* Added support for BIN+CUE PS1 games with AUDIO tracks
* Added Smooth/Full-Screen options for PS1 games in "Settings"
* Added 4 new translation labels
* Updated Showtime to 04.01.480
multiMAN ver 04.19.03 UPD (20130203).zip (14.48MB) (Includes CEX/DEX/STEALTH updates)
Download multiMAN ver 04.19.03 UPD (20130203).zip from Sendspace.com - send big files the easy way
Showtime 04.01.480 [CEX].pkg (5.57MB)
Download Showtime 04.01.480 [CEX].pkg from Sendspace.com - send big files the easy way
Dean
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About the PS1 CUE support for games with AUDIO tracks:
1) mM processes the .CUE file and stores the ATAPI 0x43 response in LV2 memory at 0x7FF000. For example the NFS:Porsche Unleashed:
HEADER: 00 82 01 0F =================== TRK#01: 00 14 01 00 00 00 00 00 TRK#02: 00 10 02 00 00 02 0C 92 TRK#03: 00 10 03 00 00 02 2D 7C TRK#04: 00 10 04 00 00 02 53 2D TRK#05: 00 10 05 00 00 02 7D 30 TRK#06: 00 10 06 00 00 02 A0 C7 TRK#07: 00 10 07 00 00 02 C8 32 TRK#08: 00 10 08 00 00 02 F1 A2 TRK#09: 00 10 09 00 00 03 1A 4D TRK#0A: 00 10 0A 00 00 03 43 AF TRK#0B: 00 10 0B 00 00 03 70 17 TRK#0C: 00 10 0C 00 00 03 9C D1 TRK#0D: 00 10 0D 00 00 03 C8 48 TRK#0E: 00 10 0E 00 00 03 F2 04 TRK#0F: 00 10 0F 00 00 04 1F 22 TRK#10: 00 10 AA 00 00 04 43 88 ===================
It supports both CUE information with PREGAP included or not and FILE directive is ignored, so don't bother to manually edit your CUE files. For example here are two different variants of a CUE file for NFS, which produce the same binary payload for the ATAPI response:
Without PREGAP directive:
FILE "Need for Speed Porsche.BIN" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
INDEX 01 29:52:40
TRACK 03 AUDIO
INDEX 01 31:44:66
TRACK 04 AUDIO
INDEX 01 33:53:40
TRACK 05 AUDIO
INDEX 01 36:16:70
TRACK 06 AUDIO
INDEX 01 38:18:31
TRACK 07 AUDIO
INDEX 01 40:32:72
TRACK 08 AUDIO
INDEX 01 42:54:30
TRACK 09 AUDIO
INDEX 01 45:13:16
TRACK 10 AUDIO
INDEX 01 47:34:35
TRACK 11 AUDIO
INDEX 01 50:06:03
TRACK 12 AUDIO
INDEX 01 52:38:53
TRACK 13 AUDIO
INDEX 01 55:07:05
TRACK 14 AUDIO
INDEX 01 57:29:39
TRACK 15 AUDIO
INDEX 01 60:03:39
FILE "Need for Speed Porsche.BIN" BINARY
TRACK 01 MODE2/2352
INDEX 01 00:00:00
TRACK 02 AUDIO
PREGAP 00:02:00
INDEX 01 29:50:40
TRACK 03 AUDIO
INDEX 00 31:40:66
INDEX 01 31:42:66
TRACK 04 AUDIO
INDEX 00 33:49:40
INDEX 01 33:51:40
TRACK 05 AUDIO
INDEX 00 36:12:70
INDEX 01 36:14:70
TRACK 06 AUDIO
INDEX 00 38:14:31
INDEX 01 38:16:31
TRACK 07 AUDIO
INDEX 00 40:28:72
INDEX 01 40:30:72
TRACK 08 AUDIO
INDEX 00 42:50:30
INDEX 01 42:52:30
TRACK 09 AUDIO
INDEX 00 45:09:16
INDEX 01 45:11:16
TRACK 10 AUDIO
INDEX 00 47:30:35
INDEX 01 47:32:35
TRACK 11 AUDIO
INDEX 00 50:02:03
INDEX 01 50:04:03
TRACK 12 AUDIO
INDEX 00 52:34:53
INDEX 01 52:36:53
TRACK 13 AUDIO
INDEX 00 55:03:05
INDEX 01 55:05:05
TRACK 14 AUDIO
INDEX 00 57:25:39
INDEX 01 57:27:39
TRACK 15 AUDIO
INDEX 00 59:59:39
INDEX 01 60:01:39
mflr r0 // 7C 08 02 A6 std r31, 0xA8(r1) // FB E1 00 A8 std r0, 0xC0(r1) // F8 01 00 C0 li r31, 1 // 3B E0 00 01 sldi r31, r31, 63 // 7B FF F8 06 oris r31, r31, 0x7F // 67 FF 00 7F ori r31, r31, 0xF000 // 63 FF F0 00 ld r3, 0(r31) // E8 7F 00 00 //copy the binary CUE info std r3, 0(r7) // F8 67 00 00 //to the receiving buffer of ps1_emu ... ld r3, 0x80(r31) // E8 7F 00 80 //for as many tracks as needed std r3, 0x80(r7) // F8 67 00 80 //no loop used so only 1 register needed (r31) li r3, 0 // 38 60 00 00 ld r0, 0xC0(r1) // E8 01 00 C0 ld r31, 0xA8(r1) // EB E1 00 A8 mtlr r0 // 7C 08 03 A6 addi r1, r1, 0xB0 // 38 21 00 B0 blr // 4E 80 00 20
mM will accept ISO/BIN/MDF/IMG files with or without an accompanying CUE file. In case of no cue - mM will create a 'data-track-only' payload. For best compatibility always use CUE files with your images.
This is still a dirty way of enhancing the compatibility, but will do for now. Probably Estwald with come up with a much better solution very soon, because this one is limited to the ps1_emu.self only and multidisc games with audio tracks may have issues with the in-game CDA playback when switching to disc 2/3/4.
=================================================
I'll appreciate any reports of games which had issues and now are fixed.
Tested already: NFS:Porsche, NFS4, Wipeout 3, GTA:London - all work with in-game CDA audio.
Download: multiMAN ver 04.19.03 UPD (20130203).zip (14.48MB)
Download: Showtime 04.01.480 [CEX].pkg (5.57MB)
Source: Deank via PS3Crunch
- Additional multiMAN Info: Click Here
- multiMAN Support Link: Click Here
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