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ichuta
09-11-2002, 11:07 AM
is there any project or possibility to port UAE or Fellow to the ps2?

how difficult is to emulate the amiga on ps2? both amiga and megadrive/genesis uses the same motorola micro but sure amiga custom chipsets will be a handicap. i think it´ll be sure a nice project since there´s a lack of amiga emulation on both dreamcast an ps2. Amiga community need some help from some coding hero.

sorry about my poor english

Gazdaman
09-11-2002, 11:21 AM
sorry, this has nothing to do with the story, but your english is perfect. even got the ' in there's right.

firstly someone will do this on naplink first, then port it over.

that'd be the first step, to get it running on naplink

Gaz

Steveola
09-21-2002, 11:10 AM
I doubt that this would ever happen, it can't even be emulated on a high spec PC yet!

You were right about all the custom chips that would have to be emulated, I just dont think the PS2 could do it, even if the PS2 had more RAM (which it sorely needs), its processor is just too puny.

I have been following Amiga emulation for some years now and have used most of the releases of WinUAE and Fellow, they are a pig to use and configure and they are slow (even on a 1ghz system).

Bigboy
09-25-2002, 02:49 PM
I must disagree.... I think Amiga emulation, even if its "simple" emulation, is def. possible on the PS2. The PS2 CPU is fairly nippy, and a 1Ghz PC WITH windows= around 500 without :)

I think simple A500 emulation, that, while it cant run ALL games... could actually run a fair number.

ichuta
09-27-2002, 06:16 AM
i agree with bigboy. i used to play amiga games on winuae and winfellow with sound and without frameskip (spending lot of time adjusting settings) on a pII 350. Even on a p166 you could get full speed without sound (try it :D )

Amiga AGA machines (A1200, A4000) will sure be more difficult to emulate so according to number of games released for A500 and the popularity of this computer, an Amiga 500 emulator will be the right choice to start working into.