- Turbo-Grafx 16 / PC-Engine
- Turbo-Grafx CD / PC-Engine CD
- Super Grafx
- Sega CD / Mega CD
- MAME Emulator (Multiple Arcade Machine Emulator)
---- 0.37b5 (romset required)
Orginal Port Game List (may differ from ps3 a bit)
RetroArch - Commit 2a9441d411425fd578d00d5ed4b030c3b8a373b3
Snes9x Next - Super Nintendo
FCEU_MM - Nintendo Famicom / NES
Gambatte - Gameboy & Gameboy Color
VBA Next - Gameboy Advance
Final Burn Alpha - Arcade
PR-Boom - Doom, Doom 2 etc.
(NEW!) Genesis-Plus-GX 1.7 - Sega Genesis / Megadrive, Master System, Game Gear & Sega CD / Mega CD
(NEW!) iMame4All - Arcade (Based on Mame 0.37b5)
(NEW!) Mednafen_PCE - NEC PC-Engine / Turbo Grafix 16
Bugs & Issues
iMame4All and Mednafen_PCE are WIP and some bugs / issues do exist.
With both of these cores, they will crash if you try to load a ROM while a ROM is running. To get round this issue, when you want to change the game / ROM, Press R3 then select "Change Libretro Core" and reselect the core.
Save States are also not working on iMame4All and Mednafen_PCE at the moment.
If you find any other bugs, please report them in this thread.
PR-BOOM - Requires PRBOOM.WAD (link) in the same same folder as your doom WAD file.
Final Burn Alpha - Based on version 0.2.97.26. Make sure you have the right ROMs or you will have problems.
Genesis-Plus-GX - Sega CD Emulation requires a sega cd bios in the same folder as your ISO / BIN files. The BIOS ROM files be named bios_CD_J.bin (Japan), bios_CD_U.bin (US) and bios_CD_E.bin (Europe)
Mednafen_PCE - PCEngine / Turbo Grafix CD Emulation requires the BIOS to be in the same folder as the ROM you are trying to load. It needs to be named SYSCARD3.PCE
iMame4All - Based on Mame Version 0.37b5, again make sure you have the right romset.
- Emulated Systems via RetroArch
Genesis Plus GX
---Sega Game Gear
---Sega Master System
---Sega Genesis / Mega Drive
---Sega CD / Mega Cd
---Nintendo Entertainment System (NES)
---Super Nintendo (SNES)
FB Alpha V0.2.97.26
---Sega System 16A
---Sega System 16B
---Sega System 18
---Psikyo 68EC020 Based Hardware
---Multiple Arcade Emu. (based on 0.37b5 romset)
---Turbo-Grafx 16/ PC-Engine
---Turbo Grafx CD / PC-Engine CD
prBoom (Confirmed playable WADS)
---Ultimate FreeDoom (Play from Ep. #2)
---Doom3: Mr. Smiley Head's Safari
---Duke Nukem Total Conv. for Doom2
---Goldeneye 007 Total Conv.
- ReadMe 0.9.6 (Must Read if your new to RetroArch)
ReadMe file for RetroArch 0.9.6
RETROARCH PS3 - 0.9.6
RetroConsole Level 2
Themaister, Squarepusher/Twin Aphex
After over half a year of development (well, slightly more) and lots of preparation work, we can finally present you with RetroArch for PlayStation3.
HOW TO INSTALL THIS
ON DEBUG PS3: Put the PKG file 'retroarch-ps3-v0.9.6-debug.pkg' on your USB stick, put it in your PS3. Go to the PS3 XMB - go to the Game tab - Select 'Install Packages', and install the PKG file.
ON CFW P3: Put the PKG file 'retroarch-ps3-v0.9.6-cfw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.
ON CFW Kmeaw P3: Put the PKG file 'retroarch-ps3-v0.9.6-cfw-kmeaw.pkg' on your USB stick. Put it in your CFW PS3. Go to the PS3 XMB - go to the Game tab - select 'Install Packages', and install the PKG file.
HOW TO USE THIS - **For additional corrected info on BIOS and CD play please read at the bottom**
On first startup, RetroArch will select one of the dozen or so emulator/game cores. The name of the core currently loaded will be shown at the top side of the screen.
You can now select a ROM that this core supports and load it in the Filebrowser.
To select a different core in the menu - press Select to go to the Settings screen. From here, go to the 'Retro tab', and select 'Default emulator core'. Press X to go to a filebrowser where you can select a different core. Press X to confirm, then exit RetroArch. Start up again to boot up to the new emulator core.
To change to a different core ingame - press R3 to bring up the 'Quick Menu'. Select 'Change libretro core'. Press X to go to a filebrowser where you can select a different core.
WHAT IS RETROARCH?
RetroArch is a modular multi-system emulator system that is designed to be fast, lightweight and portable. It has features few other emulator frontends have, such as real-time rewinding and game-aware shading.
WHAT IS LIBRETRO?
Libretro is the API that RetroArch uses. It makes it easy to port games and emulators to a single core backend, such as RetroArch.
For the user, this means - more ports to play with, more crossplatform portability, less worrying about developers having to reinvent the wheel writing boilerplate UI/port code - so that they can get busy with writing the emulator/porting the emulator/game.
WHAT'S THE BIG DEAL?
Right now it's unique in that it runs the same emulator cores on multiple systems (such as Xbox 360, PS3, PC, Wii, etc).
For each emulator 'core', RetroArch makes use of a library API that we like to call 'libretro'.
Think of libretro as an interface for emulator and game ports. You can make a libretro port once and expect the same code to run on all the platforms that RetroArch supports. It's designed with simplicity and ease of use in mind so that the porter can worry about the port at hand instead of having to wrestle with an obfuscatory API.
The purpose of libretro is to help ease the work of the emulator/game porter by giving him an API that allows him to target multiple platforms at once without having to redo any code. He doesn't have to worry about writing input/video/audio drivers - all of that is supplied to him by RetroArch. All he has to do is to have the emulator port hook into the libretro API and that's it - we take care of the rest.
The PS3 port of RetroArch is the most developed of the two right now. It has all the features the standalone PS3 emulators had, with the addition of:
- Game-aware shading in every emulator now (*)
- Real-time rewinding
- More shader features (motion blurring, etc)
- Switching between emulator cores seamlessly, and ability to install new libretro cores
Included with RetroArch PS3 are a bunch of shaders - including the latest versions of the popular xBR shader. It is possible to use two shaders simultaneously to get the best possible graphical look.
* Check out Opium2k's manual shaders for Zelda 3 and others - you can find DLC packs for RetroArch at this site:
EMULATOR/GAME CORES GBUNDLED WITH PS3 PORT
The following emulators have been ported to RetroArch and are included in the first PS3 release of RetroArch:
- Final Burn Alpha (Arcade - various) [version 0.2.97.26]
- FCEUmm (Nintendo Entertainment System) [recent SVN version] (*)
- Gambatte (Game Boy | Super Game Boy | Game Boy Color) [version 0.5.0 WIP]
- Genesis Plus GX (Sega SG-1000 | Master System | Game Gear | Genesis/Mega Drive) [version 1.6.0] (**)
- SNES9x Next (Super Nintendo/Super Famicom)
- VBA Next (Game Boy Advance)
- Prboom (for playing Doom 1/Doom 2/Ultimate Doom/Final Doom)
All of the emulators listed above are the latest versions currently available. Most of them have been specifically optimized so that they will run better on PS3 (some games would not reach fullspeed without these optimizations).
* This port was previously called FCEU Next.
** This port was previously called Genesis Next.
WHAT EXTENSIONS ARE SUPPORTED BY EACH CORE
- Prboom: WAD|wad
- SNES9x Next: smc|fig|sfc|gd3|gd7|dx2|bsx|swc|zip|SMC|FIG|SFC|BS X|GD3|
- Genesis Plus GX: md|smd|bin|gen|zip|MD|SMD|bin|GEN|ZIP|sms|SMS|gg|G G|sg|SG
- VBA Next: GBA|gba
- FCEUmm: nes|NES|unif|UNIF
- Gambatte: gb|gbc|dmg|zip|GB|GBC|DMG|ZIP
- Final Burn Alpha: zip|ZIP
FOR EACH CORE (except for Final Burn Alpha): When you press 'X' on a ZIP file in the File Browser, its contents
will be extracted to the /dev_hdd1/ partition. From there, you can load the ROM and play.
FOR Final Burn Alpha: Selecting a ZIP file from the Filebrowser will load that game directly.
What can you expect in the future?
- A public release of RetroArch Wii that is on the level of RetroArch PS3/RetroArch 360
- An official Android port of RetroArch (no, no App Store 'fee' - 'free' as in beer AND as in libre)
- Port of NxEngine to libretro - runs Cave Story (PC version is already done, now for the consoles...)
- Port of MAME 0.72 to libretro
- Port of VICE to libretro
- Port of ScummVM to libretro
- More emulators, more games that will run on RetroArch
- Lots of other crazy ideas that might or might not pan out
- Mudlord for his Waterpaint/Noise shaders.
- Hyllian for the xBR shader.
- Opium2k for the nice manual shaders (bundled with PS3 release).
- Deank for assistance with RetroArch Salamander on CFW PS3s and Multiman interoperability.
- FBA devs for adopting the libretro port.
- Ekeeke for help with the Genesis Plus GX port.
Twitter: libretro (libretro) on Twitter
Homepage: RetroArch - multi-system frontend for libretro
Opium2K DLC for RetroArch: https://code.google.com/p/retro-arch/
- opium2k's Retro Arch DLC
**IMPORTANT INFO ABOUT BIOS AND CD PLAY**
All bios files need to be placed in /dev_hdd0/game/SSNE10000/USRDIR/cores/system
For Sega CD the bios files must be named **EXACTLY** like listed below
As of right now I've only tested 2 bios files from the No-Intro set. The first is 1.00 which is the very first model and the second is 2.11X which is from the very last model. Don't ask where to get them from and I won't have to BS you. Google is your friend
Unfortunately, CD Audio Track support is not working 100%. I loaded Sonic CD and can play the game flawlessly, but the soundtrack does not play. I will check other games later tonight. It could be related to the PREGAP line in the CUE sheet. Not all games will use that line.
It has been suggested that loading BIN/CUE files by selecting the CUE file will break the emulator causing you to need to reinstall. I have not run into that problem yet. I believe it's due to the CUE sheet containing a line at the very top containing the word CATALOG. Some programs add this line but it is completely unnecessary. Make sure your CUE file contains only lines starting with FILE, PREGAP, TRACK, or INDEX. You can edit it with any text editor like notepad. You should also make sure that the file line points to the **EXACT** name of the BIN file. Case is important!!
-Additional notes by BahumatLord
SOURCE: Ps3crunch's RetroArch unofficial Builds -- pete_uk
Opium2K DLC for RetroArch Link 2
RetroArch Official Youtube page
Previous RetroArch News/Release Articles
June 3rd 2012 (Official Release)
July 6th 2012 (RetroArch News)
opium2k's RetroArch DLC
PS3 Emulator Downloads / Complete Info
Other RetroArch Links
Unofficial RetroArch Builds