About SSNES for PS3:
Click to View!
As I said, it's a multi-system emulator. Don't let the name fool you, it's not just for SNES games! It currently supports games from systems such as NES, SNES, GB, GBC, GBA, SMS, GG, Genesis & FBA using selectable cores from various emulators to ensure the best compatibility, accuracy and performance for the end user.
To demonstrate the capabilities of SSNES and more specifically maister's manual reader shader I've been working on some implementations for the past couple months to show off just a taste of some of this shader's uses.
PICTURES/IMAGES at SOURCE via Tortuga-Cove Link
Pages of the manual are changed by the user with a key combination of (enter+Q or W) on PC and (Start+L1 or R1) on PS3.
The biggest limitation of the shader is your imagination. As demonstrated in the videos below, it can be used for things such as maps, guides, instruction manuals, cheats, passwords, etc.
Additionally, the dimensions, positions and number of pages are completely customizable. For example, the Mortal Kombat 1 example is only 8 pages while the Chrono Cross one is 136!
VIDEOS at SOURCE via Tortuga-Cove Link
DOWNLOADS:
Due to restrictions on the PS3 I've created two versions for each download.
The PC versions are better quality and zipped.
The PS3 versions are smaller and in .PKG files
I haven't tested them on any other systems but you're welcome to try
---------------------------------------------------
Legend of Zelda: A Link to the Past Maps (SNES) - PS3 Version | PC Version
---------------------------------------------------
Bubble Bobble Passwords (NES) - PS3 Version | PC Version
---------------------------------------------------
Chrono Chross Strategy Guide (SNES) -PS3 Version | PC Version
---------------------------------------------------
Mortal Kombat 1 Moves List (SNES) - PS3 Version | PC Version
Street Fighter 2 Turbo Moves List (SNES) - PS3 Version | PC Version
X-Men: Children of the Atom Moves List (FBA) - PS3 Version | PC Version
---------------------------------------------------
Bubble Bobble Manual (Gameboy) - PS3 Version | PC Version
Final Fantasy 3 Manual (SNES) - PS3 Version | PC Version
Golden Axe Warrior Manual (SMS) - PS3 Version | PC Version
Harvest Moon Manual (SNES) - PS3 Version | PC Version
Kirby's Dreamland 3 Manual (SNES) - PS3 Version | PC Version
Kirby Superstar Manual (SNES) - PS3 Version | PC Version
Legend of Zelda: Link's Awakening Manual (Gameboy Color) - PS3 Version | PC Version
Mario & Luigi: Superstar Saga Manual (Gameboy Advance) - PS3 Version | PC Version
Megaman 7 Manual (SNES) - PS3 Version | PC Version
Megaman X1 Manual (SNES) - PS3 Version | PC Version
Megaman X2 Manual (SNES) - PS3 Version | PC Version
Megaman X3 Manual (SNES) - PS3 Version | PC Version
Mortal Kombat 2 Manual (SNES) - PS3 Version | PC Version
Mystical Ninja Manual (SNES) - PS3 Version | PC Version
Out of this World Manual (SNES) - PS3 Version | PC Version
Road Rash Manual (Gamegear) - PS3 Version | PC Version
Super Mario Bros 3 Manual (NES) - PS3 Version | PC Version
Super Mario RPG Manual (SNES) - PS3 Version | PC Version
Super Mario World Manual (SNES) - PS3 Version | PC Version
Streets of Rage 1 Manual (Genesis) - PS3 Version | PC Version
Super Gameboy Manual (SNES) - PS3 Version | PC Version
WWF Raw Manual (SNES) - PS3 Version | PC Version
X-Men: Mutant Apocalypse Manual (SNES) - PS3 Version | PC Version
---------------------------------------------------
INSTRUCTIONS:
PC
Unzip a reader to the directory of your choosing.
Open ssnes-phoenix.exe and navigate to Settings>Video
Next to Shader/Filter Settings click Open
Next to Cg pixel shader click browse
Navigate to where you unzipped the shader folder and select name_of_shader.cgp
Back in the main SSNES Window click the large Start SSNES button
-ENTER+Q / ENTER+W are used to change pages
PS3
Place the PKG file on external media such as a flash drive
Install the PKG on your PS3 from the Install Package Files menu
Run SSNES and select the rom you want to play
Open the Menu by pressing L3+R3
Press Select to access the settings
Highlight Shader Preset (CGP) and press X
Navigate to: /dev_hdd0/game/SSNES10000/USRDIR/cores/presets/name_of_shader/
Select manual_reader.cgp (it will take 5-30 seconds to load)
Press L3+R3 again to exit the menu and resume playing your game
-START+L1 / START+R1 are used to change pages
To create your own there are sites available such as Replacementdocs and emuparadise where you can find strategy guides and official manuals. Not to mention the vast database of guides and cheats available at GameFAQs. Feel free to use any of the files I've posted as a base. I can be reached here on Tortuga-Cove or on Twitter @opium2k for any questions, problems, etc.
And of course, don't forget to check out the official forum for SSNES: http://forum.themaister.net/
As well as the github page: https://github.com/Themaister/SSNES
P.S. Thanks to Maister and Squarepusher for all the help
About SSNES 0.9.5:
Click to View!
This is a major release that marks the first proper release of PlayStation 3
and XBox 360 ports by Squarepusher.
PlayStation 3 port is quite accomplished, and is more or less feature
complete. XBox 360 port has also received a lot of work, and it'll be more complete
for a future 0.9.6 release.
Both PS3 and 360 ports have a small frontend similar to Phoenix that eases use
of different cores, called Salamander.
Rest of code base has been tightened up to accomodate that SSNES now runs on 6+
platforms.
Console
- PlayStation 3 port quite complete (Squarepusher).
- Lots of work on XBox 360 port (Squarepusher).
- Add SSNES-Salamander for PS3 and 360 (Squarepusher).
General
- Add experimental audio rate control. This will dynamically adjust input rate
on the fly to possibly eliminate all stuttering in video if enabled.
- Add new SSE-optimized windowed sinc resampler for improved audio quality.
If SSNES is built on 32-bit x86 and sinc is used,
it is recommended to compile with SSE enabled for major speedup.
Old hermite resampler is still available in compile time (--disable-sinc).
32-bit Windows build still uses hermite by default.
64-bit Windows build has sinc enabled as availability of SSE can be guaranteed.
- Add resampler test cases to objectively verify quality and correctness.
- Add IPS patching support.
- Add --no-patch option to disable all rom patching.
- Add compatibility layer for legacy network implementations.
- kp_plus/kp_minus detected properly again.
- Add fixes to C++ build.
- Fix regression with screenshots (Mziab).
- Bump maximum players to 8 to accomodate possible needs in future.
- Add SET_VARIABLES extension interface to libsnes. Cores can advertise
support for very obscure settings that cannot be supported generically.
- Add SET_ROTATION interface to allow implementations to defer screen rotation to
hardware if available.
- Add audio batch callback that improves performance of certain libsnes
implementations.
- Add *_equal semantics to state tracker. Allowing checking for multiple
buttons pressed at once. Useful for certain shaders.
- Fix bug with XAudio in nonblock mode.
- .cgp shaders can take absolute paths for shaders. Mostly useful on consoles.
- Add code to be able to cleanly reinit Cg.
- If output sample rate is not supported in OSS, do not fail, and use the
given rate.
- Fixup compatibility with very recent FFmpeg. Should now work seamlessly with v52/v53/v54 libav*.
- Add option to use FFV1 instead when support for H.264 recording is compiled in.
- If loading a library fails on Windows, the more precise error code is
logged.
- Movie playback doesn't fail if the recording and playing core doesn't match.
A warning will be logged instead.
- Allow stopping movie playback early.
- Add device selection to XAudio2 and DirectSound.
- BSV movie error handling is more lenient, and tries to give warnings about
possible incompatibilities rather than throw an error. (AlexFolland).
- Savestates that have path appended with ".auto" will be automatically loaded
on startup. Useful for arcade-style games.
- Lots of minor bug fixes and cleanups allround.
GUI
- Make the updater more intuitive to use by adding dedicated buttons for using
and downloading libsnes cores.
- Fix bug where torrentzipped archives were crashing the GUI.
Source
http://themaister.net/ssnes-dl/ssnes-0.9.5.tar.gz
Windows binaries
Slim/Full build is available from Phoenix GUI and it's the recommended way to update SSNES to save massive bandwidth (~1MB vs ~15MB).
32-bit: http://themaister.net/ssnes-dl/ssnes-win32-0.9.5.zip (Full + Redist)
64-bit: http://themaister.net/ssnes-dl/ssnes-win64-0.9.5.zip (Full + Redist)
Downloads: PLEASE SEE ABOVE "About SSNES for PS3"
code.google.com/p/ssnes-manual-reader
GIT:
github.com/Themaister/SSNES
Sources:
Tortuga Cove Pictures and Video Available Here!
SSNES Boards






Recent Threads

Recent Comments
vBulletin Message