Here are the links to a couple I made so far.
Please note, you must have the correct offset in your lines.qrc file in order to use on you PS3 or you might softbrick your console.
- If that happens just reinstall the same CFW you had before the softbrick and everything will be back to normal.
- To get your offset you take the lines.qrc that is located in dev_blind/vsh/resource/qcl folder
- Then use Hex editor neo and copy the first 8 values from your original lines.qrc and replace them in the custom lines.qrc
- You want to use. No need to decompress the lines.qrc if changing the first 8 offset values. Follow Glowball1 tutorials for customizing your own files.
51 52 43 43 00 08 79 80
The first 8 values should look like this when you done it correctly.
You will end up with a file called "lines" this is the file you will be editing back in hex editor neo. I just change the values directly in the uncomressed lines file to get the desired effects I want. You have to do the same value edits in about 15-18 places for each of the waves.
To edit wave parameters search in Hex editor Neo "STATE", "TIMESTEP", "FALLOFF" etc.. this will take you to the first waves settings, scroll down to see what values you want to tweak by changing the numbers in the right side of hex editor values (the readable part), then hit f3 and make the next 15 of the key words the same changes till they are all edited.
When you are done, just compress the "lines" file again with Simply zip and then the file will become lines.zlp, you just rename this back to lines.qrc and place back in the first 8 values to your offsets. But before you insert your offsets you have to hit "Insert mode" in Hex editor Neo so it wont just push all the values. Refer to my pic to see how it should look after inserting your offset. The second set of numbers should start with 78 da.....
Don't forget the offsets! I had to reinstall my cfw numerous times when forgetting to place the 8 values back in the recompressed lines.qrc.
After that enable write access to dev_blind in Multiman and just copy the newly edited lines.qrc to your dev_blind/vsh/resource/qgl/ and reboot.
My system always softbricked when trying to edit the original lines.qrc from my ps3. So be cautious about that and just edit the custom Xmb wave files and these will work.
Not all wave values are completely understood but by playing around with different numbers and trial and error you will be making your own custom xmb waves. Some things are more obvious like wave LENGTH or GLARE..
Also the wave colors can be changed by looking for either "3 RED", "3 GREEN", "3 BLUE" and "4 RED"... Etc numbers 3 and 4 in the color MNU sections are the colors of the waves.
Some of the red, green, blue values edit the background colors itself.
These files were tested on Rebug 4.30.2, Rebug 4.46, Habib 4.46 2.05 and should work on all firmwares with the offset used on your console.
To install just replace your lines.qrc and backup original if you want to ever change it back.
This is my first edit, you can change from Glowball1's Verticle to Psp classic wave at anytime by changing the system background colors.
2 in 1 Red wave theme made for Rebug. Psp classic waves or regular Ps3 waves.
Zebra to PSP to BlueRed.rar
A new wave I made using DefaultDnb's Green and Yellow
4 new Xmb waves made by me and did an update to my own custom Green to Yellow waves,now on v2 and it lasts much longer now than the first one. The lines will slightly move off screen for a few seconds and then lasts forever. Tested on 4.46 Habib and 4.46 Rebug CEX and REX.
now figured how to change color of the waves so,
also made my wave in Blue to Purple
New Green Yellow Electric Waves.rar
And.. I created this pretty cool Zebra Wave from Glowball1's rainbow file which is Blue to Purple and looks awesome with wider effect than the original Zebra by @Glowball1 .
threw in an additional Red Zebra lines.
Props go out to @Glowball1 for making an awesome Tutorial and @DEFAULTDNB who made colored waves! And anyone using custom Xmb waves.
Feel free to edit my files to your own colors or any other changes.
Give it a try, and always follow the tutorials on inserting your PS3's offsets before copying to your qcl folder.