took some time out of their obviously very busy schedules to give us some of their thoughts on One
, their winning submission to the November PSX-Scene contest. These in-depth and incredibly well thought out responses to our questions should definitely give you an insight into CrashSerious and hopefully light a fire under some more developers to step up to the challenge.
How did you first get into the homebrew scene?
If you mean the PS3 scene, we saw a need for tools to solve a problem people were having and released them anonymously as a group. Mainly for all of us it was a willingness to learn (and in some cases, re-learn) something. In every case though, it was the drive to create something that was useful and drive the scene forward.
What was the first homebrew you ever created?
We've all created various "homebrews" in the past. Homebrew can have various meanings, but we've all created things for the PS3 and other systems that have been released by name, were created just for the fun of it and never were released, or released anonymously.
Out of all of the other entries this month was there one besides yours that you really liked?
This is a good opportunity to tip our hats to ThatOtherDev, his work is always good and even better towards the end of the month. In fact, so much so that in October we held off releasing one because we wanted to ensure he won-- because he deserved to win. (Had we known the prize would shrink though, in hind sight, we might have entered in October.) We would have liked to have seen him take second and third place. (BTW, you guys really should clarify if that is possible.)
Basically, If it's your original work, a new port of an existing homebrew from another console, or you've added a significant feature to an existing work you'll always get our respect and votes. It takes far less work to come up with something or add a feature to an existing release than it does to repackage something as your own. We all started somewhere and the scene should be about learning so, basically, if you have never released something and you release a hello world app--- you'll get my vote. To get my vote again though, you'll need make it better by doing something like centering it in the screen. ;-) Basically, put your stuff out there-- remember, do it for yourself and for learning something new--- not for anyone else.
What made you decide to enter this month's contest.
It was seen as a vehicle to partially funding the real project we are to embark on. While we're OK with developers accepting donations after a work is done, we believe strongly that no one should ever ask for (ala durandal RSX Driver Documentation or the adrianc DECR fund drive), nor should anyone give donations for work that is not yet completed. The contest was a good way to give something first to the scene and also to not be beholden to anyone (or any one group) for future results.
Did you have fun in the monthly contest as far as tracking the number of votes your submissions were getting, reading the comments and do you enjoy the competition?
We did, we had hoped to create an entry that would raise the bar for entries in the future. While one wasn't a game in itself or have a polished front end like some of ThatOtherDevs later version works we hoped to create something that was just as functional and rock solid. However, We honestly talked about whether one would stifle the entries after a week from being released and being so close to having more votes than previously received.
Our goal was to raise the bar and get better entries into the competition and show everyone what kind of stuff was worth their votes, NOT to cause no one to enter. The fear that no one would enter took some of the fun out of it. In the end there ended up being some good entries, so hopefully we didn't deter anyone from entering. If the future contests have great submissions, and hopefully BETTER submissions than one, then we accomplished our goal.
We debated about releasing v11.11.11 because we felt that v.1 should stand on it's own and didn't feel personally like revisions to entries should be made-- we felt that if it's worth entering, it should stand on it's own. I think v.1 would have done that, but game saves were an important addition. Our challenge in deciding to release v.11.11.11 was that we wanted to give something more than game saves and frankly several comments were just down right negative and would have been demotivating for people with less experience--- so we added something for the forgotten folks in the scene, the 3.15 FW folks. We also added support for DEX consoles, which means one patches lv1 and lv2 on 6 distinct firmwares.
We also debated about one comment after the fact, we forget who it was and it's not worth looking up because the individual commenter isn't the point, stating "the squeeky wheel gets the grease". For the record, the "squeeky wheel comments" just about made v.11.11.11 not see the light of day.
Frankly, its hard to WANT to care to spend the time to make an asshole happy. When it is your boss and the reward is salary, the source of care is the salary. In short, the squeeky wheel only works when you are paying for something. The polite people, with polite requests generally get the results and attention when something is done for free. That's exactly what happened with 3.15 support, I forget if it was here, another site, or on IRC; but someone politely asked if we could get 3.15 working. Thank that person for v.11.11.11, honestly.
You catch more flies with honey, than vinegar people.
Do you have any new stuff in the works that we can look forward to?
Yes, but we aren't certain we should talk about it much just yet. Some will think that' it's bigger than one (no, it's not KaKaRoTo's 4.0 CFW. Please don't ask, I'd honestly hate to just ignore you.) and some won't like it at all. But the ones who won't like it at all won't be disliking it because it isn't a leap forward-- They will dislike it because it will be a freeing of information.
And lastly, will you be participating in future contests?
We're no strangers to releases, Our full commitment to the scene is what we're showing.
You wouldn't get this from any other group. We just wanna tell you how we're feeling, we want to make you understand how we're feeling. We're never gonna run around and desert you.
I can say that we don't like the disease that Cobra pushes with their Cobra and Cobra True Blue DRM replacement dongles. Ironically, they replace one DRM with another-- in the process, stealing from those in the scene that did the work in the first place. Cobra offered some features that were new initially, but did so on the backs of the people before them. They made money off these people, like graf and others, and maintain no known public or private link to the scene. We find it interesting that even Cobra does not come out and claim responsibility for the Cobra True Blue dongle, but simple analysis points directly to them.
The Cobra True Blue Dongle seems to only promote theft, yet could have valid uses for those who wish to buy and play newer games on their <3.56 FW Consoles. Yet they have chosen NOT to give back to the scene, by implementing their own Cobra TB Encrypted Eboots, when keys for 3.55 and below are already known and useable by all jailbroken consoles. They have therefore instead chosen to profit from a situation that we all have been placed in by Sony's initial choice to remove otherOS and prohibit true homebrew applications in the name of "preventing piracy".
Additionally, the Cobra True Blue dongle took this one step farther by selling these Cobra TB disks-- a clear violation of copyright and a threat to all of us wanting homebrew on future systems.
Congratulations again to CrashSerious for their winning submission One. If you haven't checked it out yet you really need to take a look!!
I can't wait to see what's to come...