View Full Version : More detailed information about CC1.0 hardware bug?
Ruebeman
11-12-2005, 04:20 AM
In this posting (http://ps2-scene.org/forums/showpost.php?p=289763&postcount=14) TheAgent refers to a hardware bug in CC1.0 which led to the development of CC1.1. Does anyone in this forum have more precise information about this bug? In which way does it affect the chip's functional efficiency?
TheAgent
11-13-2005, 04:28 PM
im going to jump into that as soon as i can finish the site. I did get some news that the biggest bug can be tackled by a special patch. It will make it's way into BM soon.
Ruebeman
11-14-2005, 12:55 PM
Thank you for going into this matter.
TheAgent
11-15-2005, 08:54 AM
I'm having alot of script problems. The biggest bug was the eject line issue. This is what caused the cheat devices to bug out. They did have a patch for it but it would make games unstable. I think the wrinkles are finally ironed out but i have to ask again so i can be sure.
Ruebeman
11-15-2005, 02:03 PM
I see. I've heard of those issues some users had in conjunction with cheat devices like Code Breaker or Action Replay. However, I never assumed that those problems were hardware-related. Though I personally don't use cheat devices, it's really good to hear that the Crystal Team, even after the release of CC1.1, is still working to solve those issues.
lucanasci
11-15-2005, 06:57 PM
I have tried action replay on a v12 ps2 with crystal chip and it works if i do not use bootmanager.Games start without problems.
anarchy2007
11-17-2005, 11:18 AM
I think all the bugs mentioned are BM related. I have personally never had a problem with the CC except for the craked version of USBAdvance that would not start or hang at the game list screen regardlees if you boot form the CC or the BM.
alexo
11-17-2005, 11:24 AM
I think all the bugs mentioned are BM related. I have personally never had a problem with the CC except for the craked version of USBAdvance that would not start or hang at the game list screen regardlees if you boot form the CC or the BM.
Since BM is *the* major selling point of CC, I'd like to know what are the plans of fixing those bugs.
anarchy2007
11-18-2005, 02:21 AM
Alexo, you have to remember when BM1.6 was released they stated that it should be considired a BETA version. Rather use BM1.4 until the issues with 1.6 are resolved.
alexo
11-18-2005, 07:08 AM
Alexo, you have to remember when BM1.6 was released they stated that it should be considired a BETA version. Rather use BM1.4 until the issues with 1.6 are resolved.
Hey, I'm not complaining.
Just waiting for an update.
Hopefully now that the new versions are out they will have more time to concentrate on the software.
Ruebeman
11-18-2005, 07:42 AM
I think all the bugs mentioned are BM related.
How did you come to this conclusion?
IMHO there's absolutely no reason to doubt TheAgent in this matter. If cheat devices work in conjunction with BM on CC1.1, but don't on CC1.0, it's rather obvious that this error has to be hardware-related.
alexo
11-18-2005, 08:13 AM
How did you come to this conclusion?
IMHO there's absolutely no reason to doubt TheAgent in this matter. If cheat devices work in conjunction with BM on CC1.1, but don't on CC1.0, it's rather obvious that this error has to be hardware-related.
The question is, can it be fixed in software?
Some HW bugs can be worked around, some cannot.
Ruebeman
11-18-2005, 08:26 AM
The question is, can it be fixed in software?
Some HW bugs can be worked around, some cannot.
Exactly. And this is what TheAgent tries to find out.
anarchy2007
11-18-2005, 09:36 AM
How did you come to this conclusion?
IMHO there's absolutely no reason to doubt TheAgent in this matter. If cheat devices work in conjunction with BM on CC1.1, but don't on CC1.0, it's rather obvious that this error has to be hardware-related.
And if cheat devices work fine with C1.0 and 1.1 without the BM?
lucanasci
11-18-2005, 10:40 AM
How did you come to this conclusion?
IMHO there's absolutely no reason to doubt TheAgent in this matter. If cheat devices work in conjunction with BM on CC1.1, but don't on CC1.0, it's rather obvious that this error has to be hardware-related.
With my v12 Ps2 (crystal chip 1.0) action replay WORKS without using bootmanager.If i boot action replay with bootmanager doesn't work (black screen after loading game).The problem is that starting it without bootmanager i don't have all the enhancements i would like to have.
joemommz
11-18-2005, 10:25 PM
is it just my chip or do any of you suffer from black screen quite often? I have a V12 that boots intermittently and I have no idea how to remedy this. I can boot into recovery mode 100% of the time but i can boot maybe 50% of the time with my cc1.0. With the 1.6 my first boot of the day would always go good but then when I change a game then things get corrupted and I end up with a black screen. Now after upgrading to 1.7, I cant even get the ps2 to boot up period. I dunno what the deal is.
anarchy2007
11-19-2005, 02:43 AM
Does it give you a black screen when turning the console on or do games boot into a blank screen? It sounds more like an install fault, usually around the Bios.
With v1.7 did you have a memory card in memory card slot one when you flashed the chip?
joemommz
11-19-2005, 06:02 AM
Yes it gives me black screen when turning console on but when i do get it on then games boot fine most of the time. With 1.7, i had my memory card in the ps2 when I was flashing. Was I not suppose to?
TheAgent
11-19-2005, 07:22 AM
sounds like you might have a loose wire or interference somewhere. Can you still run emergency recovery mode?
TheAgent
11-19-2005, 07:34 AM
the hardware bug is somewhat complex. Yes, not using BM will let you run cheat discs fine. Keep in mind that BM is much more than just an elf. it also interacts directly with the crystal chip hardware. The fix for cheat devices in 1.0 hardware is coming in the form of a hardcoded patch so please bet just a bit more patient. The beta testing team has been busy helping with the other bugs in bm.
alexo
11-19-2005, 08:44 AM
Hello Agent,
the hardware bug is somewhat complex. Yes, not using BM will let you run cheat discs fine. Keep in mind that BM is much more than just an elf. it also interacts directly with the crystal chip hardware. The fix for cheat devices in 1.0 hardware is coming in the form of a hardcoded patch so please bet just a bit more patient. The beta testing team has been busy helping with the other bugs in bm.
We are willing to be as patient as needed.
We only ask to be informed of the progress (or lack thereof).
Thank you for doing that!
TheAgent
11-19-2005, 08:50 AM
Hello Agent,
We are willing to be as patient as needed.
We only ask to be informed of the progress (or lack thereof).
Thank you for doing that!
trying to fix up the site to have a roadmap page but i'm not good with scripts.
lucanasci
11-19-2005, 10:16 AM
No problem!We will wait!It's good for me to know this bug will be addressed in some way.
alexo
11-19-2005, 10:51 AM
Will it be possible, via software fixes, to bring the CC1.0 to the same level of functionality of the CC1.1?
If not, what will not be supported?
Thanks.
TheAgent
11-19-2005, 02:45 PM
Will it be possible, via software fixes, to bring the CC1.0 to the same level of functionality of the CC1.1?
If not, what will not be supported?
Thanks.
Eventually yes, That's the idea.
alexo
11-19-2005, 06:50 PM
Eventually yes, That's the idea.
Happy happy joy joy!
:ups:
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