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View Full Version : How to burn/install Ulaunch?


ihaveabu
02-25-2006, 10:53 AM
i got ulaunch 3.48. how do i burn it? i'm a noob

also, does ulaunch have usbd.irx included? if so, can i copy it to mc and load from usb hdd in SMS media player? or do i need another usbd.irx?

ps2dragon
02-25-2006, 11:42 AM
i got ulaunch 3.48. how do i burn it? i'm a noob

If your asking how to get uLaunchELF on your PS2, this depends if you have ever tried to get an .ELF on your PS2 before. If this is your first time, then your method of transfer depends on what you have. I have a matrix infinity mod-chip so I just use Infinity DEV2 Installer v1.1. If you don't have a chipped PS2, then you need to find another way. Click here (http://www.ps2-scene.org/forums/showthread.php?t=30475) for more info.

does ulaunch have usbd.irx included? if so, can i copy it to mc and load from usb hdd in SMS media player? or do i need another usbd.irx?

Yes, uLaunchELF does have a built-in version of USBD.IRX. You can also select an external USBD.IRX file if your device doesn't work with the internal one. If your asking if SMS media player can be used to load LaunchELF, then the answer is no. It can't because it's a media player and doesn't execute .elf files, that's what LaunchELF is for once you get it loaded onto your PS2.

dlanor
02-25-2006, 12:33 PM
i got ulaunch 3.48. how do i burn it? i'm a noob
If you mean that you have no idea how to make bootable PS2 CD-R discs, then sorry, I don't have time to make basic tutorials on that. There are already tons of such tutorials around, on many sites, so search for them.

Once you learn how to do it for any ELF that they use as example, simply replace that ELF with the one for uLaunchELF, and you should be all set.

also, does ulaunch have usbd.irx included? if so, can i copy it to mc and load from usb hdd in SMS media player? or do i need another usbd.irx?
The default usbd.irx of uLaunchELF is built-in, not included as a separate file, so you can't use it with SMS.

However, that usbd.irx is simply compiled from free sources at ps2dev.org, so if he feels like it EEUG can use it for SMS too. That's completely up to him.

Best regards: dlanor

ihaveabu
02-25-2006, 02:13 PM
i used CDGENPS2 and just burned everything extracted from ulaunchelf 3.48.zip

if i stick a usb flash drive (FAT), and copy USBD.IRX from naplink onto mc0, will that work?


i have a v14 with cc1.1 chip btw.

what i'm concerned about is if ulaunch can read off a usb device. i'm going to copy USBD.IRX to mc0, and get SMS to work properly

ihaveabu
02-25-2006, 02:42 PM
burning with cdgenps2 doesn't seem to work. the disc doesn't read.....

dlanor
02-25-2006, 04:19 PM
i used CDGENPS2 and just burned everything extracted from ulaunchelf 3.48.zip
Did you really think that would work...?
That ZIP is not a bootable CD image. It is a combined source code and binary release archive. The ELFs are ready for use, sure, but to boot them on a CD you must at least add a valid SYSTEM.CNF for it, with adjusted LBA.

You need to study how to make bootable PS2 discs, so please make an effort to search out the TONS of excellent tutorials available on that subject.

if i stick a usb flash drive (FAT), and copy USBD.IRX from naplink onto mc0, will that work?
Just putting an IRX anywhere unspecified on mc0 will not help you at all. There are a few very specific places where it may be searched for by applications, but if you just stick it in the root directory, then none of them will find it. The recommended place is in "mc0:/SYS-CONF/".

But LaunchELF itself doesn't need any, as it has one built-in.

i have a v14 with cc1.1 chip btw.

what i'm concerned about is if ulaunch can read off a usb device.
Well, it can read many USB devices, but there is no guarantee that it can read yours. You'll just have to try it.

i'm going to copy USBD.IRX to mc0, and get SMS to work properly
Ok, good luck.

Best regards: dlanor