UPDATE: Source code available , add your own objects now..
I wont be working on this any more.. too much stuff going on right now..
Constructor(beta)
Update: 4-16-2012
changelog
small update:
- Fixed selection back and forward
- added save menu (when spawner is activated use STICK_L(R3) to activate in game save menu) - Supposed to be for object saving.. but its still an in progress thing.. but you can use it as a game saver still.
- Updated spawns now totalling 48
- fixed some code.
Objects:
0 BM_skate_flatramp; 1 BM_skate_funbox; 2 BM_skate_halfpipe; 3 BM_skate_kickers; 4 BM_skate_quartpipe; 5 MODEL_CJ_BOAT_RAMP; 6 BM_skate_spineramps; 7 MODEL_CJ_OIL_DRUM; 8 MODEL_CJ_NEIL_BARRIER_BASE; 9 MODEL_CJ_PROC_PLANT_29; 10 MODEL_CJ_BANK_MON; // Updated 4-16-12 11 MODEL_CJ_BARRIER_1; 12 MODEL_CJ_BARRIER_10; 13 MODEL_CJ_BARRIER_10B; 14 MODEL_CJ_BARRIER_11; 15 MODEL_CJ_BARRIER_11B; 16 MODEL_CJ_BARRIER_1B; 17 MODEL_CJ_BARRIER_1C; 18 MODEL_CJ_BARRIER_2; 19 MODEL_CJ_BARRIER_3; 20 MODEL_CJ_BARRIER_4B; 21 MODEL_CJ_BARRIER_5; 22 MODEL_CJ_BARRIER_5B; 23 MODEL_CJ_BARRIER_6; 24 MODEL_CJ_BARRIER_6B; 25 MODEL_CJ_BARRIER_7; 26 MODEL_CJ_BARRIER_7B; 27 MODEL_CJ_BARRIER_8; 28 MODEL_CJ_BARRIER_8_LIGHT; 29 MODEL_CJ_BARRIER_8B; 30 MODEL_CJ_BARRIER_8C; 31 MODEL_CJ_BARRIER_9; 32 MODEL_CJ_BARRIER_9B; 33 MODEL_CJ_G_DOOR_BIG; 34 MODEL_CJ_G_DOOR_BIG2; 35 MODEL_CJ_GAME_CLOCK; 36 MODEL_CJ_GAME_CUBE_1; 37 MODEL_CJ_GAME_CUBE_2; 38 MODEL_CJ_GAME_CUBE_3; 39 MODEL_CJ_GAME_CUBE_4; 40 MODEL_CJ_GAME_CUBE_5; 41 MODEL_CJ_GAME_CUBE_6; 42 MODEL_CJ_GAME_CUBE_C1; 43 MODEL_CJ_GAME_CUBE_C2; 44 MODEL_CJ_GAME_CUBE_C3; 45 MODEL_CJ_GAME_CUBE_C4; 46 MODEL_CJ_GAME_CUBE_C5; 47 MODEL_CJ_GAME_CUBE_C6; 48 MODEL_CJ_GAME_GRID;
What this does is allows the player to build with spawned objects you can adjust the coords of the object as well as the orientation and set the camera view angle this is not perfect(yet) it is in the early stages but it does work
Controls:
Activate Object Spawner = L2 + CIRCLE (NEEDS TO BE ON FOR ALL BELOW TO WORK)
Activate Save Menu = STICK_L(R3)
To Select Obj= R1
To Go back 1 object= L1 (not working at the moment)
To Spawn Obj= X
Select Controls: R2 + CIRCLE
Switch between 3 modes:
Adjust object XYZ
Adjust Camara XYZ
Rotate object XYZ
After choosing Use:
DPAD UP/DOWN/LEFT/RIGHT/CIRCLE/SQUARE to adjust object or camara
NOTES:
currently there are only 9 objects in this beta and as of yet you cannot save objects , also if you close script objects will disappear.. this is just a beta.. it will improve.
Downloads:
- Construction Mod (just the sco, to be used with Mod Manager by Three-Socks.)
- Source Code
Installation Troubles?!?! CLICK HERE!!
you will have to use a file manager(i use mutiman's file manger) and look on internal dev_hdd0 for path...
dev_hdd0\GAME\BLES00229\USRDIR\ (Bles00229) being my version of the game , Yours may be diffrent depending what package you used
now look for update.img this is now where your scripts will go
follow instructions from : http://psx-scene.com/forums/f276/%5B...v1-1-a-101890/ for adding a new script to modmanager (may be tricky for new learners)
then follow how to compile your code and add your sco to update.img http://psx-scene.com/forums/f276/%5B...cripts-102230/
If you use the old method with trainer.img... follow all above but for path location it will be in :/BLES00229/PS3_GAME/USRDIR/common/data/cdimages/trainer.img
or just wait and ill figure something out for beginner users...








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