View Full Version : LuaPlayer 0.20r3 released !
evilo
11-26-2006, 12:07 PM
See my blog for further details (reload [SHIFT+F5] the page if you can't see it) :
http://psxdev.info/evilo/
evilo.
gamecubesuxs
11-28-2006, 01:55 AM
Thanks evilo
Hmm, this looks nice, kinda like Widgets :-)
The wiki link in the package does not work :-(
http://wiki.ps2dev.org/ps2:lua_playerNot Found
The requested URL /ps2:lua_player was not found on this server.
Apache Server at wiki.ps2dev.org Port 80
Experiment1106
11-28-2006, 04:10 PM
great work Evilo with this version i have no Problems and Luamines Plays very fine at my PS2 great work love it
urbigbro
11-30-2006, 09:57 AM
Thanks evilo!!
I can't wait to get home to try it out.
I never could get the previous release to run :(
Is the same type of editing required to get it to run with scripts other than what are included?
Thanks again!
gamecubesuxs
12-20-2006, 06:09 PM
crossing my fingers for hd support
Experiment1106
12-20-2006, 06:54 PM
yes that were a great x-mas gift ^^
l75eya
12-21-2006, 10:34 AM
crossing my fingers for hd support
ditto!
I haven't used lua much but i've been curious about it, I got the first beta release running off my mc when it came out and it seems like it has potential. I'm downloading the new version now (notice how I said downloading. I have dial up so the massive 1.4 MB download gives me plenty of time to scout the forums and bitch about how I have dial up :dance: )
great project :applaud:
I noticed that there was a psp version of super mario war out there. Would it be possible to run that one in luaplayer on the ps2??:-pray:
That would be really great sinds it is the latest version 1.7
its available here: forum.72dpiarmy.com/viewtopic.php?t=1586
evilo
01-12-2007, 01:29 PM
great project :applaud:
Thank you very much :)
I noticed that there was a psp version of super mario war out there. Would it be possible to run that one in luaplayer on the ps2??:-pray:
That would be really great sinds it is the latest version 1.7
its available here: forum.72dpiarmy.com/viewtopic.php?t=1586
SMW is not a Lua Games, so there is no chance to have it running under the LuaPlayer.
However you can still try the 1.10 version I ported a while ago, that is available on my blog -> http://psxdev.info/evilo/smw.html
I had the project to port a more recent version (1.6 at that time), but never had the time to finish it (since I'm always working on several stuff in the same time..)
Btw, I'm still looking for someone to join this project (LuaPlayer), so if there is anybody outside interested by some coding on the PS2 :)
regards,
evilo
i played the 1.1 version you ported. And I enjoyed it to play it with friends and some beer:D. But it would be nice to have a newer version though. To bad its not lua. I'll have to keep on playing this version then:).
gamecubesuxs
01-12-2007, 04:14 PM
Btw, I'm still looking for someone to join this project (LuaPlayer), so if there is anybody outside interested by some coding on the PS2
Im always willing to help although my coding skills are minimal and my dev environment doesn't want to work all the time compiling source
ubergeek42
01-12-2007, 04:35 PM
Yeah, I've got a bit of free time, what kind of help are you looking for?
And is the source in the ps2dev svn?
evilo
01-12-2007, 07:20 PM
wow great :)
well, first there is a bug, or in the player, or in libmikmod that prevents the first music to be working. you can notice it if you run luamines, it's actually missing the sound in the splash screen. But if FIRST you run the music test provided with the player, and then launch luamines, the sound at the splash screen can be heard (I've been working on that on those days, but I have a hard time finding where is the bug...).
then, I definitely think that the player need a resolution upgrade. Graphics could be scale 2x, and also remove the interlaced mode.
the graphics code need some optimisation, i.e. the blitter doesn't use the hardware at all (alpha/transparency is done in software...)
the current API still need some works (most of all the system one)
and there is actually 0 stuff done on the lua3D API, or the LAN api, that would be great to play a game on a PS2 vs a PSP :)
add HDD support ?
then in order to extend the player to the PS2 capabilities :
- add more graphics res
- add 2nd joypad support...
etc... it only depends of what the people really want of it, just be a PSP player on the PS2, or a true PS2 Lua player (if you understand what I mean)
I would suggest, if you really want to do something, to look to what interest you.
everything is in the ps2dev svn, be sure however to have the very last SDK, else the player wont work :)
thank you beforehand,
evilo :)
gamecubesuxs
01-12-2007, 07:38 PM
Did you ever release the source?
ubergeek42
01-12-2007, 08:18 PM
he said its in the ps2dev svn...
evilo
01-13-2007, 05:40 AM
Did you ever release the source?
LuaPlayer source :
http://svn.ps2dev.org/listing.php?repname=ps2ware&path=%2Ftrunk%2FLuaPlayer%2F&rev=0&sc=0
Libmikmod (that I ported for LuaPlayer) :
http://svn.ps2dev.org/listing.php?repname=ps2&path=%2Ftrunk%2Fps2sdk-ports%2Flibmikmod%2F&rev=0&sc=0
I repeat, be sure to download the very last PS2SDK, PS2LINK, etc...
LuaPlayer NEED an up-to-date version of everything !
ubergeek42
01-13-2007, 08:30 PM
Well that was fun trying to figure out how to get that compiled. For anyone else looking to compile it, there are quite a few libs you need.(Since I couldn't find a doc detailing this)
gsKit
freetype
libmikmod
lua
zlib
libjpeg
libpng
as well as the ps2sdk source.
You also need usbhdfsd, place it in the src/ps2sdk folder, and make sure you have the environment variable PS2SDKSRC set to the ps2sdk source.
All of this can be found in the ps2dev.org svn.
Now to start poking around in the source code.
Edit: Ok I've been looking around in the code and reading what you posted before, and I've got a few questions:
Does the PSP version of LuaPlayer have LAN/networking support? 3d?
When you say the graphics could be scaled 2x, do you simply mean up the height/width to 720x480(for ntsc)and 720x576 for pal(and adjust all the drawing code accordingly)?
You say if you run the music test first, then load luamines, the sound works. Am I correct in thinking that the sound doesn't work in the music test(when its the first thing run)?
bootsector
01-13-2007, 09:53 PM
Did you ever release the source?
http://svn.ps2dev.org/listing.php?repname=ps2ware&path=%2Ftrunk%2FLuaPlayer%2F&rev=0&sc=0
Best regards,
bootsector
evilo
01-14-2007, 05:41 AM
Well that was fun trying to figure out how to get that compiled. For anyone else looking to compile it, there are quite a few libs you need.(Since I couldn't find a doc detailing this)
gsKit
freetype
libmikmod
lua
zlib
libjpeg
libpng
as well as the ps2sdk source.
You also need usbhdfsd, place it in the src/ps2sdk folder, and make sure you have the environment variable PS2SDKSRC set to the ps2sdk source.
All of this can be found in the ps2dev.org svn.
oh yeah sorry, I forgot to give these important details, and you're right, I should add this information in the readme ..
Now to start poking around in the source code.
Edit: Ok I've been looking around in the code and reading what you posted before, and I've got a few questions:
Does the PSP version of LuaPlayer have LAN/networking support? 3d?
When you say the graphics could be scaled 2x, do you simply mean up the height/width to 720x480(for ntsc)and 720x576 for pal(and adjust all the drawing code accordingly)?
You say if you run the music test first, then load luamines, the sound works. Am I correct in thinking that the sound doesn't work in the music test(when its the first thing run)?
1. the PSP version HAS LAN/network (actually WLAN) and 3D support... but I only know a very few games using the 3D API
2. exact, I was speaking of the screen resolution (so scale the framebuffer in hardware)
3. that's the weird thing, since the musicTest is always working... even the first time.. that's why I have some much difficulties finding the problem..
welcome on the project, I'm glad to see someone looking at the source code :)
Hmm always worked from HDD for me,
what do you mean by HDD support?
n2liquid
04-22-2007, 02:26 AM
Hmm always worked from HDD for me,
what do you mean by HDD support?
He means loading Lua scripts from within the HDD, and also resources.
Or at least that's what I understood. :D
Hey, evilo, what a nice job, man.
Keep up the good work! ;)
Experiment1106
04-22-2007, 08:34 AM
are any News about the Lua Player ^^
evilo
04-23-2007, 12:39 PM
are any News about the Lua Player ^^
My PS2 is in repairing (since 2 months now), and I'm still waiting to have it back :(
Experiment1106
04-23-2007, 12:43 PM
wooww Evilo what you do send it to Japan or what 2 Month is a long time:wow:
evilo
04-24-2007, 03:02 PM
wooww Evilo what you do send it to Japan or what 2 Month is a long time:wow:
indeed.... I sent it in Germany (I don't know what it took so long...) I just contacted them yesterday and they told me that my console is in his way back to "home" :) .... finally !
I'm also still waiting it in order to play God Of War 2 !!!!
nicocmoi81
04-25-2007, 12:34 PM
That's seam very interesting.
Dastan
08-16-2008, 10:59 PM
Is there a way someone posts the elf? The links are dead!
suloku
08-17-2008, 05:20 AM
The link works ok for me, just tried it.
eyeamfresh
12-22-2008, 05:58 AM
OK, maybe I am an idiot but where to I get the lua player elf? I have my PS2 exploited with FreeMCBoot with an internal of 40GB and an external of 1TB so I was hoping to play some PSP games on it. Plus its the only emulator I am not playing LOL. So if you could help and tell me what I need to load onto my external in order to use the emulator and how to store the games it would be much appreciated.:cry::cry:
leonidas
01-01-2009, 07:59 PM
OK, maybe I am an idiot but where to I get the lua player elf? I have my PS2 exploited with FreeMCBoot with an internal of 40GB and an external of 1TB so I was hoping to play some PSP games on it. Plus its the only emulator I am not playing LOL. So if you could help and tell me what I need to load onto my external in order to use the emulator and how to store the games it would be much appreciated.:cry::cry:
here. :)
i tried it out with a little snake. from what i read some of the psp lua games work. havent had a chance to test any though. I started the elf on usb with uLaunch.elf. just throw the games in the applications folder like you do on the psp.
bye
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