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  • multiMAN 04.19.03: PS1 BIN/CUE Audio Tracks Support

    Deank has provided yet another great update for multiMAN, pushing the multi-purpose application to version v04.19.03. This update provides support for BIN+CUE PS1 Games with Audio Tracks & Smooth/Full-Screen options for PS1 Games in "Settings". Also 4 new translation labels have been added. Andreas Öman's Showtime v04.01.480 has been included with the usual changes provided for multiMAN by Deank. Checkout the Full Release Quote below by deank to catch all the info. in this release along with additional details about PS1 CUE support for games with AUDIO tracks.




    multiMAN 04.19.03 update is now available online and in the WEB column.

    * Added support for BIN+CUE PS1 games with AUDIO tracks
    * Added Smooth/Full-Screen options for PS1 games in "Settings"
    * Added 4 new translation labels
    * Updated Showtime to 04.01.480

    multiMAN ver 04.19.03 UPD (20130203).zip (14.48MB) (Includes CEX/DEX/STEALTH updates)
    Download multiMAN ver 04.19.03 UPD (20130203).zip from Sendspace.com - send big files the easy way

    Showtime 04.01.480 [CEX].pkg (5.57MB)
    Download Showtime 04.01.480 [CEX].pkg from Sendspace.com - send big files the easy way

    Dean

    =================================================
    About the PS1 CUE support for games with AUDIO tracks:

    1) mM processes the .CUE file and stores the ATAPI 0x43 response in LV2 memory at 0x7FF000. For example the NFS:Porsche Unleashed:

    Code:
    HEADER: 00 82 01 0F
    ===================
    TRK#01: 00 14 01 00 00 00 00 00
    TRK#02: 00 10 02 00 00 02 0C 92
    TRK#03: 00 10 03 00 00 02 2D 7C
    TRK#04: 00 10 04 00 00 02 53 2D
    TRK#05: 00 10 05 00 00 02 7D 30
    TRK#06: 00 10 06 00 00 02 A0 C7
    TRK#07: 00 10 07 00 00 02 C8 32
    TRK#08: 00 10 08 00 00 02 F1 A2
    TRK#09: 00 10 09 00 00 03 1A 4D
    TRK#0A: 00 10 0A 00 00 03 43 AF
    TRK#0B: 00 10 0B 00 00 03 70 17
    TRK#0C: 00 10 0C 00 00 03 9C D1
    TRK#0D: 00 10 0D 00 00 03 C8 48
    TRK#0E: 00 10 0E 00 00 03 F2 04
    TRK#0F: 00 10 0F 00 00 04 1F 22
    TRK#10: 00 10 AA 00 00 04 43 88
    ===================
    The LBA boundary after the last track is calculated using the size of the BIN and the sector size, so the CUE directive REM LEAD-OUT MM:SS:FF is not necessary.

    It supports both CUE information with PREGAP included or not and FILE directive is ignored, so don't bother to manually edit your CUE files. For example here are two different variants of a CUE file for NFS, which produce the same binary payload for the ATAPI response:

    Without PREGAP directive:

    Code:
    FILE "Need for Speed Porsche.BIN" BINARY
      TRACK 01 MODE2/2352
        INDEX 01 00:00:00
      TRACK 02 AUDIO
        INDEX 01 29:52:40
      TRACK 03 AUDIO
        INDEX 01 31:44:66
      TRACK 04 AUDIO
        INDEX 01 33:53:40
      TRACK 05 AUDIO
        INDEX 01 36:16:70
      TRACK 06 AUDIO
        INDEX 01 38:18:31
      TRACK 07 AUDIO
        INDEX 01 40:32:72
      TRACK 08 AUDIO
        INDEX 01 42:54:30
      TRACK 09 AUDIO
        INDEX 01 45:13:16
      TRACK 10 AUDIO
        INDEX 01 47:34:35
      TRACK 11 AUDIO
        INDEX 01 50:06:03
      TRACK 12 AUDIO
        INDEX 01 52:38:53
      TRACK 13 AUDIO
        INDEX 01 55:07:05
      TRACK 14 AUDIO
        INDEX 01 57:29:39
      TRACK 15 AUDIO
        INDEX 01 60:03:39
    With PREGAP directive:

    Code:
    FILE "Need for Speed Porsche.BIN" BINARY
      TRACK 01 MODE2/2352
        INDEX 01 00:00:00
      TRACK 02 AUDIO
        PREGAP 00:02:00
        INDEX 01 29:50:40
      TRACK 03 AUDIO
        INDEX 00 31:40:66
        INDEX 01 31:42:66
      TRACK 04 AUDIO
        INDEX 00 33:49:40
        INDEX 01 33:51:40
      TRACK 05 AUDIO
        INDEX 00 36:12:70
        INDEX 01 36:14:70
      TRACK 06 AUDIO
        INDEX 00 38:14:31
        INDEX 01 38:16:31
      TRACK 07 AUDIO
        INDEX 00 40:28:72
        INDEX 01 40:30:72
      TRACK 08 AUDIO
        INDEX 00 42:50:30
        INDEX 01 42:52:30
      TRACK 09 AUDIO
        INDEX 00 45:09:16
        INDEX 01 45:11:16
      TRACK 10 AUDIO
        INDEX 00 47:30:35
        INDEX 01 47:32:35
      TRACK 11 AUDIO
        INDEX 00 50:02:03
        INDEX 01 50:04:03
      TRACK 12 AUDIO
        INDEX 00 52:34:53
        INDEX 01 52:36:53
      TRACK 13 AUDIO
        INDEX 00 55:03:05
        INDEX 01 55:05:05
      TRACK 14 AUDIO
        INDEX 00 57:25:39
        INDEX 01 57:27:39
      TRACK 15 AUDIO
        INDEX 00 59:59:39
        INDEX 01 60:01:39
    2) Adds syscall37 to handle copying of the response from lv2 memory to the ps1_emu:
    Code:
    mflr      r0                //    7C 08 02 A6
    std       r31, 0xA8(r1)        //    FB E1 00 A8
    std       r0, 0xC0(r1)        //    F8 01 00 C0
    
    li        r31, 1            //    3B E0 00 01
    sldi      r31, r31, 63        //    7B FF F8 06
    oris      r31, r31, 0x7F    //    67 FF 00 7F
    ori       r31, r31, 0xF000    //    63 FF F0 00
    
    ld        r3, 0(r31)        //    E8 7F 00 00 //copy the binary CUE info
    std       r3, 0(r7)         //    F8 67 00 00 //to the receiving buffer of ps1_emu
    ...
    ld        r3, 0x80(r31)        //    E8 7F 00 80 //for as many tracks as needed
    std       r3, 0x80(r7)         //    F8 67 00 80 //no loop used so only 1 register needed (r31)
    
    li        r3, 0                //    38 60 00 00
    ld        r0, 0xC0(r1)        //    E8 01 00 C0
    ld        r31, 0xA8(r1)        //    EB E1 00 A8
    mtlr      r0                //    7C 08 03 A6
    addi      r1, r1, 0xB0        //    38 21 00 B0
    blr                            //    4E 80 00 20
    3) In the patched ps1_emu.self the extended ATAPI 0x43 request is redirected to syscall37 and proper track information is returned (this version of the patched ps1 emulator is not compatible with Iris).

    mM will accept ISO/BIN/MDF/IMG files with or without an accompanying CUE file. In case of no cue - mM will create a 'data-track-only' payload. For best compatibility always use CUE files with your images.

    This is still a dirty way of enhancing the compatibility, but will do for now. Probably Estwald with come up with a much better solution very soon, because this one is limited to the ps1_emu.self only and multidisc games with audio tracks may have issues with the in-game CDA playback when switching to disc 2/3/4.

    =================================================

    I'll appreciate any reports of games which had issues and now are fixed.

    Tested already: NFS:Porsche, NFS4, Wipeout 3, GTA:London - all work with in-game CDA audio.

    Download: multiMAN ver 04.19.03 UPD (20130203).zip (14.48MB)
    Mirror: Brewology

    Download: Showtime 04.01.480 [CEX].pkg (5.57MB)
    Mirror: Brewology

    Source: Deank via PS3Crunch










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    Comments 60 Comments
    1. JOshISPoser's Avatar
      JOshISPoser -
      i still think by 4.20, everything's gonna be nigh perfect with this. i'm sure it'll act just like disk backups.
    1. BlyackScorpio's Avatar
      BlyackScorpio -
      4.19.04 is live
    1. JOshISPoser's Avatar
      JOshISPoser -
      you think it's possible to have quit to multiman? is it possible to edit those menus?

      i think it'd be tight cause i'm usually playing about 3 games at once which is probably why i rarely finish games.
    1. IcedFreon's Avatar
      IcedFreon -
      Quote Originally Posted by deank View Post
      No, mM doesn't support this format. There must be ONE CUE + ONE BIN files. You can load your CUE in ImgBurn and create a single .BIN from all these audio-tracks.
      ive tried imgburn and alcohol, both fail saying illegal mode for this track
    1. jewnersey's Avatar
      jewnersey -
      when i navigate to my img/ccd/cue it does not seem to be recognized in the mM xmb. also tried running out of mMOS to no avail.
    1. JOshISPoser's Avatar
      JOshISPoser -
      you've refreshed and everything?

      i'd put like 10 bucks down on that i've run an img file before since it is one of the images that is said to be supported.

      what do you mean it's not recognized? like, you don't see it at all?
    1. jewnersey's Avatar
      jewnersey -
      in mM xmb, it isnt there. in mmos i see it, but it is 'unsupported'

      refreshed and everything.
    1. Jay-Jay's Avatar
      Jay-Jay -
      Quote Originally Posted by sabinswe View Post
      Just one question, can you please release a FULL version of this?
      Just curious, why do you need a FULL version of this update?
    1. sabinswe's Avatar
      sabinswe -
      Quote Originally Posted by Jay-Jay View Post
      Just curious, why do you need a FULL version of this update?
      Because i have many friends that want updates and they are on very old versions and using the upd wonīt work.

      And i myself am on 4.18 and the upd didnīt work for me neither.
    1. bitsbubba's Avatar
      bitsbubba -
      Quote Originally Posted by sabinswe View Post
      Because i have many friends that want updates and they are on very old versions and using the upd wonīt work.

      And i myself am on 4.18 and the upd didnīt work for me neither.
      try 4.19.02 and then update to the newly released 4.19.04
    1. sabinswe's Avatar
      sabinswe -
      Quote Originally Posted by bitsbubba View Post
      try 4.19.02 and then update to the newly released 4.19.04
      I am work now will try it when i get home, to clarify i am on 4.18.00 are you sure it will work, wonīt i need any of the updates in betweeen?

      And still a Full Release would be much appreciated, so i can update for my friends without all the extra work.
    1. Jay-Jay's Avatar
      Jay-Jay -
      Quote Originally Posted by sabinswe View Post
      so i can update for my friends without all the extra work.
      I see, the reason why I asked, was because a few weeks back, I saw vendors at flea markets selling disks with PS3 toolkits at about $5.00 a disc. I found that strange. I asked the Asian vendor what was the toolkit all about, and though he had a very difficult to understand accent, I was able to comprehend that it had lots of recent updates for PS3 homebrew apps and etc.

      So I could understand those who want a full version of mM that now supports PSX ISOs, so they can update their flea market PS3 toolkits. $$
    1. Griff's Avatar
      Griff -
      Quote Originally Posted by sabinswe View Post
      Because i have many friends that want updates and they are on very old versions and using the upd wonīt work.

      And i myself am on 4.18 and the upd didnīt work for me neither.
      multiMAN_ver_04.18.00_BASE_CEX.pkg there's the base, delete yours and install that.. then install the latest one.
    1. bitsbubba's Avatar
      bitsbubba -
      Quote Originally Posted by Griff View Post
      multiMAN_ver_04.18.00_BASE_CEX.pkg there's the base, delete yours and install that.. then install the latest one.
      Dean has stated in the 4.19.00 thread that it (4.19.02) can be installed over 4.16.XX so I figured his (sabinswe) request wasn't much different
      Edit: post 122 & 123
      http://psx-scene.com/forums/f6/artic...ml#post1036522 (Article: [Update] multiMAN 04.19.00 -- Adds PS1 ISO/BIN Support)
    1. sabinswe's Avatar
      sabinswe -
      Quote Originally Posted by Jay-Jay View Post
      I see, the reason why I asked, was because a few weeks back, I saw vendors at flea markets selling disks with PS3 toolkits at about $5.00 a disc. I found that strange. I asked the Asian vendor what was the toolkit all about, and though he had a very difficult to understand accent, I was able to comprehend that it had lots of recent updates for PS3 homebrew apps and etc.

      So I could understand those who want a full version of mM that now supports PSX ISOs, so they can update their flea market PS3 toolkits. $$
      ....swe @ the end of my name means that i am from Sweden so that kind of business is not possible here.

      Itīs reserved for "markets" in Asia i believe.

      I want a FULL version simply for itīs convinence.
    1. IcedFreon's Avatar
      IcedFreon -
      Quote Originally Posted by tommyv View Post
      So for example I have this game Diehard trilogy in the following structure:

      Die Hard Trilogy (USA) (v1.1).cue bi
      Die Hard Trilogy (USA) (v1.1) (Track 01).bin
      Die Hard Trilogy (USA) (v1.1) (Track 02).bin
      Die Hard Trilogy (USA) (v1.1) (Track 03).bin
      ........all the way to
      Die Hard Trilogy (USA) (v1.1) (Track 21).bin

      so is this the way it should be so it can work properly via Multiman?
      have you gotten this to work? i tried making a single bin, but it always fails saying illegal mode for this track. any other game ive found like this converts fine.
    1. shelim786's Avatar
      shelim786 -
      How do i make a single .bin file?

      And what software do i need?

      plz
    1. Jay-Jay's Avatar
      Jay-Jay -
      Quote Originally Posted by IcedFreon View Post
      have you gotten this to work? i tried making a single bin, but it always fails saying illegal mode for this track. any other game ive found like this converts fine.
      Get two free apps: DAEMON TOOLS LITE and IMGBURN.

      1. mount the CUE file with DAEMON TOOLS LITE--it will create a fake Disc Drive on your PC with the game mounted.
      2. then open IMGBURN and select create Image file from DISC. Be sure to select extension .BIN.
      3. It should create a single BIN and CUE file.
      4. this should take about 5 minutes to complete without wasting a CD-R.
    1. IcedFreon's Avatar
      IcedFreon -
      Quote Originally Posted by Jay-Jay View Post
      Get two free apps: DAEMON TOOLS LITE and IMGBURN.

      1. mount the CUE file with DAEMON TOOLS LITE--it will create a fake Disc Drive on your PC with the game mounted.
      2. then open IMGBURN and select create Image file from DISC. Be sure to select extension .BIN.
      3. It should create a single BIN and CUE file.
      4. this should take about 5 minutes to complete without wasting a CD-R.
      that works for all games ive tried except this one for some reason. as i said above "illegal mode for this track" error
    1. Xtrasmiley's Avatar
      Xtrasmiley -
      Thanks again Dean, another great update.

      My quesiton is, when will or how do I update the RetroArch version that is available in MM? I think it's been updated a few times past the one that shows available for download.
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