  • Recent Comments

    nova89

    Super Pixel Jumper v1.2 by ThatOtherPerson

    well i can see a new game addiction to add to my list now lol Go to last post

    nova89 Today 10:23 PM
    atreyu187

    Fan Control Utility v1.7 Relased CFW 4.41 Supported!!

    So if you go into rebug toolbox and alter the settings one should not have to go into mM first.... Go to last post

    atreyu187 Today 09:05 PM
    JOshISPoser

    Super Pixel Jumper v1.2 by ThatOtherPerson

    if he's looking to improve this, i say add background music support or just background music. i... Go to last post

    JOshISPoser Today 08:31 PM
    lunacryed

    Super Pixel Jumper v1.2 by ThatOtherPerson

    cool game thanks ThatOtherPerson Go to last post

    lunacryed Today 06:33 PM
    aldostools

    {Update #1} Rogero's CFW 4.40 v1.02 Released

    exofreak please post a link of your "mod" or share it in the official thread at ps3crunch

    A... Go to last post

    aldostools Today 06:15 PM
    JOshISPoser

    Super Pixel Jumper v1.2 by ThatOtherPerson

    guess who won for may's contest :p

    looks like a great lil game, especially for drinking Go to last post

    JOshISPoser Today 03:32 PM
    worrorfight

    Super Pixel Jumper v1.2 by ThatOtherPerson

    This looks great ThatOtherPerson thanks for your hard work. :) Go to last post

    worrorfight Today 02:54 PM
    Mathematician

    Super Pixel Jumper v1.2 by ThatOtherPerson

    I've played this game for the wii port so many times. I remember getting a ridiculous high score.... Go to last post

    Mathematician Today 01:01 PM
    STLcardsWS

    Super Pixel Jumper v1.2 by ThatOtherPerson

    How to place a Vote



    http://img716.imageshack.us/img716/9273/psxscenecontesttute.gif Go to last post

    STLcardsWS Today 12:45 PM
    JOshISPoser

    CFW 4.40 MiralaTijera - Update 4: System Manager 1.1 & 3.2.0 Integrated Core + qaflag

    oh man, i hope that feature alone gets put in other firmwares. it took me a long ass time to figure... Go to last post

    JOshISPoser Today 11:20 AM