PDA

View Full Version : SMS: Simple Media System Released!


Pages : [1] 2

<G>
06-08-2005, 05:05 PM
EEUG (http://forums.ps2dev.org/profile.php?mode=viewprofile&u=1925) has finally released his very and the first fully open sourced media player for the ps2. So far he has preliminary support for PS2 hardware optimized DivX/XviD decoding, MP3 decoding and a custom audio file system simillar to UMCDR. CVS does not have a compiled version but lucky for you we have put up a compiled right here for all to enjoy including the full readme and cd creation tool. So far it only runs from host but hopefully soon this will become a full blown ps2 project. Do i hear PS2MediaCenter anyone? ;)

tsaikimon
06-08-2005, 05:16 PM
This sounds very nice. I've also seen some impressive work being done right here in homebrew forum on the open source launchelf code. Would be really great to merge these two projects into a media center/launcher kind of like the XBOX dashboards

red_icculus
06-08-2005, 05:42 PM
Not to bash on anybody here, but the fact that it is open source is NICE and will hopefully let this project go further.

IluvmyPS2
06-08-2005, 05:58 PM
Playing Divx from usb would be nice :)
Nice work EEUG.

darklocust
06-08-2005, 06:34 PM
yes, pr0n from my hdd playing in the PS2 is a dream... lol

TnA
06-08-2005, 06:34 PM
I hope it work´s better than PS2 Reality Media Player and has a better skin. ;)

leidout
06-08-2005, 06:41 PM
seriously, my computer screen is too small for pr0n. what am i supposed to do with these 80gb of naked ladies?

Mesut
06-08-2005, 07:08 PM
ye i testd it but not working when you launche it whit launch elf from MC/1

all i get is

Checking CD...
CD Not Reconized. Executing Was Terminated. i had a first time my hdloader disc and second time was a movie whit avi movie

toadster123
06-08-2005, 07:18 PM
if i just burn the .elf , .irx, and an .avi file will that load...??? (just like booting any other cd-r)

i dont understand the cd creation tool... is that just like cdgen.. or is it specific for this media player... do i need to use the cd creation tool to create the .bin file??? (after draggin the .efl , .irx, and .avi)

<G>
06-08-2005, 07:28 PM
only works from host. ps2link or naplink. then have your cd ready with the cd creation util.

toadster123
06-08-2005, 07:39 PM
ohhhhhh... so theres no way to load it right now from the ps2 (via hdd or cd-r)????

if tahts the case, thats unfortunate cause i dont have a ps2 network adapter

mimmo
06-08-2005, 07:58 PM
Same error when you load it with Inlink & Ps2Link! Checking CD...
CD Not Reconized. Executing Was Terminated :(

taz030485
06-08-2005, 07:58 PM
I would like to see this project get HDD and possibly USB support. Maybe it could be merged somehow with LaunchELF for a complete ELF launcher/media player. Also support for more then just Divx/Xvid, maybe MPEG, VOB or WMV. Possibly be an audio player as well, WMA, OGG, AC3. They could be done using like a plugin system, like codecs for PC, that way it can be expanded to play any file format and to play a new file type you just copy the codec into a set directory (ie. Plugins or Codecs) and then play the file, to save sapce people could just remove un-needed codecs. I know that it's still in early stages, and he's done well to get it going, so plz don't flame me for putting formard ideas.

This is just me dreaming, and hoping it'll be reality :-pray:, with the idea of merging the player with launchELF, maybe more could be added to it like an FTP server, naplink server (or whatever the one ppl use is), JPEG viewer, etc and turn it into a self sufficent program, almost like an OS. Ppl could just have it to boot from exploit, modchip, etc and have everythin at there fingertips from startup. But that's just me dreaming ;)

Danin
06-08-2005, 08:46 PM
Hey, maybe we can make it run an OS, and download music off the 'net, and run an instant messenger, and do our email! How about washing dishes too, and vacuuming the floor? Can we get it to make our TV or house bigger? Come on guys, it's a media player - it plays media.

It's fairly obvious that we want it to run without HOST boot, it's obvious we want it to play every format out there. The dev doesn't need to hear "You didn't do this, can you?" because they're either working on that, or something else that needs to be done. I say kick ass, good job, keep up the good work! I'm not gonna beg for more features, because I'm aware they're in the works and on the 'dream list'. You've done more than I have, and I bow down to you. One comment for the dev though, a logical one from a fellow coder just starting out on PS2 stuff - have you examined the possibility of getting this to use something like ffmpeg? Plays more codecs than anything I've seen, MAY be easy to impliment? Anyways, kudos on the good work man.

MISTA
06-08-2005, 09:09 PM
MISTA

Bout bleedin time...
WHEN this runs from PS2 (not just host) Would it be possible to run it (and my moosic) from hdloader?
Coz i got no mod chip, my machine isnt even a year old and its starting to click when im trying to boot orignal games..
so im not gonna get another PS2..but music and media..hmmm.
wonder if it has some kind of visualisation. like the playstation one disc did.. remember the dolphins???

I carnt belive that sony didnt do anything like this outta the box...DURRR!

interested in watching this develop...hmmm(rubs chin)

KIT
30003-R PS2 (doesnt read a thing)
Satin silver PS2 (dreaded click)HDloader,LaunchELF 3.33 (coz of UMCDR)
1 bust pad :(

fasman
06-08-2005, 10:01 PM
This is great news,I suspect that it will use(probebly not yet but soon) that new lib that was released a few mounths ago,the one that supports mpeg1 and mpeg2...

Great work!!

HypERSoniC
06-08-2005, 10:42 PM
nice..

i'd love to try this program out. a big thankyou to EEUG and other contributors! :dance:

andreq
06-08-2005, 10:45 PM
Nice !

if some people out there add some kind of HDD support Ill be just more happy than im now :D

Nice work !

dick_onion53
06-08-2005, 11:09 PM
It'd be cool if it was better than XBMC... then we'd have some homebrew to be proud of...

w00tazn
06-08-2005, 11:21 PM
lol, XBMC is going to be really hard to match.

plus it would take booting from HD, as XBMC functionality will take up more than 8MB.

maybe a shortcut on the MC that would autolaunch the elf on the HD.
most people wouldnt know how to install it though, considering having to create a partition and ftping into that partition.

retro
06-09-2005, 12:18 AM
nice work! keep the good code rooling in. :)

HypERSoniC
06-09-2005, 12:24 AM
It'd be cool if it was better than XBMC... then we'd have some homebrew to be proud of...

---offtopic---

i think we have lots of homebrew to be proud of! take our whole sdk for example.. unlike xbox, the binaries we create with it are legal to be distrobuted.

waddpsw
06-09-2005, 02:33 AM
Looking great so far. Cant wait to see where it goes from here.

As long as the codecs are upgradeable as well. That is my biggest problem with Ps2 Reality these days, most of the newer .avi's (Mainly xvid) are choppy as hell and totally unwatchable. XBMC is great, hardly ever have any problems with running divx, xvid etc on it. Thats what i mainly use my xbox for these days - watching xvids :)

Regards

Wad

snipersnake
06-09-2005, 04:42 AM
seriously, my computer screen is too small for pr0n. what am i supposed to do with these 80gb of naked ladies?

i hear ya man!!!

good luck to the dude!!

us porn community is behind u all the way!

TnA
06-09-2005, 05:40 AM
Where can I find the source?!?

Please re-add the other formats, or create a plugin-based Player.

I, or many other people can (and want) help you. ;)

P.S.: Do you think, I can create a working Homebrew-CD for non modified PS2 with this CDXplorer?!?

I´m on the way, to creating Beta 0.3 of a CD with many Tools for PC and PS2. Can you make it possible to create Audiotrack and a second Datatrack (like CD-Extra)?!? Than it should be possible to push the PS2-Prog´s to the Audio-Track´s and the PC-Utillity´s to the Datatrack. :)

How does this "Non-modified booting", with PS2 work?!? I heard about it since years. Does it boot without swapping a Disc?!?

<G>
06-09-2005, 07:21 AM
I wont mention this any other time. THIS IS NOT ANYONES STUPID REQUEST FORUM!

possibly later today we will upload a version that runs from MC or has the irx embedded. possibly...

gnudi
06-09-2005, 08:54 AM
I dont understand the meaning of "host only"?
Does it work only via FTP?
Cant the elf be launched from memory card or HD?
Thx.

<G>
06-09-2005, 09:21 AM
I dont understand the meaning of "host only"?
Does it work only via FTP?
Cant the elf be launched from memory card or HD?
Thx.

http://www.ps2-scene.org/forums/showpost.php?p=263378&postcount=10

TnA
06-09-2005, 09:22 AM
I wont mention this any other time. THIS IS NOT ANYONES STUPID REQUEST FORUM!

possibly later today we will upload a version that runs from MC or has the irx embedded. possibly...

Do you mean me?!? :(

I just want to know it. :banghead:

<G>
06-09-2005, 09:36 AM
im not talking to anyone in particular.

BakaNeko
06-09-2005, 10:34 AM
Yeah, many people seems to ask "I want this feature, and this and this.." The guy who made this made it for fun! He posted it to let people know what has been done, not to be like "I want it to play this video format too :cry:"

With time those features may come, but for now, we can only wait or help (for those who has knowledge for ps2 programmation.. wich I don't have at all!).

Anyway! To me, EEUG is a god! He said 640x480 video were playing quite well, and I'm not quite sure, but it sounded to play better than PS2 Reality Media player to me. That's impressive! I wish you good luck EEUG, you will make tons of people happy if you succeed to make a fully functionnal media player. (And in case you can't, I'm sure what you've already done a big advance in the ps2 scene)

Good luck, master!

strikeuk
06-09-2005, 10:50 AM
Man people can't seem to grasp that this is the first release of the programme and they are already requesting this and that. Just give it some time

andreq
06-09-2005, 12:32 PM
...im sorry for my "request".... actualy I was just looking in futur...it WILL be cool ith kind of hdd support... im not asking for it NOW..... sorry if it looked like a crying baby :D

continu your nice work ! dont stress yourself :D

DarkStar02
06-10-2005, 12:05 AM
Can you watch iso movie files on here? Or can you do that with Hdloader or something?

P.S.

This should work from the HDD if you have fakehost.irx it will think your HDD is host:

paloi
06-10-2005, 02:56 AM
I try the SMS, but it doesn't work for me.

- The programs starts
- The PS2 correclty authenticate the CD
- SMS looking for the index (or something similar)

an error message is displayed

The file cannot be opened (or something similar) :cry:

Are there anyone who is successful to make it to work?

BakaNeko
06-10-2005, 10:06 AM
Well, I couldn't try it because I don't have a NA, but it's only a very early version for now, and maybe it doesn't work on all PS2 versions. Make sure your files are in DiVX/XViD format and that the sound is compressed in MP3 format. That's the most I could tell =X

red_icculus
06-10-2005, 11:16 AM
The elf file can only be loaded from host, if you bothered to read the thread. That is why you are getting that error message.

It made me sad that Drak stopped work on UMCDR due to general shyster behavior. What I am excited about is this alternative to UMCDR. That is awesome!

abobier
06-10-2005, 12:54 PM
The avi file must be renamed by film.avi

ashmufc
06-10-2005, 03:44 PM
Great news, hope to try it. Hope we see a futurre HDD comaptible release.

DrGast
06-10-2005, 05:54 PM
Wow, this sounds promising. Can't wait for a release launchable from (or even integrated into) LaunchELF with HD partition support.

KallaiR
06-10-2005, 06:22 PM
great news indeed! welldone mate! this player, due to open source, is one of the biggest(in my opinion) projects in ps2 scene. i am so glad that there r guys like crazyc, zero-x and EEUG in the ps2 scene. thank u guys!

paloi
06-10-2005, 06:46 PM
The elf file can only be loaded from host, if you bothered to read the thread. That is why you are getting that error message.

It made me sad that Drak stopped work on UMCDR due to general shyster behavior. What I am excited about is this alternative to UMCDR. That is awesome!

hi red, i'm not a newbie ... maybe you didn't read my post.

i just say : "the program start"

maybe i must improve my english skills ...

paloi
06-10-2005, 06:47 PM
The avi file must be renamed by film.avi

this may be a solution ... i'm going to try it :)

dlanor
06-11-2005, 03:32 AM
The current version of SMS is indeed hardcoded to use one specific file name and no other. But unfortunately the name used in it is not anything as logical as 'film.avi'. Instead it is, believe it or not, the following string (excluding the quotes) :

"Tom and Jerry blast off to Mar"

Apparently this is a remnant of a longer name, here truncated to 30 characters.

Still, even this version can be forced to behave... Just drop the ELF into a hex editor and search for the string shown above. Then edit it to the name you want to use, such as "film.avi" for example, and make sure to add a NUL character (a byte with value 00) after the final character of the name before saving the changed file.

Now you can use CDXplorer to create CD images containing an AVI using the name you chose above.

With such a CD in the PS2 tray you should then start PS2Link, and use either PS2Client or Inlink on the PC to send the modified copy of SMS.ELF to the PS2. And then you can finally see it in action.

Note that it's not much use at present to add more than one AVI to the same image, as this version only looks for one. But you can do it if you wish, and use several differently patched ELFs to access the various AVIs.

Best regards: dlanor

dlanor
06-11-2005, 08:10 AM
Hi guys.

I've made a version of SMS that is a little easier to use, as it no longer needs to load any external driver. And to make it easier to access more than one video, I made 4 variants of it. These will look for file names "Movie_1.avi" through "Movie_4.avi" (unpack and patch yourself if you want others).

Best regards: dlanor

Obliterator
06-11-2005, 01:49 PM
Dose this support UMCDR?

red_icculus
06-11-2005, 01:59 PM
That is awesome Dlanor!

DrGast
06-11-2005, 02:34 PM
Does anyone have any screenshots of SMS in action? How does it look like? Does it even come with an (overlay) GUI for playback or what?

<G>
06-11-2005, 03:36 PM
Does anyone have any screenshots of SMS in action? How does it look like? Does it even come with an (overlay) GUI for playback or what?

it specifically says in the readme that there is no GUI.

ashmufc
06-12-2005, 05:03 AM
Dose this support UMCDR?
Would like to know this as well. Does it need to play of a chipped ps2, or umcdr?

Pixel
06-12-2005, 05:34 AM
Would like to know this as well. Does it need to play of a chipped ps2, or umcdr?This, as well, is explicitely explained in the readme.

HypERSoniC
06-12-2005, 07:12 AM
to clarify, umcdr discs will not work. use CDXPLORER as stated in the readme to create the volume.

ashmufc
06-12-2005, 07:18 AM
This, as well, is explicitely explained in the readme.
Just did, I hadnt downloaded it yet.

FranktheBunny
06-12-2005, 06:34 PM
After a few months of studying coding and quietly observing, I'm finally setting out to work on PS2-related projects....I've selected this to be my maiden project. I'm currently working on altering SMS program to boot *.ELF files, as opposed to *.AVI....

...After examining the source, I've come to the conclusion this won't be too difficult...

Once I've successfully acheived this first goal, I'm going to start looking into altering the program to a point where you only need to insert the CD into your PS2 and boot it without first triggering an exploit.

Wish me luck! : )

My ultimate goal is consolidating all of these feature (booting AVIs and ELFs) into one fully-capable GUI (something similar in nature to the XBMC dash)....if anyone possesses the skills to help me, and is interested in helping, please feel free to PM me; pm me only if you are SERIOUS...and no requests, please...

Keep in mind I'm new to all of this, and my ability to code for PS2 is still in an infant-like state....In other words, don't rush me. Thanks.

BakaNeko
06-12-2005, 09:31 PM
I wish you good luck!

I know nothing about coding, but if I understand, you will need to run another elf before being able to run files from the audio disk. Maybe I'm wrong and it's possible, but well, I know nothing about those things =X

ashmufc
06-13-2005, 03:34 AM
Good luck mate, also try to get some HD support, but no pressure.

tblock
06-13-2005, 06:43 AM
i have some avi movies on cd-rs, with no extra elf files. i dont think there is any way to play these files right? like i cant load the elf, then target this. is there any other program that this would work with, because i dont want to have to reburn my movies. thanx

Shapyi
06-14-2005, 03:17 PM
Does anyone have a precompile ELF where the video mode is set to NTSC instead of PAL?

heybilly
06-14-2005, 05:41 PM
Yea a NTSC version of Dlanor's release would be greatly appreciated but overall i see this project has a great future. Keep up the good work

JRLS
06-15-2005, 03:40 AM
Mediacenter, just what i was waiting for!

I'm waiting for a player that will play movies (avi/mpg/etc..) and mp3 from HDD. It would be nice if the movies and mp3 can be put in a partition (that can be made smaller or bigger), that can coexist with the games that are already on the HDD :D :D :D , so you can play games with HDDloader, and play the movies and MP3 with the new mediacenter all from the same HDD :)
I'm keeping my fingers crossed!!... good luck !

TnA
06-15-2005, 05:45 AM
Offtopic: Today, DivX6, DivXCreator and Helium are released.

darklegion
06-16-2005, 04:30 AM
Good luck mate, also try to get some HD support, but no pressure.

That shouldn't be hard.I made a build for myself that uses vga-640x480@60hz although I'm not sure if actual playback is correct(didn't try).480p however gave me a double image so it probably needs a bit more tweaking to get working.If anyone else wants to try (and this goes for NTSC users too) you just need to change any instances of "GSDisplayMode_PAL_I" to whichever video mode you want (they are listed in GS.h)

TnA
06-16-2005, 06:48 AM
Can you send it to me per Mail, or upload it to an FTP?!?

Shapyi
06-16-2005, 10:18 AM
That shouldn't be hard.I made a build for myself that uses vga-640x480@60hz although I'm not sure if actual playback is correct(didn't try).480p however gave me a double image so it probably needs a bit more tweaking to get working.If anyone else wants to try (and this goes for NTSC users too) you just need to change any instances of "GSDisplayMode_PAL_I" to whichever video mode you want (they are listed in GS.h)

Would you be able to upload an NTSC version?

ashmufc
06-16-2005, 02:18 PM
That shouldn't be hard.I made a build for myself that uses vga-640x480@60hz although I'm not sure if actual playback is correct(didn't try).480p however gave me a double image so it probably needs a bit more tweaking to get working.If anyone else wants to try (and this goes for NTSC users too) you just need to change any instances of "GSDisplayMode_PAL_I" to whichever video mode you want (they are listed in GS.h)

I meant PS2 HD support :D

dlanor
06-17-2005, 09:47 PM
Enjoy!

Best regards: dlanor

DrGast
06-18-2005, 07:43 AM
@dlanor:

Putting it on CD is not advisable, as the program needs
to find a CD with CDDDAFS format in the tray when it starts.

(...)

As with the original version, you still need to make a CDDAFS CD
using the CDXplorer.exe program of the original release, since
the ELFs still read movies only from such discs.
What is a CDDAFS CD? Isn't "CDDA" a standard audio CD? If so, does it matter what the contents of this CD are? Does it work with an unchipped system?

And what do you mean by "the ELFs read movies only from such discs"? Does it read movies from MC, HDD, USB or only from CDDA discs? Does this mean I am unable to put your modified SMS version on a USB flashdrive along with a movie and launch it with LaunchELF?

As you can see, I'm heavily confused ...

proteus IV
06-18-2005, 08:12 AM
CDDAFS or CDDA File System is a special form of CD that can be created using CDXplorer and such CDs are the only format SMS can play movies from at the moment.

Let's hope some nice coder out there adds HDD support soon...

dlanor
06-18-2005, 02:46 PM
@dlanor:
What is a CDDAFS CD? Isn't "CDDA" a standard audio CD?
No, it is a special format. It is closely enough related to the normal audio CD format that an unmodified PS2 will allow such a CD-R to be read by homebrew software, which would not work with standard CDROM formatted CD-R discs. But at the same time the format is NOT really the same as normal audio CD and does allow storage of files in a simple folder system. All of this is clearly explained in the README file of the original binary release archive SMS.zip, which you can find in the first post of this thread.

That archive also contains the CDXplorer.exe program, which is the ONLY means available to make your own CDDAFS images (for burning onto CD-R).

Does it work with an unchipped system?
That is the whole point of this format. Provided that you can get the software running (using exploit (PS2) or Swapmagic (PStwo)), then it will work with an unchipped console.

And what do you mean by "the ELFs read movies only from such discs"? Does it read movies from MC, HDD, USB or only from CDDA discs?
As usual I mean exactly what I say. The present form of the program reads no other media than CDDAFS discs.

Does this mean I am unable to put your modified SMS version on a USB flashdrive along with a movie and launch it with LaunchELF?
That is exactly what it means. You can run my modified ELFs from the USB drive, but the movie still needs to be on a CDDAFS disc in the tray.

As you can see, I'm heavily confused ...
Not any more, I hope.
(And if you still are, then it's probably incurable... ;) )

Best regards: dlanor

DrGast
06-18-2005, 05:27 PM
Thanks for clearing things up, dlanor. As usual, in your very informative and helfull manner.

Man, I feel like an idiot now. A few minutes after my post I actually bothered to check on the whole documentation and figured things out in less than a couple of seconds. Your work on SMS is beyond awesome.

Let's hope some of you guys can add HDD/MC/USB support and a simple filebrowser GUI soon since the supplied CDXplorer tool doesn't really work out for me and I'm not willing to waste blank recordables just for the sake of testing.

KanePL
06-19-2005, 03:36 PM
Ok, new version out. HDD support added...
How to compile it and make .elf?
Thx EEUG :)

Hollowmaster
06-19-2005, 04:47 PM
Can somebody pleeeeeeeeeease compile it!?!

strikeuk
06-19-2005, 04:51 PM
Be patient okay

Hollowmaster
06-19-2005, 05:01 PM
ok, sorry. I´m a newcomer in ps2 developement. I´m asking me if it isn´t possible to combine the two Projects (Launchelf & SMS). Why make a complete new starter if there is already one very good. do you think the developer from Launchelf will give it´s ok?. sorry for my English (Spain) :-)

Shapyi
06-19-2005, 07:05 PM
Enjoy!

Best regards: dlanor

Thanks :)

DrGast
06-19-2005, 07:18 PM
ok, sorry. I´m a newcomer in ps2 developement. I´m asking me if it isn´t possible to combine the two Projects (Launchelf & SMS). Why make a complete new starter if there is already one very good. do you think the developer from Launchelf will give it´s ok?. sorry for my English (Spain) :-)
I guess this has been asked for numerous times already. But, quite frankly, these two projects merged would be the most awesomest thing ever to run on my PS2.

HypERSoniC
06-19-2005, 11:22 PM
launchelf is a minimalistic filemanager, sms is a media player.

the two dont mix... (in my oppinion)

E P
06-20-2005, 12:27 AM
launchelf is a minimalistic filemanager, sms is a media player.

the two dont mix... (in my oppinion)

Yeah I can't agree more. LaunchELF can run SMS and that should be all it needs to do. Running other applications and managing files, is all I want LaunchELF to do.

HypERSoniC
06-20-2005, 03:22 AM
there however is a possibility of integration.

when a .AVI file is attempted to be executed with LaunchELF, LaunchELF could execute a program(specified previously by the user) with the AVI filename as an argument.

If this program were SMS, a modified version of SMS could open the AVI file specified and play it automatically.

This would effectivly mean LaunchELF could be a GUI for SMS, which would provide a temporary solution.

NB. If the modified version of SMS was not executed with an argument, then it should attempt to read the file from the cdrom.


this would also ensure the two projects remain seperate, as they should be, but would require the cooperation of both developement teams.

strikeuk
06-20-2005, 03:39 AM
Anyone having troubles compiling this thing? I'm getting an error that audsrv.h file is not found, i'm using the ps2dev environment for win32.

c0d3x
06-20-2005, 04:20 AM
a new version with hdd support available on ps2world.it ;)

toadster123
06-20-2005, 04:35 AM
a new version with hdd support available on ps2world.it ;)
sweeeeeeeeeeeet, bout to try it...

(im really a noob with this stuff.... to get in on my usb hdd [for usb advance] i would create an iso with the elf, usb_max.irx , and audsrv.irx....right??? .. then load that iso onto the usb hdd...)

well at least thats what im gonna try for now and see what happ

edit -
i tried making a .bin with the elf usb_mass.irx , audsrv.irx , and a
system.cnf that looked like this:
BOOT2 = cdrom0:\TEST.ELF;1
VER = 1.04
VMODE = PAL/NTSC

anyways.. i put that onto my hdd with ul_install, booted usb advance.. and selected the name which i put in for the media player..
( i kinda forgot about the non-existent GUI.. so all i did was put a test .avi on the hdd)
so the screen just went black.. and thats all i know...

How does the unoffical SMS player with HDD support (from ps2world.it) know what media file to play??? does it have to be named something special... and does it still need to be in the cdrom drive???

edit # 2 - i renamed my .avi to video.avi too... still no go...

maybe i misinterpreted what the player from ps2world.it is suppose to do... i thought it was suppose to boot the .avi (and the program) from a hdd attached to teh ps2....

strikeuk
06-20-2005, 04:41 AM
Oh well at least i was able to compile it on time

HypERSoniC
06-20-2005, 04:52 AM
i cant access the HDD version on ps2world.it (vB access denied error)

strikeuk - where does your version load the video from?

strikeuk
06-20-2005, 05:24 AM
i cant access the HDD version on ps2world.it (vB access denied error)

strikeuk - where does your version load the video from?

Well i haven't tried it yet but according to the readme i believe it loads the video from SMS_Media. I'm going to try it in a moment and report back how well it goes.To download the ps2world's version you have to register an account there.

HypERSoniC
06-20-2005, 05:26 AM
sweeeeeeeeeeeet, bout to try it...

(im really a noob with this stuff.... to get in on my usb hdd [for usb advance] i would create an iso with the elf, usb_max.irx , and audsrv.irx....right??? .. then load that iso onto the usb hdd...)

well at least thats what im gonna try for now and see what happ

edit -
i tried making a .bin with the elf usb_max.irx , audsrv.irx , and a
system.cnf that looked like this:
BOOT2 = cdrom0:\TEST.ELF;1
VER = 1.04
VMODE = PAL/NTSC

anyways.. i put that onto my hdd with ul_install, booted usb advance.. and selected the name which i put in for the media player..
( i kinda forgot about the non-existent GUI.. so all i did was put a test .avi on the hdd)
so the screen just went black.. and thats all i know...

How does the unoffical SMS player with HDD support (from ps2world.it) know what media file to play??? does it have to be named something special... and does it still need to be in the cdrom drive???


you wont be able to use this on a USB advance formatted HDD. you will need a hdd formated in ps2 format.

to get around this limitation, what you will need to do is use the ps2world USBMASS version. its avilable on ps2world.it or ps2Bins.

HypERSoniC
06-20-2005, 05:28 AM
Well i haven't tried it yet but according to the readme i believe it loads the video from SMS_Media. I'm going to try it in a moment and report back how well it goes.To download the ps2world's version you have to register an account there.

there is no readme on your version, simply SMS.ELF.
hyprsonic@4[sms]$ unrar e "SMS with hdd support.rar"

UNRAR 3.50 beta 5 freeware Copyright (c) 1993-2005 Alexander Roshal


Extracting from SMS with hdd support.rar

Extracting SMS.elf OK
All OK
hyprsonic@4[sms]$

and as for ps2worlds version, i am registerd and logged in and i am still not able to download the file. [EDIT - i can now access it, must have been a cache problem]

strikeuk
06-20-2005, 06:26 AM
Oh sorry i was actually referring to the readme from the source, here it is

HDD support added. HDD partition "SMS_Media" (FS_GROUP_COMMON) is mounted automatically

Hollowmaster
06-20-2005, 07:53 AM
Can somebody help me?. Every Video i try is playing too fast (double speed?) without sound. I tried different resoulutions (640,480 too).
My specs are: Slim-Ps2 (crystal Chip).
Most of my videos are Pal.

Thx -----......------

I´ve got the USB Version from Ps2world (same problem)

dlanor
06-20-2005, 01:33 PM
Anyone having troubles compiling this thing? I'm getting an error that audsrv.h file is not found, i'm using the ps2dev environment for win32.
The audsrv library has only recently been integrated into ps2sdk, and no binary release has been made of so recent versions of ps2sdk. At present it can only be used by those who compile their own ps2sdk versions from the new sources in the CVS repository.

Best regards: dlanor

strikeuk
06-20-2005, 02:41 PM
The audsrv library has only recently been integrated into ps2sdk, and no binary release has been made of so recent versions of ps2sdk. At present it can only be used by those who compile their own ps2sdk versions from the new sources in the CVS repository.

Best regards: dlanor

Thanks for the help, i was thinking maybe they forgot to bundle it or something. I figured this out after getting it from the CVS a while ago.

Mr. Worm~~
06-20-2005, 03:43 PM
Can somebody help me?. Every Video i try is playing too fast (double speed?) without sound. I tried different resoulutions (640,480 too).
My specs are: Slim-Ps2 (crystal Chip).
Most of my videos are Pal.

Thx -----......------

I´ve got the USB Version from Ps2world (same problem)

I have the same problem, I've made the +AVI partition and put into it SMS.ELF audsvr.irx and video.avi...then launched it from launchelf, the video starts...no sound and very fast, maybe the problem is that i have a ntsc console or is it another problem???
video.avi is (18megs) 384*288 divx 5.1 & mp3 audio at 128
Comments would be appreciated

Also try with another movie (700megs) and got a blue screen "buffering...this can take a while"....forever

Sandman`
06-21-2005, 12:19 PM
Sorry to be in n00b mode, but what are you guys using to get files onto that partition? I guess you made the +AVI partition using the DMSFormat tool yes? I tried using execftp + flashfxp to get onto hdd\0\ and looking for an avi folder or something but no luck. What's the best way to get files in there?

TnA
06-21-2005, 12:59 PM
Just create a +AVI-Partition with DMS-Format-Tool and Dump your Video.avi named file into that partition with DMS-Dump-Utility. :)

Mr. Worm~~
06-21-2005, 01:29 PM
Sorry to be in n00b mode, but what are you guys using to get files onto that partition? I guess you made the +AVI partition using the DMSFormat tool yes? I tried using execftp + flashfxp to get onto hdd\0\ and looking for an avi folder or something but no luck. What's the best way to get files in there?
To use execftps to transfer avi's you must mount the partition +AVI or +SMS_Media then you can transfer the avi to pfs/0/ but speed sucks 60Kb/s to upload...about 3.5hrs for a 700megs movie

strikeuk
06-21-2005, 01:48 PM
i was just wondering how did you guys create the +SMS_MEDIA partition? I can't seem to get DMS Format to make the "_" sign.

mastaalien
06-21-2005, 01:55 PM
call me stupid but how can i make a partition called +SMS_Media ?

with dms format tool i can't do a _ or is _ just a space?

edit: and why can't i access (even see) the partition (created one +SMS Media and one +AVI) in PS2Menu?

edit2: tryed with +AVI Partition. Upped a small video.avi file.
Then i start sms.elf via ps2menu (ps2menu started via launchelf on memcard)
gives me an error:

Initializing fle context...
Could not open file.Execution terminated.

any ideas?

strikeuk
06-21-2005, 03:00 PM
edit2: tryed with +AVI Partition. Upped a small video.avi file.
Then i start sms.elf via ps2menu (ps2menu started via launchelf on memcard)
gives me an error:

any ideas?

Which one are you using? Currently there are two compiled sms that reads from two different partitions, one is +SMS_MEDIA and +AVI. Also make sure that your video.avi filename is in lowercase.

andreq
06-21-2005, 03:44 PM
Lol !.. its good to say HDD support and also very funny :D

first try : A non divx video (oups...) witch gave me a big scraching noise and a blue screen.... (and my volume was realy HIGH !)...

second try : a small 1mb video, divx, uncompressed audio, work..well.. work too fast :D but funny to watch hahahah

nice job to all the devs !!!

Ill follow this app :D

mastaalien
06-21-2005, 03:53 PM
Tryed with the +AVI version, sience i can't make a partition with _
+AVI is uppercase and the filename is lowercase as i see it when i hexedit the sms.elf

in file:
Initializing file context.......pfs0:video.avi..Done....Failed to open AVI file. Execution terminated...Could not open file.

and

pfs0:...hdd0:+AVI

tryed with 3 diffrent avis so far. a tv show episode, a selfmade and a downloaded kazaa file. (short clip), sadly still no luck.

jason X20ac
06-21-2005, 03:57 PM
how can mount +avi.
can i than drop .avi via execftp onto hdd.

mastaalien
06-21-2005, 04:00 PM
in flashfxp do a command:
SITE MNT /pfs/0/ hdd:+AVI
for mount the +AVI
after transfering the movie
do a
SITE UMNT /pfs/0/
and then disconnect.

andreq
06-21-2005, 04:13 PM
I used "Sms media" as partition name and it worked. "video.avi" for the video file

I put sms.elf on the partition next to the video.avi ...

hope you get it to work too :D

mastaalien
06-21-2005, 04:35 PM
with the +AVI version
it works when i start sms.elf direct from launchelf
video starts, but freezes after a second (i think the problem is the avi)
with the +SMS Media version i still get the file open error.

jason X20ac
06-21-2005, 04:35 PM
mastaalien 1st thx
2second why my ps2 still freezes when i send the avi to partition.
it only transfer first 10mb and than hang´s up.

mastaalien
06-21-2005, 04:40 PM
1. your welcome
2. do you use the newest version of execftp (0.69 i think)?
if that not helps try to limit the upload transfer to 50k. (had that problem with 0.68), but first check if your using the newest one.

oh yes thanks to andreq by the way.

jason X20ac
06-21-2005, 05:10 PM
okay now i have 0.69 and it wok´s great thx

Trunkzeh
06-22-2005, 06:09 AM
Easy way to get yourself a partition without having to run the DMS tool, is to run PGEN. It'll make a 128MB partition called PGEN 1.1 (NOT +PGEN 1.1). Then, with FlashFXP (www.flashfxp.com), you would enter the following raw command:

SITE MNT /pfs/0 hdd:PGEN 1.1

Once it mounts that, go into the pfs folder, then into the '0' folder, and you should be in an empty directory, with only the folder Saves in there. Now you are in the partition ^_^ Pop your files in here, and once your done, input the following raw command:

SITE UMNT /pfs/0/

Note ~ If you got the SMS version from ps2world.it, your avi file must be called video.avi.

Hope that helps :)

P.S ~ If you're going to use the PGEN partition, you need to do a simple hex into SMS.elf. I'll upload my SMS.elf once I confirm that its working :)

Edit ~~
Initializing file context ...
Could not open file. Execution terminated

Someone care to help me out here? ;)

gchild19
06-22-2005, 11:49 AM
so wait.. is it possible to choose which video you have play or can you only have one video on the partition at a time that it will play?

strikeuk
06-22-2005, 01:41 PM
As of right now you can't choose what videos you want to play, it could only play one at a time.

toadster123
06-23-2005, 12:10 PM
you wont be able to use this on a USB advance formatted HDD. you will need a hdd formated in ps2 format.

to get around this limitation, what you will need to do is use the ps2world USBMASS version. its avilable on ps2world.it or ps2Bins.

Thats the version i am using, im still confused as to why it will not work... im lost as to where i went wrong...

DrGast
06-23-2005, 01:34 PM
there however is a possibility of integration.

when a .AVI file is attempted to be executed with LaunchELF, LaunchELF could execute a program(specified previously by the user) with the AVI filename as an argument.

If this program were SMS, a modified version of SMS could open the AVI file specified and play it automatically.

This would effectivly mean LaunchELF could be a GUI for SMS, which would provide a temporary solution.
This is exactly what I was thinking of. Aren't some folks around here familiar with the LaunchELF code? Maybe they can figure out a way of playing video files with SMS from the file browser. That would be damn sweet.

DiabloTerrorGF
06-23-2005, 10:17 PM
Nero keeps saying my cue/bin ave either invalid field command or Error in track... it's not my cd-rs so what is it?

Waldex
06-24-2005, 01:07 AM
Hi, do you know if this player is more stable than the ps2reality? this one always made the videos play very choppy and with bad sound, i whant to try this but i whant to be sure that it supports the .avi files more smoothly than the other player

Thanks for you tima :D

strikeuk
06-24-2005, 03:05 AM
If you want more stability use ps2reality, this one plays the video fine but the audio can get out of sync after a while.

taz030485
06-24-2005, 03:48 AM
I just transfered 3 movies onto my hdd to try.
1: the trailer for Red VS Blue - played double speed and no sound
2: episode 1 of Red VS Blue - played fine
3: Halo 2 real time demo E3 2004 - double speed - no sound

All are divx video with mp3 audio I didn't not the exact versions or bit rates but I can check if need be.

Hollowmaster
06-24-2005, 09:48 AM
@taz030485's
yeah - please check the difference between the videos. I like to know why your second video plays fine. All my videos are played in double speed without sound.
thx in advance

taz030485
06-24-2005, 10:00 AM
@taz030485's
yeah - please check the difference between the videos. I like to know why your second video plays fine. All my videos are played in double speed without sound.
thx in advance
Will do so ASAP. I'll note as much info about each file as possible ;) I shall also test some more. :chinscrat

Fahd26
06-26-2005, 10:47 AM
Will this work on slimline ps2, just wondering cus it has a few updated things in it compared to a normal ps2

kreg
06-28-2005, 04:20 AM
I'd like to know if there is a centralized site to this project. I have always wanted something that could compare to XBMC and I would likely be willing to donate to the project.

FrankTheBunny was asking about resources. I do know that #sps2 and #ps2linux on irc.freenode.net does have some developers that might be able to contribute at the least a thought or two. Maybe even find a recruit to the project since so much of a start has been made. I've chatted about a media player to them in the past, but they were always uninterested because starting from scratch would be alot of work. Now that a start has been made, they could change their minds.

Another possible place to find some developers is the ps2linux site. Look in thier projects list and there are a couple media player posts, but it looks like they never got any people to join the projects. However, those who started the project might be interested in joining forces.

http://playstation2-linux.com/

-kreg

vrjram
06-29-2005, 01:52 AM
Will do so ASAP. I'll note as much info about each file as possible ;) I shall also test some more. :chinscrat

If you are using Windows you may use avicodec to find out the difference between the avi files that work at normal speed and the rest.

http://avicodec.duby.info/

P__S__2
06-30-2005, 02:15 PM
I just transfered 3 movies onto my hdd to try.
1: the trailer for Red VS Blue - played double speed and no sound
2: episode 1 of Red VS Blue - played fine
3: Halo 2 real time demo E3 2004 - double speed - no sound

All are divx video with mp3 audio I didn't not the exact versions or bit rates but I can check if need be.


how did u get it to work on ur hdd?
and did u use HDloader to run it?

taz030485
06-30-2005, 08:20 PM
Sorry I have been a bit busy lately.

If you are using Windows you may use avicodec to find out the difference between the avi files that work at normal speed and the rest.

http://avicodec.duby.info/
I already have a program that can do that for me, but thanks for the suggestion.

how did u get it to work on ur hdd?
and did u use HDloader to run it?
All I did was copy it over ftp to my hdd into my programs partition and ran it using launchELF:p To copy the movie over I use uLaunchELF and it's host option (more info can be found in this thread Getting Files on HDD (http://www.ps2-scene.org/forums/showthread.php?t=37908)

The hard part (well not for me) was to set up the partition and file name.

With all the different versions around it can be hard to know what partition and file name to use so to check what I has to use I simply open the ELF in Textpad (a very nice text editor and hex viewer, sadly can't edit :() and search for "avi" (no quotes) and look near the result for pfs0: and that is the file name (mine says pfso:MyMovie.avi) make sure note any capitals ;). Then search for "hdd" (again no quotes) and there should be the partition that it looks in (mine says hdd0:+SMS_Media) Just make that partition, no plus sign, and any underscores use spaces, so mine becomes -> SMS Media

Thats all I did and it worked, nothing to do with hdloader!

Hope this helps those having trouble.

P__S__2
07-01-2005, 02:35 AM
^Thanks taz030485, it really clears up some of the troubles I was having. :)

indus
07-03-2005, 05:10 PM
GOOD NEWS! :]

there is a post up today (3 july) on the ps2world.it site about more support for the hard drive in sms, i cannot get the file though even though i am registered, and its in italian so i can't understand what improvements have been made.

But hope someone else can test this.

Thanks

strikeuk
07-04-2005, 05:49 AM
GOOD NEWS! :]

there is a post up today (3 july) on the ps2world.it site about more support for the hard drive in sms, i cannot get the file though even though i am registered, and its in italian so i can't understand what improvements have been made.

But hope someone else can test this.

Thanks

I've attached the updated SMS EEUG committed a while ago and it works great!. Here are the changes.

Update (28-JUN-2005)
--------------------
Some MP3 bugs (typoes) fixed. New FONTM autokerning algorithm is implemented (strings look
much nicer now). 'audsrv' updated. Region autodetection code is added to the GS code.

Update (03-JUL-2005)
--------------------
A very primitive A/V syncronization added. Video output V-Blank synchronization added.

DiabloTerrorGF
07-04-2005, 07:32 AM
I'm confused as to which version to get, what if I want to run SMS and my video off of the HDD?

BakaNeko
07-04-2005, 09:32 AM
It's interesting to see that the program get updated! :D

Mr. Worm~~
07-04-2005, 02:22 PM
I've attached the updated SMS EEUG committed a while ago and it works great!. Here are the changes.

Update (28-JUN-2005)
--------------------
Some MP3 bugs (typoes) fixed. New FONTM autokerning algorithm is implemented (strings look
much nicer now). 'audsrv' updated. Region autodetection code is added to the GS code.

Update (03-JUL-2005)
--------------------
A very primitive A/V syncronization added. Video output V-Blank synchronization added.


Tks for your update, but cannot start it...I need to ask which partition and file name should I use??? I tried +AVI / video.avi or +SMS Media / MuMovie.avi no result
I tried Italian file with a 30 min movie and works ok, good sync A/V.
15 fps, 384*288 divx 5.1.1 at 768bps, audio mp3 128kbps.
Just at the end of the movie speed decays like a slow slow motion, only the last 30 seconds or so.

mastaalien
07-04-2005, 04:34 PM
the elf is compressed ;)

pfs0:video.avi
hdd0:+AVI

so partition is +AVI
and video must be named video.avi

hope this helps.

edit: make sure video.avi is exactly like that, so no Video.avi or video.AVI or so, only lowercase

Mr. Worm~~
07-04-2005, 05:01 PM
In this case do not work for me, with the file from strikeuk, but works ok with the file I dld from italians (weltall), tried from MC with Infman, Dev2 (MI), or launchelf...same result

strikeuk
07-04-2005, 08:00 PM
When you say it does not work, what exactly happens? Blank screen, any error messages?

Mr. Worm~~
07-04-2005, 08:57 PM
When you say it does not work, what exactly happens? Blank screen, any error messages?

Initializing file context ...
Could not open file. Execution terminated

strikeuk
07-05-2005, 05:08 AM
Initializing file context ...
Could not open file. Execution terminated

Sorry about that apparently i compressed the wrong SMS file. I changed it now try downloading again, it plays video.avi on +AVI partition.

Mr. Worm~~
07-05-2005, 10:38 AM
It's OK now, tks very much!!!

One question...How can I change the movie file to be played? I want to put more than one movie and then select which file to play. Is that possible or I have to recompile all again? Btw...is PAL or NTSC?
Tks Again

strikeuk
07-05-2005, 12:57 PM
It's OK now, tks very much!!!

One question...How can I change the movie file to be played? I want to put more than one movie and then select which file to play. Is that possible or I have to recompile all again? Btw...is PAL or NTSC?
Tks Again

Currently you can't change the movie you want to be played after launching the application, the only way to do it is to rename it manually each time. Accoring to the changelog it'll autodetect your tv mode.

Mr. Worm~~
07-05-2005, 02:29 PM
Ok...find the way to do it...I have played some, and got different results...
xvid 640*320 30fps + mp3 128k sample 44100 OK
divx 640*320 25fps +mp3 128k sample 44100 ONLY AUDIO
divx 384*288 15fps + mp3 128k sample 44100 OK
Also note in some movies a buzz sound in one channel audio, like a bee...anyway is much better than ARMAX media player from HDD, I will test more...

An option for subtitles would be awesome

byteworkz
07-06-2005, 07:45 AM
Hi all... Love to see such progress in this project.
There is no website for this program yet right? if wanted I could build/design a site for you guys. I got a domain and some hosting so thats no problem.
domain is: www.ps2modding.info
Let me hear what you think about this.

Greetz, ByteWorkz

vrjram
07-06-2005, 08:41 AM
Is the USB mass version of the new release available?

Hollowmaster
07-06-2005, 09:00 AM
Hi All,

I would really appreciate a new USB Version too -
hope they keep working on this. thx

BakaNeko
07-06-2005, 03:09 PM
USB Version...? Interesting...

Mr. Worm~~
07-06-2005, 04:24 PM
There are a couple of usbmass files in ps2 world dot it, I dont use usb HD, so I cant answer questions about.
PD the site is italian

vrjram
07-07-2005, 12:49 AM
There are a couple of usbmass files in ps2 world dot it, I dont use usb HD, so I cant answer questions about.
PD the site is italian

I infact downloaded the latest from the italian site and the elf freezes at "Initialize file context.."

I am very new to ps2, and am finding it hard to get that audsrv to work with the new src from cvs.

If someone can direct me on how to integrate the audsrv (If I get the libaudsrv.a) into the src, i can compile a USBmass version of the same.

byteworkz
07-08-2005, 06:51 AM
Hi all,

Any news/updates on this project?
I'm building a small website for Ps2 SMS... I'm not sure if i'm just gonna build it for SMS program. but I will include that for sure.
I got this domain(www.ps2modding.info) for a while now and i'm not using it at all... so i thought that I could build a small website on it for this program.

Here is a link to what i got so far: Check the logo (http://img158.imageshack.us/img158/5042/logoblauw7op.jpg)
What do you all think about it? (if you don't want me to build a site, just say so lol)

Greetz,

ByteWorkz

strikeuk
07-09-2005, 04:39 PM
Hey guys i took some time off and did a simple GUI for this programme, nothing much at the moment it just reads your AVI files from your hdd AVI partition and displays the list to your screen. All you have to do is select your file and press X to play it. Now you don't have to mess around with your video filenames anymore! Now i just need to mess around with the stop and volume function.

Enjoy!

taz030485
07-09-2005, 09:15 PM
Hey guys i took some time off and did a simple GUI for this programme, nothing much at the moment it just reads your AVI files from your hdd AVI partition and displays the list to your screen. All you have to do is select your file and press X to play it. Now you don't have to mess around with your video filenames anymore! Now i just need to mess around with the stop and volume function.

Enjoy!
I unpacked the Elf to see what partition is loads from and found it uses "AVI", woud you be able to upload a version that loads "SMS Media" or can I simply replace both occerences of hdd0:+AVI with hdd0:+SMS_Media (overwriting any chars after AVI as to keep the file size size the same ;) )

DiabloTerrorGF
07-10-2005, 03:10 PM
You could just rename it to AVI.

And nice work for the simple GUI strikeuk.

My problems(if anyone would like to know):
640x480 XviD, 23 fps, 148 kbps, 24 bit sample rate videos seems out of ratio(more like 3:4, but that may just be me), the top and bottom of the video is cut off(about 20-30 pixels... seems to change during play) and it doesn't seem to like really fast stuff(glitches with black boxes).

I may try converting to an easier video size and framerate and see if it fixes anything.

mastaalien
07-11-2005, 10:18 AM
Hey guys i took some time off and did a simple GUI for this programme, nothing much at the moment it just reads your AVI files from your hdd AVI partition and displays the list to your screen. All you have to do is select your file and press X to play it. Now you don't have to mess around with your video filenames anymore! Now i just need to mess around with the stop and volume function.

Enjoy!

Your modification to sms works great. maybe you could add something that we can go back to the menu when movie is finished, or interrupt the loading (specially for trying out files that dosn't work)

ashmufc
07-11-2005, 01:21 PM
Any chance of SMS working off HD Loader, like making an image with the avi file and elf in it and then transferring to the HD via WinHIIP or any other and then playing it, saves time then using FTP which takes forever.

joe34
07-11-2005, 03:26 PM
Taken a bit of a sabbatical from the scene lately, but just recently been lurking here and updating everything. The new uLaunchElf 3.41 is great with the built in FTP and host support.

Anyways, I was wondering if there is any way to have SMS look for movies on host: rather than the HD partition +AVI? (Rather than just having to copy everything over) Thanks for any info.

Hollowmaster
07-11-2005, 04:57 PM
First thing i want to say is "thank you" to all programmers. This is a great project and people are working really fast on it.
Now to my question:
I´ve uploadet the Source of SMS with USB support here (http://Hollowmaster.cybton.com/Data/SMSmass_src.rar) .
Does anybody have the ability to combine this with the one named SMSgui from StrikeUK.
If this is possible we can use a pendrive or USB Harddisk to try our Avi´s without changing everytime the Names.

thx ...-.-.-.-Hollowmaster-.-.-.-...

strikeuk
07-12-2005, 04:16 AM
First thing i want to say is "thank you" to all programmers. This is a great project and people are working really fast on it.
Now to my question:
I´ve uploadet the Source of SMS with USB support here (http://Hollowmaster.cybton.com/Data/SMSmass_src.rar) .
Does anybody have the ability to combine this with the one named SMSgui from StrikeUK.
If this is possible we can use a pendrive or USB Harddisk to try our Avi´s without changing everytime the Names.

thx ...-.-.-.-Hollowmaster-.-.-.-...

I'll add the USB support next. Right now i'm fiddling with the stop function to see if it works.

atzero
07-12-2005, 09:32 PM
Hey guys i took some time off and did a simple GUI for this programme, nothing much at the moment it just reads your AVI files from your hdd AVI partition and displays the list to your screen. All you have to do is select your file and press X to play it. Now you don't have to mess around with your video filenames anymore! Now i just need to mess around with the stop and volume function.

Awesome work guys. This is becoming one of the best PS2 programs out now, imho. All it needs now is the afore mentioned 'stop' function and return to main menu, so other vids can be viewed w/o restarting the ps2. and possibly more video format compatibility, but im not complaining...

:ups:

vrjram
07-13-2005, 09:29 AM
did any one find the solution for the double speed no sound issue? Since I dont have a hdd or network on my ps2 (only have a usb thumb drive), i couldnt test the new versions.
I am eagerly awaiting the updated mass version. (I have the ps2dev setup but couldnt compile the sms due to issues with importing audsrv library)

strikeuk
07-15-2005, 05:57 AM
EEUG has just updated his app :dance: . It now comes with gui, pause and stop function. It hasn't been committed to svn yet so it's still in testing stage.

did any one find the solution for the double speed no sound issue? Since I dont have a hdd or network on my ps2 (only have a usb thumb drive), i couldnt test the new versions.
I am eagerly awaiting the updated mass version. (I have the ps2dev setup but couldnt compile the sms due to issues with importing audsrv library)

Hi, you have to get the audsrv lib from the cvs/svn and compile it by your own to get sms working.

Ironchef86
07-15-2005, 10:12 AM
just tried out the new version by eeug. after selecting the +avi partition the video selection list appears at the very top. i'm guessing its suppose to appear in the same window as the one you selected the +avi partition but it appears all the way at the top and is barely visible. it's still possible to select a video but i'm pretty much doing it blindly.

Mr. Worm~~
07-15-2005, 01:14 PM
Well, THANK YOU VERY MUCH FOR UPDATE, it's a good start. I tried and works ok. Triangle is STOP, Select is PAUSE and Start is CONTINUE. Personally I cannot browse movies after mounting +AVI (a good option would be to save config and get it mounted automatically, specially for kids). Other thing is that I cannot launch it from launchelf unofficial, but launched from infinity manager works ok!!!

strikeuk
07-15-2005, 04:05 PM
When you say you can't browse movies after mounting, does it display anything? Or does the cursor won't move?

E P
07-15-2005, 04:32 PM
Other thing is that I cannot launch it from launchelf unofficial, but launched from infinity manager works ok!!!

It works now get the new version from ps2dev SVN. The older Rev1 didn't but Rev2 does. I'm glad EEUG released a binary to SVN because I still don't know how to pull the src files from the new SVN.

strikeuk
07-15-2005, 05:57 PM
It works now get the new version from ps2dev SVN. The older Rev1 didn't but Rev2 does. I'm glad EEUG released a binary to SVN because I still don't know how to pull the src files from the new SVN.

To get the source files just download tortoisesvn from http://tortoisesvn.tigris.org/ . In ie use this address svn://svn.ps2dev.org/ps2ware/trunk , it will autolaunch tortoise, get to the SMS dir and right click on it and select export.

Ironchef86
07-15-2005, 08:02 PM
anyone kind enough to post the new version compiled?

Hollowmaster
07-15-2005, 09:44 PM
I´ve uploadet the new Version called Revision2 here (http://hollowmaster.cybton.com/Data/SMS rev 2.rar)
(compiled)

Mr. Worm~~
07-16-2005, 12:35 AM
EP, kwel, now works from launchel, TKS!!!
StrikeUK, I start the porgram, now with launchelf, read all partitions on HDD and show me in the middle all to browse. At top Available media, At bottom Ready. Then I select partition +AVI, I would like the program to start to this partition like your first GUI, It shows nothing in the middle and when I move cursor the TOP changes in a weird way sometimes when I hit X a movie starts but I dont know which one, thats it.
Also when I stop a movie do not go back to main SMS GUI and have to reset PS2.

strikeuk
07-16-2005, 02:33 AM
Then I select partition +AVI, I would like the program to start to this partition like your first GUI, It shows nothing in the middle and when I move cursor the TOP changes in a weird way sometimes when I hit X a movie starts but I dont know which one, thats it.
Also when I stop a movie do not go back to main SMS GUI and have to reset PS2.

I don't know if Hollowmaster's is the newer one, because eeug released a version just now which fixes the gui scrolling bug which i think you are experiencing. I'm going to attached it anyway. I'll try to make one starting with the avi partition but i'll have to run through his code first though.

adam31
07-16-2005, 12:03 PM
Big problem! How do I transfer movies to the +Avi partiton. I tried using EXECFTP and it ended up deleted about 10 games from my harddrive when I tried transfering the movie file! Can someone please tell me what I;m doing wrong and if I can get my games back? Thanks!

Mr. Worm~~
07-16-2005, 04:20 PM
Tks StrikeUK, looks much better now!!!!!

Adam, you can find a good solution here:
http://www.ps2-scene.org/forums/showthread.php?t=37908&highlight=transfer+files
Also you can use same method to transfer files from cd/dvd to hdd

adam31
07-16-2005, 06:51 PM
Thanks worm for trying to help, if I can get this drive fixed I will try what you suggested. Can anyone tell me how to get my file list back please. I tried WINHIIP but it wont open the drive....it will tell me that the games are still there however....

_$L1PKN0T_
07-16-2005, 11:09 PM
Is there a new USB version with the GUI yet?

strikeuk
07-17-2005, 02:25 AM
Is there a new USB version with the GUI yet?

Not yet but pray for it

Mr. Worm~~
07-17-2005, 12:52 PM
It works now get the new version from ps2dev SVN. The older Rev1 didn't but Rev2 does. I'm glad EEUG released a binary to SVN because I still don't know how to pull the src files from the new SVN.

EP, I noticed when playing movies ~700megs it stops after about 15-20 mins of playing, with launchelf (Im using ver "h", SMS.ELF is in +AVI/SMS.ELF), that doesnt happend when launched from MC with Infman...anyway will try more launching it from MC & launchelf.
Tks

Ironchef86
07-17-2005, 09:09 PM
I have the same problem with larger movies freezing after a short period of play. I'm also using the unofficial launchelf version h to launch the elf. Playing the avi with older versions of sms works fine without any freezing.

pangestu80
07-18-2005, 02:18 AM
Dear All,

I'm using EEUG's version of SMS, after I execute the elf, it will load then it will hang while showing "SMS Initialization Failed" and "Available Media: None". Can anybody help me on this ? please....

Do I have to put the elf and movie in a particular place?

FYI, I'm execute the elf using PS2OS 0.3b and put the elf in 'app' folder. I'm also have created AVI folder using PS2OS and upload the movie using Execftp and FlashFxp.

Just curious, while using FlashFxp there is some folder marked with '+', is there any difference between the "plus" folder and the 'no sign' folder.

thx...

EEUG
07-18-2005, 04:09 AM
Hello there :),
It seems that this forum really helps in debugging/bug fixing. Anyway, I've also experienced these freezes with launchelf. It takes a lot of time to debug this (each time I have to wait for ~20min for such a freeze). Be patient, I'll fix it anyway.
To 'pangestu80': I did not tested SMS launch from HDD, so there's no warranty that this will work. Try to get latest elf from ps2dev (Rev. 4) to see if you'll get any further.
Best regards
Eugene

strikeuk
07-18-2005, 06:04 AM
Dear All,
FYI, I'm execute the elf using PS2OS 0.3b and put the elf in 'app' folder. I'm also have created AVI folder using PS2OS and upload the movie using Execftp and FlashFxp.

Just curious, while using FlashFxp there is some folder marked with '+', is there any difference between the "plus" folder and the 'no sign' folder.

thx...
Hi, fyi the '+' sign is nothing more than to indicate that it's a partition, don't be bothered by it.

Dear All,

I'm using EEUG's version of SMS, after I execute the elf, it will load then it will hang while showing "SMS Initialization Failed" and "Available Media: None". Can anybody help me on this ? please....

Do I have to put the elf and movie in a particular place?


As for the Failed message try using the latest one. I'll give it a try in a moment and see if it works from hdd.

Edit: Yes it works fine from the hdd, no problems at all. It's Revision 4. I've attached it.

No particular place ever since eeug added the gui. Just create a partition using any name you like and transfer your avi files into that particular partition. If transferring large files try using ulaunchelf to transfer it since it's faster that way.

neo333
07-19-2005, 02:52 PM
I have the same problem with larger movies freezing after a short period of play. I'm also using the unofficial launchelf version h to launch the elf. Playing the avi with older versions of sms works fine without any freezing.

i seem to be having the same problem with sms but with a shorter avi clip while booting with launchelf i . i also tryed sms on keylauncher and it also froze. :cry:
i hope you fix it soon :)


regards
neo333

pangestu80
07-19-2005, 11:07 PM
Hi, fyi the '+' sign is nothing more than to indicate that it's a partition, don't be bothered by it.



As for the Failed message try using the latest one. I'll give it a try in a moment and see if it works from hdd.

Edit: Yes it works fine from the hdd, no problems at all. It's Revision 4. I've attached it.

No particular place ever since eeug added the gui. Just create a partition using any name you like and transfer your avi files into that particular partition. If transferring large files try using ulaunchelf to transfer it since it's faster that way.


Hi strikeuk,

I've tried it and it work! :D

However, there are some bug/issues on the SMS, it plays on double speed and no sound, and it hangs while I press triangle. :( . Anyway your work is great keep it going, thank you very much.

and I will be waiting for your bug fix on the bug... :-pray:

Mr. Worm~~
07-19-2005, 11:19 PM
StrikeUK, maybe is possible to read the partition to be mounted from MC, ie Mc0:/SYS-CONF/sms.cnf easy to edit so no matter with partition are using for avis, then makes it easier the launching movies process, just an idea...
Pangestu, I think that this bug was fixed a long time ago, only tried Rev2, but Rev4 should be working ok, anyway triangle is for STOP, SELECT is for pause and START is for continue just FYI.

strikeuk
07-20-2005, 06:52 AM
StrikeUK, maybe is possible to read the partition to be mounted from MC, ie Mc0:/SYS-CONF/sms.cnf easy to edit so no matter with partition are using for avis, then makes it easier the launching movies process, just an idea...


You mean auto mounting of the partition? If that's what you mean i did something like that a while ago. I could release a few versions for different partitions, no need for those cnf stuffs.

EEUG
07-20-2005, 07:13 AM
...just be patient. I've got a new version with partition automount functionality, screen adjustments, bugs fixed etc. I'm testing it these days, so it will become available quite soon. Problems with audio: only MP3 audio is supported with following sample rates: 48000 stereo, 44100 stereo, 44100 mono, 24000 stereo, 22050 stereo,
22050 mono, 12000 stereo, 11025 stereo and 11025 mono.
Best regards
Eugene

strikeuk
07-20-2005, 07:28 AM
...just be patient. I've got a new version with partition automount functionality, screen adjustments, bugs fixed etc. I'm testing it these days, so it will become available quite soon. Problems with audio: only MP3 audio is supported with following sample rates: 48000 stereo, 44100 stereo, 44100 mono, 24000 stereo, 22050 stereo,
22050 mono, 12000 stereo, 11025 stereo and 11025 mono.
Best regards
Eugene


:dance: praise EEUG, take your time no pressure. we will be patient :)
Btw have you found out what causes the 20minute freeze?

EEUG
07-20-2005, 07:49 AM
...I think there's a mess with .irx'es loaded. I never experienced such situations during development (I'm using ps2link). After examining sources of LaunchElf I've noted that there's no IOP reset during program launch (I think ExecPS2 does not perform such an action). So, I've just added IOP reset code at the startup. So far 2 long movies were played without any freezes (they froze before)...

dlanor
07-20-2005, 08:36 AM
...I think there's a mess with .irx'es loaded. I never experienced such situations during development (I'm using ps2link). After examining sources of LaunchElf I've noted that there's no IOP reset during program launch (I think ExecPS2 does not perform such an action). So, I've just added IOP reset code at the startup. So far 2 long movies were played without any freezes (they froze before)...
I can confirm that LaunchELF does not perform IOP reset before launching ELFs. That is partly because we still haven't found any safe way of doing so, and partly because some ELFs really benefit from using some modules present before their own launch.

It cuts both ways really. Sometimes good, but sometimes bad. One big problem with IOP reset is that it has been ignored by the PS2SDK libs, so making repeated use of it (LaunchELF already uses it at startup) will make the EE libs of PS2SDK confused, as they 'believe' that their IOP modules are still running, unaffected...

Our need to avoid the worst forms of such confusion is the main reason why LaunchELF still has no option to reset IOP prior to launching ELFs. Another reason is that such reset is really up to the launched application to do or to ignore.

Surprisingly it is even harder to make an ELF init properly without using IOP reset than when using it. This is because it has to check for possible module conflicts, to ensure that you only load modules which are not in conflict with those already loaded. Many ELFs ignore these rules, leading to 'odd symptoms', of the kind which were reported for SMS recently. Problems of this kind also affected LaunchELF badly, before we solved most of the module conflicts.

Best regards: dlanor

EEUG
07-20-2005, 08:49 AM
...because some ELFs really benefit from using some modules present before their own launch...
I also thought so. Alas, in case of SMS it didn't work somehow (even movies read from CDDAFS froze). Btw., is there any way to return from program to the PS2 browser? :)...

strikeuk
07-20-2005, 09:14 AM
I also thought so. Alas, in case of SMS it didn't work somehow (even movies read from CDDAFS froze). Btw., is there any way to return from program to the PS2 browser? :)...

I believe this works

void ReturnToBrowser()
{
__asm__ __volatile__("

li $3, 0x04;
syscall;
nop;");
}

EEUG
07-20-2005, 09:36 AM
= Exit () from ps2sdk. Somehow it doesn't work - black screen and nothing more. Well, never mind, I thought it would be a nice feature...

Mr. Worm~~
07-20-2005, 12:50 PM
The reason I like automount is for kids to make it easier to play movies, thats why the tray is not used, for games HDL do its job great. I suggest the cnf file in MC so anybody can edit it easy to use any partition or maybe more than one, I format +AVI in 16384megs but still dont know what may happen over the 4096megs used. In addition I think that controls could be costomized int that way, play, pause, stop, ff, rewind, zoom, ratio, etc. Anyway those are features for the future and more important is sms behavior itself to play movies...I cannot help much from programing, just to test it.

EEUG
07-20-2005, 01:49 PM
...new version is available for download at ps2dev. Things are explained in the README file.
Best regards
Eugene

Mr. Worm~~
07-20-2005, 04:26 PM
Wows! very fast...big tks, will test tonight

Update (20-JUL-2005)
--------------------
Fiexed bugs:
- movie stop action does not work always;
- movie freezes after some time when launched via LaunchElf;
- motion compenstation does not perform properly for some motion types;

New features:
- saved file browser state when selecting partition/directory;
- screen adjustments actions added:
select-R1 - move right (in VCK units);
select-L1 - move left (in VCK units);
select-R2 - move down (in raster units);
select-L1 - move up (in raster units);
- save configuration (select-SQUARE) action added ("mc0:/SMS" directory)
(currntly screen settings and HDD mounted partition name);
- MP3 optimization added (assembly source from BroadQ) - audio decoding
performance increased by ~30%;
- new version number - 1.1 ;);

mastaalien
07-20-2005, 04:30 PM
call me stupid, but where?
wanna try it with 2 700mb movies.
and well take your time, the project is already way bigger than i thought it will be in this short time. maybe you and strikeuk should talk together, don't know how good (way better than the most in here) strikeuk can code, but maybe he could handle the stuff about menu, config files, browser and you just do the avi/mp3 play code part.
just a suggestion. sorry for the bad english.

oh well i have a little question, its NOT a request, just wonderig, if SMS is in a "stable" version (don't care about time, just mean when its kind of final), would after that it be difficult for a good coder to add the mpg libaries that was released a while ago on ps2dev? again its not a request its just curiosity. a "would be possible" or a "no the mpg stuff is to buggy" would be enough for answer. hope u don't get me wrong.

strikeuk
07-20-2005, 06:57 PM
call me stupid, but where?
wanna try it with 2 700mb movies.
and well take your time, the project is already way bigger than i thought it will be in this short time. maybe you and strikeuk should talk together, don't know how good (way better than the most in here) strikeuk can code, but maybe he could handle the stuff about menu, config files, browser and you just do the avi/mp3 play code part.
just a suggestion. sorry for the bad english.

Well for one thing i ain't that good, my c knowledge is very limited and i used what i can to create the gui by looking at other people's work. As of right now eeug's project is too advance for me, at the most i could only tweak minor parts of his code. Besides eeug has already implemented most of the essential features and it's almost complete.

Ironchef86
07-20-2005, 07:19 PM
played several large avi files through without freezing. being able to adjust the screen is really useful. nice job!

Mr. Worm~~
07-20-2005, 11:31 PM
EEUG, everything is workin right, great job man!!! Its a gift for me and my kids
only have one question, to stop the movie is triangle, so when pressing the movies stops, but do not come back to main menu, freezes the movie like pause but nothing else can be done, seems that it hangs, but when I press reset (only solution) show me the menu for a second before turn off...this is something that happened with hdloader before zero-x patch (It hanged then pressing reset showed game list for a second before turn off), maybe dlanor have any idea about...

EEUG
07-21-2005, 02:55 AM
...freezes the movie like pause but nothing else can be done, seems that it hangs...

...did not experienced such a problem yet, will put it in TODO list. Let's wait for some time till more bugs will come up...

...would after that it be difficult for a good coder to add the mpg libaries that was released a while ago on ps2dev?...

...everything is possible :)...but, there's no source code for that library, no working example, no proof at all that it works. And I'm still alone fiddling with SMS...

...if SMS is in a "stable" version...

:) it will never be stable. There're a lot of .avi encoders (each with its own bugs), encoding options etc. There will always be "something". Handling all possible combinations will inevitably bring SMS performance down. Well, for now, let's consider the SMS core "stable" to play good formatted .avi with DivX5XX/XviD video and MP3 audio...
Thank you for understanding.
Best regards
Eugene

P.S. Btw, I found the reason why 'Exit' doesn't perform actual exit to the PS2 browser. It happens when sound library ("rom0:LIBSD") is loaded. No solution at the moment :(

mastaalien
07-21-2005, 06:38 AM
ok thanks for the answer.
uhm, where can i find the new version? or is it just the source and i have to wait till strikeuk or someone else it have compiled?

EEUG
07-21-2005, 06:51 AM
...Post #188 of this thread, I presume. Or SVN at ps2dev...

mastaalien
07-21-2005, 06:55 AM
oh lol thanks, refreshing a page i had open the whole day would help sometimes ;)

strikeuk
07-21-2005, 07:16 AM
ok thanks for the answer.
uhm, where can i find the new version? or is it just the source and i have to wait till strikeuk or someone else it have compiled?

Here you go direct from the svn page

sms (http://svn.ps2dev.org/filedetails.php?repname=ps2ware&path=%2Ftrunk%2FSMS%2Fbin%2FSMS.elf&rev=0&sc=0)

Next time just go to svn.ps2dev.org under trunk.

wallacee
07-21-2005, 07:54 AM
Does anyone Know if its hard to impliment AC3 Audio aswell as an awful lot of Divx are all encoded using AC3 these days and i have been having synch problems trying to convert it back to mp3

EEUG
07-21-2005, 08:10 AM
...I was thinking about that. Maybe I'll try to implement it one day. Does anyone want to help ? :)

vrjram
07-21-2005, 08:16 AM
I have been trying SMS with USB till now and was getting double speed video with no sound. Now I tried the new version when I happened to create a CDDAFS and still the 2 x speed no sound issue persist (I had tried with different compression and size). Did anyone face this issue and is there any way to fix this one.

I am using modded 5000x series PS2.

EEUG
07-21-2005, 08:29 AM
...read post #179 of this thread and check your's MP3 sample rate...

strikeuk
07-21-2005, 08:53 AM
I have been trying SMS with USB since now and was getting double speed video with no sound. Now I tried the new version when I happened to create a CDDAFS and still the 2 x speed no sound issue persist (I had tried with different compression and size). Did anyone face this issue and is there any way to fix this one.

I am using modded 5000x series PS2.

Can you give the details of the movie that you are trying to play? Codecs?

vrjram
07-21-2005, 09:03 AM
Can you give the details of the movie that you are trying to play? Codecs?

I tried the following files mentioned by Mr. Worm in page 10 of the thread.

xvid 640*320 30fps + mp3 128k sample 44100 OK
divx 640*320 25fps +mp3 128k sample 44100 ONLY AUDIO
divx 384*288 15fps + mp3 128k sample 44100 OK

but with the same 2 x speed no sound (for all the above formats).

Mr. Worm~~
07-21-2005, 09:57 AM
I tried the following files mentioned by Mr. Worm in page 10 of the thread.

xvid 640*320 30fps + mp3 128k sample 44100 OK
divx 640*320 25fps +mp3 128k sample 44100 ONLY AUDIO
divx 384*288 15fps + mp3 128k sample 44100 OK

but with the same 2 x speed no sound (for all the above formats).

Now Im watching Fantastic Four Xvid 608*288 FPS 29.97 + MP3 sample 48000 128k, Is going perfect, the 2x speed bug problem disappear a long time ago, check your version.

wallacee
07-21-2005, 10:23 AM
...I was thinking about that. Maybe I'll try to implement it one day. Does anyone want to help ? :)

I wish i could help mate,

im gonna ask a few friends in the scene to have a look at it and see what would be involved, as adding AC3 sound would be a big help i think this would mean that mostly all divx/xvid released by the current divx/xvid groups would be watchable as it seems half of them release mp3 sound and half use AC3.

EEUG
07-21-2005, 10:33 AM
...I saw the source of a52lib used by ffmpeg's ac3 decoder. It seems that there're calculations with float numbers involved. I think the machine won't handle it quickly enough (maybe VPU usage will help)...

Mr. Worm~~
07-21-2005, 10:36 AM
...I was thinking about that. Maybe I'll try to implement it one day. Does anyone want to help ? :)

The only one I know is Hermes, I dont know if he will be willing to help/support/develope something.

paulodeleo
07-21-2005, 11:20 AM
the 2x speed bug problem disappear a long time ago, check your version.

I have just tried version 1.1 and a movie from HD with AC3 audio and still 2x speed (this one: http://www.vcdquality.com/index.php?page=nfo&id=44919 ). Does the speed problem is related to the unsuported audio format?

Also, the video quality (608x256, 23.976 fps) looks bad, like in low res. Quality is ok in PS2Reality. Is that normal?

The GUI is great! But it can only detect HD partitions and CDDAFS CD's, no AVI from normal CD's? The GUI could ignore hdloader partitions, and list only +something ones.

This is a very nice program! Big thank's to all the coders involved! I'm sure soon it will be the BEST video player for PS2.
From my impressions, it would be perfect when it features:

- AC3 audio support.
- SRT/SUB subtitles support.
- Hi-res image quality.
- Normal CD reading.
- USB Mass reading.

Just some ideas... :)

Mr. Worm~~
07-21-2005, 12:07 PM
I have just tried version 1.1 and a movie from HD with AC3 audio and still 2x speed (this one: http://www.vcdquality.com/index.php?page=nfo&id=44919 ). Does the speed problem is related to the unsuported audio format?

Also, the video quality (608x256, 23.976 fps) looks bad, like in low res. Quality is ok in PS2Reality. Is that normal?

The GUI is great! But it can only detect HD partitions and CDDAFS CD's, no AVI from normal CD's? The GUI could ignore hdloader partitions, and list only +something ones.

This is a very nice program! Big thank's to all the coders involved! I'm sure soon it will be the BEST video player for PS2.
From my impressions, it would be perfect when it features:

- AC3 audio support.
- SRT/SUB subtitles support.
- Hi-res image quality.
- Normal CD reading.
- USB Mass reading.

Just some ideas... :)

Well, AC3 as you know is not supported, so you can get the 2x problem...and there are a lot of things that can be added, codecs, GUI improvements and maybe resolution is not the best but it works, now the sound in mp3 is better than before, remember that PS2R took a lot of months to be deployed and is still unfinished (suspended-aborted), It will never end, step by step.
As I want it for kids, SMS do its job great and first beta release has been shown is scene 45 days ago...

Hollowmaster
07-21-2005, 12:12 PM
@EEUG

There is a person called "Weltall" at Ps2world.it. He has implementet USB Support in one of your previous old versions. Is it possible to contact him
and work together for USB support.

EEUG
07-21-2005, 12:17 PM
...no AVI from normal CD's...

... :) my station is not modded, sorry. That's why I've "invented" CDDAFS...

...Also, the video quality (608x256, 23.976 fps) looks bad...

...didn't tried that one, but SMS is pure ffmpeg optimized for PS2...

...Big thank's to all the coders involved...

...there's only one yet :) (to say nothing about creators of ffmpeg project)(you're welcome anyway)...

...USB Mass reading...

...don't have any working on station, sorry...

...AC3 audio support...

...anyone willing to help with it is welcome :)...

...SRT/SUB subtitles support...

...don't have any idea at the moment how they work...

paulodeleo
07-21-2005, 12:23 PM
SMS do its job great and first beta release has been shown is scene 45 days ago...

Yes, the progress speed is impressive!
No rush needed guys!

EEUG:
Thank's for your answers!
Like Hollowmaster said, there are a lot of unofficial versions floating around, (there are a lot at ps2bins, including a USB featured one) and when a new version comes out, it's not clear if is a one man work or a team work, and if it is a official version. I think all coders should cooperate, like suggested in the README... but well, I can only code for web, so I just try to help throwing my blah blah blah here... :)

For sure CDDAFS is awesome, for all unmodded users! That was the original target, right? But a way to use the already burned tons of 700Mb CD's collection with AVI+SRT files would be nice for modchip users.

I think we depend on other coders for this kind of feature... and I'm sure we can expect this stuff in the right time! :)

EEUG
07-21-2005, 12:51 PM
@Hollowmaster
...it's very easy to implement USB support. The trickiest part is to handle device connect/disconnect at EE side in order to show/hide an icon next to "available media" (exactly the same way as for CDDAFS disk). Alas, I don't have working USB device :(

Well, source code is open. There's working core, GUI. Let's do something together. Don't hesitate to use e-mail for questions etc. I just don't have enough time to make really big progress further (all this GUI implementation was nothing comparing to ffmpeg porting/optimization).

Btw. I've just experienced "freeze" if I stop the movie :p. That means that 1.1 (Rev.1) will come (I've also managed to make "return to PS2 browser" action).

adam31
07-21-2005, 06:56 PM
does anyone know how to make a CDDAFS disc?

Mr. Worm~~
07-21-2005, 07:07 PM
does anyone know how to make a CDDAFS disc?

Use this...

@EEUG, nice to read that stop/exit problem has been solved, TKS

pangestu80
07-21-2005, 11:27 PM
nice work EEUG!, we will be waiting for your next release....
thanks again for your work....

anyway, I'm already using ver 1.1 but still my movie plays at double speed and no sound :(

strikeuk
07-22-2005, 01:00 AM
@Hollowmaster
Btw. I've just experienced "freeze" if I stop the movie :p. That means that 1.1 (Rev.1) will come (I've also managed to make "return to PS2 browser" action).

Great work EEUG! Glad you found the the freeze problem, i'm also experiencing some of it.

pangestu80
anyway, I'm already using ver 1.1 but still my movie plays at double speed and no sound

Problems with audio: only MP3 audio is supported with following sample rates: 48000 stereo, 44100 stereo, 44100 mono, 24000 stereo, 22050 stereo,
22050 mono, 12000 stereo, 11025 stereo and 11025 mono.

Please provide your movie details such as codecs, framerate. It seems audsrv only supports certain sample rates.

Hollowmaster
07-22-2005, 01:12 PM
@EEUG
Do you got post from Weltall?

My Message to him: He (EEUG) has no working Pendrive so no USB support for now. I know that you implementet USB support in an old version - can you please contact him to work together in that USB thing??

His Message to me: i just finished it and sent all to eeug.
i won't go to ps2scene, they banned me for nothing...


@The Admins

Is it possible to unbann Weltall. I think he can really help with this Project

EEUG
07-22-2005, 01:16 PM
...I've integrated his modifications and sent them back for final testing. When I'll get a reply - new release will emerge ;)...

Hollowmaster
07-22-2005, 01:31 PM
You are Amazing,super,Muy Bueno :shhh: :shhh: :shhh: :shhh: :shhh: :shhh: :shhh: :D

EEUG
07-22-2005, 01:50 PM
...no big deal, thank you...

mastaalien
07-22-2005, 01:56 PM
if a admin reads this, maybe he could make a short answer why weltall is banned, right now we need every coder out there.

...memo to myself: in the sparetime between your 2 jobs learn to code..


with this cd read code maybe the guy who codes hddemolisher could help. i will get the name, maybe you could send him a gently pm.

edit: Krevnik (http://www.ps2-scene.org/forums/member.php?u=63573) is the name of that coder

edit2: i mean the cdread code for the modded ppl.

dlanor
07-22-2005, 05:22 PM
if a admin reads this, maybe he could make a short answer why weltall is banned, right now we need every coder out there.
I'm not an admin, but I have investigated the matter, so here is a short explanation, leaving out all name-calling but including all relevant info.

There have been several 'flamewars' on some other PS2 sites, directed heavily against ps2-scene and some of its admins. At the same time there are also some technical discussions on those sites, and of course some of the flamers like to mix their stuff in with the serious discussions. Weltall got caught in the crossfire of such flaming and accidentally made one mistaken reply.

Apparently he intended to agree with just the technical content of a thread, but due to his lacking english skills he expressed himself badly. (Like myself, he is NOT of english-speaking origin, and he still has some problems because of it.) What he actually said meant that he also agreed with all the slander against ps2-scene and its admins, though I don't believe that he intended such agreement at all...

That single reply of his is the original reason why weltall was banned, and I honestly believe it was all a mistake. (I've stated this previously in threads on that subject.)

I feel that this ban should be lifted, as a matter of principle (no one should be banned for a mistake in language), though I'm afraid this might not make him want to come back here again, after all this time. But the ban should be lifted even so. The principle is not dependent on his response.

with this cd read code maybe the guy who codes hddemolisher could help. i will get the name, maybe you could send him a gently pm.
To be honest, I see no similarity between the CD reading needs of the SMS project and anything having to do with the HDDemolisher project.

edit: Krevnik (http://www.ps2-scene.org/forums/member.php?u=63573) is the name of that coder
'Krevnik' is the one who started that project, but he had to leave it for professional reasons. Today I only know of one person who still works on it, and that is 'romz'.

edit2: i mean the cdread code for the modded ppl.
No, you have misunderstood what HDDemolisher is all about. It has very little to do with CD reading. It is a project for making an open-source program that works approximately like HDLoader. So it's main purpose is to play standard PS2 games from HDD.

Best regards: dlanor

_$L1PKN0T_
07-22-2005, 08:50 PM
In the SMS thread on PS2world.it there is a new USB version, but I can't figure out how to use it. Any help please?

EEUG
07-23-2005, 05:12 AM
...hold on guys. I've almost got my USB stick working. It's a driver problem, not a device one. So new release will follow as soon as I'll make a new version of usb driver (that could be useful for others as well). Never wrote drivers before, so it could take some time. Sorry...
Best regards
Eugene

P.S. Say big thanks to 'weltall' for his help with USB stuff

Edit: I've commited a new version to SVN at ps2dev. My only USB device works good (new integrated usb_mass.irx). After reading README file it's quite possible that your devices will (or will not) work also :) ...

paulodeleo
07-23-2005, 04:52 PM
I have tested the last version released by wetall (sms_mass_mature) and EEUG (1.2) and it works fine, with GT3 usbd.irx at mc0:/BOOT/USBD.IRX (EEUG, you version need tha file?). :) :) I'm testing with a external hd enclosure with a IDE HD.

Unfortunally, looks like it suffers from lack of bandwidth from the USB 1.1 port, and the framerate is low for all dvdrips I have tested (the same problem USB Advance have with game CGs). :(
Also, there is a constant annoying noise sound in the background when start to play any file, and the noise keeps after a stopping. :(
The freeze on stop still happens sometimes. :(
The mass icon is the same as the HD icon only in wetall version (nice stick icon EEUG :) ).
The low-res video looking happens only with that video I tested in post #208.
Good to see some OSD messages! (Pause, Stopping) :)

Edit: looks like all files with AC3 sound play at 2x speed, EVEN from a mass USB 1.1 speed port (have little frame skip sometimes).

mastaalien
07-23-2005, 05:12 PM
(Like myself, he is NOT of english-speaking origin, and he still has some problems because of it.)

No, you have misunderstood what HDDemolisher is all about. It has very little to do with CD reading. It is a project for making an open-source program that works approximately like HDLoader. So it's main purpose is to play standard PS2 games from HDD.

Best regards: dlanor

yeah myself too. speaking german, but thats offtopic and i think that everything was disscused on the thread u said.

no i didn't misunderstood that one ;) i'm talking about the routines to install the games on hd (the whole "ps2discreadingcode") hdd needs cd read code to install the games on hd right? and maybe its easy for romz (thanks for the correction, right the founder left sorry my fault) to add this code to sms, so sms can ready normal cds. cause all it needs is the normal cd read code right? cause its for the modded ppl. and a modded ps2 think a normal cd is a ps2cd, thats what a modchip is for. maybe u understand what i'm trying to say, if not i will try to write it more clearly or make a painting (lol ;) )

i try it with a little thing

sms
\/
Cd with avi file --> with eeug file system --> eeug cd read code
--> normal iso cd --> standart cdvx.irx(?) code for modchip

and maybe the second one could maybe add romz to sms. after all its just a suggestion to help the modded ppl sience i'm one of the dumb no-coder :/

strikeuk
07-23-2005, 05:18 PM
looks like all files with AC3 sound play at 2x speed, EVEN from a mass USB 1.1 speed port (have little frame skip sometimes).

Currently SMS doesn't support AC3 audio so the 2x speed video is to be expected. It also depends on the sample rate if you are playing from mp3.

paulodeleo
07-23-2005, 05:29 PM
Yes strikeuk, I know that. My point is that the speed still at 2x when reading that kind of file from a mass device, witch is slow and can't play fully supported videos at 100% speed. Curious, isn't?

Mr. Worm~~
07-24-2005, 01:12 AM
@EUGG
I was trying new rev 450, and works ok, dont have a usb but from hdd its ok.
I think I can help u to find the stop hang problem, and it is the same that I had with HDLoader. With SMS if I stop a movie it "hangs" but when pressing reset it return to browser for a second before turn off. But if I put an ORIGINAL PS2 DVD in tray works PERFECT!!! exactly the same behavior.
This problem appear a long time ago in v9/10/11 with matrix infinity and dm$3/4, so in SMS there has to be some CD/DVD check that affect and hang when stoped, same thing was in launchelf (now has the option). There was a long thread about HDL without a disk in tray by Zero-X & Co (I think some cdvdman.irx checks). In conclusion I think that there has to be an option in SMS to run from CD or HDD not both, as other options to be saved into SMS.cfg, I hope this helps to solve that "bug". :-pray: :-pray: :-pray: :banghead: :banghead: :banghead:

EEUG
07-24-2005, 03:02 AM
...actually, my station is still an old (V3/V4) virgin ;) (no modchip), so I can't check on that. SMS uses rather big double buffer (~4MB) for read data, so it always take some time to stop (depending on device speed). For example, if the triangle button was pressed and read command was just issued before SMS will wait till read (asynchronous) will complete, i.e. all ~4MB will be read.
So, if there's "stopping" word appears then no problem, it will stop, just wait some time. If nothing appears on the screen and there's cycling sound - then there's a problem (with latest version I've played with it quite a lot, so far I could not hang it).
Best regards.
Eugene

P.S. Current version does not perform video synchronization for files with unsupported audio, that's why video plays at double speed (it just raw decode-display cycle).
P.P.S. As I wrote in README A/V synchronization is rather primitive (I'm not a video expert), so it won't work always good. It mainly relies on the quality of A/V interleaving of the AVI file. If audio and video are interleaved evenly enough in the AVI file then SMS performs well. Otherwise...:)

dlanor
07-24-2005, 11:25 AM
...actually, my station is still an old (V3/V4) virgin ;) (no modchip), so I can't check on that.
If that problem is indeed related to the HDL issue mentioned, affecting use with empty tray when patched with "/S" option, then it will only affect PS2 models of v9 and later. So you'll need to cooperate with some beta tester having such a console.

So, if there's "stopping" word appears then no problem, it will stop, just wait some time. If nothing appears on the screen and there's cycling sound - then there's a problem (with latest version I've played with it quite a lot, so far I could not hang it).
Here are some easy ways to hang it:

1: Play an AVI without any sound stream
-- Claims to work as video only, and does seem to do so.
-- But any attempt to stop the video, always hangs the console.
-- Such hanging also happens at end of video if not stopped.
(Yes! I do mean that playing such a video ALWAYS hangs...)

2: Play an AVI with unsupported sound stream (eg: PCM)
-- Claims to work as video only, but runs at jerky speed.
-- And any attempt to stop the video, always hangs the console.
-- Such hanging also happens at end of video if not stopped.
(Yes! I do mean that playing such a video ALWAYS hangs...)

I'll let it go at two examples, although there are others too, all related by either crossing or coming close to the limit of sound support. Wherever the sound support is insufficient, malfunction is close at hand, though not always as clearly as in these examples, which actually cross that limit.

One more comment on the difference between these examples is called for. The second one, which had PCM sound, played at the wrong speed, whereas the first one played at correct speed. This is probably NOT due to the different sound streams (PCM vs none), but is most likely due to the difference in encoded video frame rates. Apparently your code uses only the sound rate to determine how to play a video, falling back on some default (or maxed) rate if no supported sound stream is present.

For example:
I made two FMV extractions from Final Fantasy 8, both at 15 pictures per second, and with PCM sound. (The extractor enforces these choices.) I then used VirtualDub to reencode them, using XviD video for both cases, but differing sound streams. For one of them I used the original 16000Hz PCM stream, and for the other I used MP3 at one of the supported rates (the one close to 11kHz).

The one with PCM fails as described above (bad speed + hangs at end or stop)
The one with MP3 works fine (perfect speed + can be stopped + never hangs)

P.S. Current version does not perform video synchronization for files with unsupported audio, that's why video plays at double speed (it just raw decode-display cycle).
Yes, that's what I assumed, but I consider this incorrect.
All AVI's have a correct playing speed, with or without including any sound.

Of course, with sound present the A/V-sync must override the basic speed sync, to keep the streams synced to each other, but you shouldn't ignore the basic speed sync completely, and certainly not in video-only mode.

P.P.S. As I wrote in README A/V synchronization is rather primitive (I'm not a video expert), so it won't work always good. It mainly relies on the quality of A/V interleaving of the AVI file. If audio and video are interleaved evenly enough in the AVI file then SMS performs well. Otherwise...:)
Yes, that does match my results. To some extent this is acceptable, but not in all cases (notably the video-only hanging).

I really believe that your playing method relies too heavily on the MP3 stream.

Another sound related problem I've seen, or rather heard, is a loud metallic buzz that sometimes comes on at the start of the first video played, whereafter it never dies. In some cases I have heard the original video sound 'behind' the buzz, but in most cases the buzzing is too loud to allow anything else to be heard. The only way to stop it is to reset the console, as it isn't in any way affected by starting or stopping AVIs. That only affects the proper sound (when audible) heard 'behind' the buzz.

I can affect whether this buzz will occur or not, by how I start up my console, and how I start up SMS, although the success rate of these methods is not 100% (more like 95%).

Some examples:
If immediately on booting LaunchELF (through Matrix Infinity) I start SMS, from any media at all. Then the buzzing will come as soon as I play any video.

If after booting LaunchELF (still MI) I wait appx one minute, until I hear a CD read operation occurring (I have 20-20 hearing ;) ), and then start SMS, then I have a better chance of escaping the buzz, although this also depends on the media from which I start SMS. HDD=>buzz_likely, MC=>No_buzz, USB=>No_buzz.

Since this is dependent in part on the initial boot method, it can't be reliably tested on any single console, as no console can use all differing boot modes. (Different mod-chips use Dev1 and Dev2 as names for some such modes, but such a name doesn't mean it's performed identically by different chips. It can't be, except by clones...)

However, while this makes it very hard to test properly, there is one conclusion we can draw without further testing. If SMS buzzing is affected by conditions prior to the launch of SMS, then something in the initialization that SMS should perform is incomplete. To me this means that something to do with the sound system, possibly some sound effects register, is not fully initialized by SMS, and may have been left in some semi-random state by the console init routines.

I have also noted another buzz problem, which is possibly related, but defintely not identical to the one described above. This is a buzzing that may start when trying to play an AVI with unsupported (or maybe damaged) MP3 stream. Once started this buzzing stays on forever (just like the other one) even after you stop the AVI, and it's not affected by playing more AVIs.

At first this 2nd buzzing problem may seem identical to the first one, but the difference is that this 2nd one is caused by actions of SMS in response to an AVI, whereas the 1st problem is caused by pre-SMS conditions somehow interfering with SMS sound.

Edit:
I almost forgot another problem I've seen: With some picture sizes I get garbage below the correct picture. By garbage I here don't mean completely random stuff. In fact it was more like a series of 8 rather flat white rectangles. There were some random colour pixels between those rectangles but those areas were still 99.9% black. The rectangles were not perfectly formed, but it looked like the lines making up the lowest quarter of their screen area had been yanked slighly to the left. Thus each white block actually looks like one rectangle sitting on top of another, sort of like this...

-----------------------XXXXXXXXXXXXXXXXXXXX-----------------------XXXXXXXXXXXXXXXXXXXX
-----------------------XXXXXXXXXXXXXXXXXXXX-----------------------XXXXXXXXXXXXXXXXXXXX
-----------------------XXXXXXXXXXXXXXXXXXXX-----------------------XXXXXXXXXXXXXXXXXXXX
--------------------XXXXXXXXXXXXXXXXXXXX-----------------------XXXXXXXXXXXXXXXXXXXX---
The above only shows 2 of these blocks, but in reality there were 8 of them.

I'm convinced this problem is caused by the odd size used for this video, which I chose simply because that size gave me the best conversion result in ripping it to AVI from DVD. (Btw: I do own that original disc.) Anyway, the size used in it is 1008x428 which is the same as (63*16)x(107*4), so I'm guessing that your XviD decoder and/or rescaling code demands height to be a multiple of 8 or even 16, though that is not required by normal XviD CODECs.

Sorry to dump a big load on you in one go like this, but I've been saving up observations on these issues for a while, to be sure of the facts I'm reporting on.

On a more positive note:
I'm impressed by the progress rate of the project, and I hope (and believe) you'll keep up the good work.

Best regards: dlanor

Mr. Worm~~
07-24-2005, 11:35 AM
Maybe Dlanor or Zer0-X could help on this, I just can compare and see results, I know nothing about programing. Anyway I'm sure about the difference, with a PS2 DVD stops in a second and without it never return to browser. What can I do to detect this? Can u give instructions about?

Mr. Worm~~
07-24-2005, 12:06 PM
Btw, I have problems with the QUOTE thing

Mr. Worm~~
07-24-2005, 12:19 PM
If that problem is indeed related to the HDL issue mentioned, affecting use with empty tray when patched with "/S" option, then it will only affect PS2 models of v9 and later. So you'll need to cooperate with some beta tester having such a console.
...
Some examples:
If immediately on booting LaunchELF (through Matrix Infinity) I start SMS, from any media at all. Then the buzzing will come as soon as I play any video.
If after booting LaunchELF (still MI) I wait appx one minute, until I hear a CD read operation occurring (I have 20-20 hearing ;) ), and then start SMS, then I have a better chance of escaping the buzz, although this also depends on the media from which I start SMS. HDD=>buzz_likely, MC=>No_buzz, USB=>No_buzz.
...
On a more positive note:
I'm impressed by the progress rate of the project, and I hope (and believe) you'll keep up the good work.

Best regards: dlanor

In HDL 0.7c I'm using only /N/C not /S since I'm not using exploit, and of course I can betatest, the behavior is just like the old HDL

This happens "sometimes" and that happens "sometimes" launched from INFMAN.


ME TOO!!!

Btw, I have problems with the QUOTE thing

dlanor
07-24-2005, 12:20 PM
@EEUG:
It's just a suggestion, but why not make SMS use mc0:/SYS-CONF/ (if found) for its configuration file? I don't want a separate save folder for each program that needs a tiny config file, especially as I have to add a not so tiny icon file to each such folder to keep the PS2 browser happy.
(I don't use that browser often, but I insist on following Sony rules on the MC.)

This is the sort of thing for which mc0:/SYS-CONF/ was invented, so I suggest you use it (when available, that is).

Best regards: dlanor

dlanor
07-24-2005, 12:38 PM
In HDL 0.7c I'm using only /N/C not /S since I'm not using exploit, and of course I can betatest, the behavior is just like the old HDL

This happens "sometimes" and that happens "sometimes" launched from INFMAN.
If it happens 'sometimes' then it is not the same problem.
The HDL problem is 100% consistent, so anything less than 100% means that we have a different problem. Possibly related, but not identical.
As for "INFMAN", I have never heard of it. What is it ?

Btw, I have problems with the QUOTE thing
That much is clear, as you quoted my entire post, without reason.

But I don't see what your problem could possibly be.
Doesn't your keyboard include keys for 'Backarrow' and 'Delete' ???
And is it so hard to use the mouse (or shift-cursor) to select some text block and then hit 'Delete' ?
(Not to mention the possibilities with clipboard use.)

Practice normal editing a bit, and until you get the hang of it, please avoid making posts by clicking the "Quote" buttons of old posts. Use the buttons titled "Q. Reply" or just ">>>Reply" instead, as these do not include anything from the old posts.

I also suggest that you use the "Edit" button on the post you just made, and try to remove the unwanted quote section, or (if that fails) just choose to remove that post and make a new one using the buttons mentioned above. These forums get cluttered enough even without unbridled quoting...

Best regards: dlanor

Mr. Worm~~
07-24-2005, 12:59 PM
If that problem is indeed related to the HDL issue mentioned, affecting use with empty tray when patched with "/S" option, then it will only affect PS2 models of v9 and later. So you'll need to cooperate with some beta tester having such a console.

In HDL 0.7c I'm using only /N/C not /S since I'm not using exploit, and of course I can betatest, the behavior is just like the old HDL, Always.


Some examples:
If immediately on booting LaunchELF (through Matrix Infinity) I start SMS, from any media at all. Then the buzzing will come as soon as I play any video.
If after booting LaunchELF (still MI) I wait appx one minute, until I hear a CD read operation occurring (I have 20-20 hearing ), and then start SMS, then I have a better chance of escaping the buzz, although this also depends on the media from which I start SMS. HDD=>buzz_likely, MC=>No_buzz, USB=>No_buzz.

This happens "sometimes" and that happens "sometimes" launched from INFMAN (Infinity manager), you can launch up to four appz from MCand there is no need to burn a cd for every app, juts transfer to your MC and hexaedit MCAPPS.DAT in MATRIXTEAM folder to redirect the new app...

That was that I want to answer...I can quote two or more messages... :banghead: :banghead: :banghead:

EEUG
07-24-2005, 01:05 PM
@dlanor
You are completely right with all your remarks. As I wrote before there're too many encoding combinations/resolutions etc. In SMS case I just wanted to see if the machine could perform good enough in most common case. Making something like real mediaplayer requires some specials skills in multimedia (just blindly copy existing stuff and compile to see if it works is not interesting for me). When I started (in february this year) all this I was completely noob with all this stuff (including PS2 programmimg itself). So this sucks, I know. Reading different forums about PS2 stuff I've noted that many wanted something but nobody wanted to DO something. So, I've made this crap just to make a little push. Now we have at least something. Let's cooperate then. Source code is open. It performs quite good (I mean decoding speed, not the quality of "player"). There's a support of different media. I just don't have a time to do all that alone (I'm a professional programmer, so I'm having enough at work :) ). Neither I want to make any profit of it (pure curiosity :) ). I think there're only two scenarios here: forget about it or DO something further. With all this "this would be great", "that doesn't work" etc. I prefer to forget it (for me it's more than enough: I don't have buzzing noise, I don't play movies without sound and I know what am I doing (selfish enough, isn't it? :) ). Sorry if I abused someone. I'm open to any opinion.
Best regards
Eugene

P.S. Btw., almost everything from printed above is in the README file ;)
P.P.S. I did'n know about SYS-CONF :(

dlanor
07-24-2005, 01:35 PM
In HDL 0.7c I'm using only /N/C not /S since I'm not using exploit, and of course I can betatest, the behavior is just like the old HDL
Agreed, though the testing is up to EEUG to decide on.

----- snip ----- re: description of 'buzz' bug in SMS
This happens "sometimes" and that happens "sometimes" launched from INFMAN (Infinity manager), you can launch up to four appz from MCand there is no need to burn a cd for every app, juts transfer to your MC and hexaedit MCAPPS.DAT in MATRIXTEAM folder to redirect the new app...
Oh, then I see. The 'sometimes' was in reference to the buzzing.
Yes, that is inconsistent in some circumstances.

Btw:
I now see what you meant by INFMAN, but I still don't see why you use it. I've renamed a copy of LaunchELF to MANAGER.ELF, stored it in mc0:/MATRIXTEAM/, and this works fine. Or you can just store it as mc0:/BOOT/BOOT.ELF, depending on how you want to start it. (Pressing R1 or Triangle at reset.)

As for the quoting problem, I still don't see what your problem is.
Are you saying that it is impossible for you to cut away unwanted portions of text ?
Or that it is somehow difficult to use clipboard to copy and paste stuff ?
These are standard editing functions in all modern software, and it works the same in a normal web browser as elsewhere.
I just don't get it...

The only tricky bit is when you want to split quotes into several sections, because then you need to paste in some extra formatting commands (for the forum software) into the post. But that is really very simple.

1: In the text editing box, first scroll down to the end of the quoted text.

2: Here you'll see a command like "(/QUOTE)" except that the parentheses will be square brackets. Use shift-arrow to select all 8 of those characters and then press control-c, so as to copy them to clipboard. This gives you a pastable copy of this 'end-quote' command.

3: Scroll the text editing box to reach the place where you want to split the quote in two sections, and place the cursor exactly at the point where you want the split to occur.

4: Press control-v twice to insert two copies of the 'end-quote' command.

5: In the second command inserted by step 4, delete the character "/", to change that one into a 'start-quote' command.

6: Position the cursor between the two commands and insert your reply to the first quoted section, including at least one newline (for appearances).

7: Repeat the above for any other places where you want to split the quoting.

Also, while it is never acceptable to change what others wrote, while still calling it a 'quote', it is always acceptable to remove a block of text split off as described above. That simply means you chose not to quote that block.

The above should end your quoting problems, because that's all there is to it...

Best regards: dlanor

Mr. Worm~~
07-24-2005, 04:30 PM
Kwel Tks dlanor, I finally learn...I think

paulodeleo
07-24-2005, 11:37 PM
After more tests I can afirm that the background noise happens when SMS is started by Launchenf when "RESET IOP" is OFF. Turn "RESET IOP" ON at SETTINGS -> STARTUP OPTIONS (in uLaunchelf version 1.41i) and the noise is gone. :)

By the way, for any testings needed with a modded V9, count on me! :)

About the copatibility, just made a rip for testing:
Video: XVID 608x352 23.98fps 1007Kbps
Audio: MPEG Audio Layer 3 48000Hz stereo 131Kbps

It's not 100% speed, but it's near... for sure it's watchable! :)
There is still space for optimizations of the video decoder, EEUG?
Maybe a fps counter, with a toggle key?

EEUG
07-25-2005, 02:14 AM
..OK, thank you for help and understanding. SMS, actually, performs IOP reset at startup (maybe it's not a "full" reset, I'll check on that). There's no documentation about SPU unit, so all this "sound" work is pure guess (moreover I didn't wrote audio part of SMS, 'gawd' did (his 'audsrv.irx'), so there's little I can do). Instead of polluting SVN with countless test versions, I'll share .elf somewhere else, so everybody interested in testing can grab it there. About compatibility. Two choises here again. Make high performance program at expence of compatibility. Or write compatible program at expence of speed (all that countless if/else etc.). Machine has limited capabilities (~300MHz only!). I chose the first one. So, indeed, movie dimensions must be multiple of 16 :). I still have a "planar" version of decoder which handles other cases, but it performs ~25% slower (I've tried different scenarios, starting from "raw" ffmpeg, the latest version of SMS is the fastest one). About XviD. I suspect that in most cases XviD movies were encoded with so-called "GMC" option enabled. Also XviD uses these half-pel and chroma motions (along with DivX there're also QPel motions which are even worse in sence of computational demands). My personal opinion that the machine isn't capable to compute these fast enough (SMS doesn't perform frame dropping at all - I just don't know for sure how it should work). Maybe I'm wrong. I'm not a multimedia expert :). From now on I'll try to implement AC3 (just "blindly copy ffmpeg's code for begin" :)). Please, don't expect that this will happen fast. Thank you.
Best regards
Eugene

mastaalien
07-25-2005, 06:18 PM
mplayer (http://www.mplayerhq.hu/homepage/design7/dload.html)
is also based on FFmpeg if i did got that right. u said somewhere in this thread (can't find it) that u don't have a clue how subtitles work, maybe the source of mplayer (avaiable on that site) helps you on some stuff and gives u ideas. (not only to subtitle support maybe also on aviplay stuff etc)

EEUG
07-26-2005, 02:40 AM
...let's just compile MPlayer for PS2 and enjoy a slide show ;). Never mind, just kidding. It's not a problem of implementation (a lot of things are possible). It's a problem of attitude. Since the first publication of SMS project on June 9th no programmer ever showed any interest at all (with only exception of 'weltall' who just quietly did his job making USB support) in programming. Suppose, I'll implement subtitles (I've looked a little bit on Google). There will be people shouting "I don't like the font", "...or color" or whatever. Sorry, I'm not going to spend all my life for SMS (moreover, it won't be 'simple' anymore :)). It's open. It's still simple. Anyone is free to play with it and make whatever he (she) wants (don't hesitate to ask a questions). I'll still continue with it (more for myself, as was stated in README) but, please, don't expect things to happen soon (I'm really busy now).
Best regards
Eugene
P.S. Did anyone found a reason of "buzzing" noise ? :)
P.P.S. For lazy ones: just play with Makefile and find such a sequence of object files, so video decoding performance will increase by ~10% (more precisely 9.6%, it's not a joke, I've checked it with 720x528 DivX movie) :) (sorry for so much technical details, I won't do it anymore).

Pixel
07-26-2005, 12:24 PM
It's a problem of attitude. Since the first publication of SMS project on June 9th no programmer ever showed any interest at all (with only exception of 'weltall' who just quietly did his job making USB support) in programming.Well, don't misunderstand everybody's attitute: I am very enthousiast and interested about your SMS; however, I have very very little time to work with anything right now, so, sadly, I can't really help you with it.

zabolyx
07-26-2005, 01:11 PM
your best bet is to make it Divx Home Theater compatable... a set size with no special options enabled (like Qpel)..... at least then you can way you can "stick with a standard" and keep improving the speed and not worry about trying to make it more compatable.

EEUG
07-26-2005, 01:35 PM
@pixel: it's not mine, it's "ours". I just tried to optimize it :). Sorry for "attitude", maybe I'm harrying a little bit (also don't have much time now). I agree, maybe it just needs some time to spin-up.

@zabolyx: what the heck is "Divx Home Theater compatable"? Sorry again, I didn't bother myself with "standards". Let's make a new one: "SMS compatible" :) (just a joke).

Hollowmaster
07-26-2005, 05:29 PM
This is really curios:

When i put my Testfile alone on my USB Stick in the Main Folder (no problem)
" Subfolder (Noise)
If it is stored with another Files in the Main Folder (Noise)

-----------------------------------------------------------------------------
Now to my problem
-----------------------------------------------------------------------------
I will try to play around a little bit with the source of SMS but if i try to
compile i get this Audsrv error. is there anyone able to send me the required files? (If nessesary I can give you login to WebStoragePlace).
ps. The problem isn´t that i´m not able to find it by myself, but i dont have the time to waste hours for getting the Compiler ready

thx in advance -----Hollowmaster-----

mastaalien
07-26-2005, 05:35 PM
yes eeug, i think its sadly that no coder steps in for help. but its ps2. to find coder its like digging for gold. :/
for myself, i have 2 jobs, working my ass of day and night, its hard to learn coding. if you say yes, would it be ok if i contact you so u can give me a little crashlession about setting the thing up and give me some little adivse about subs and a little push in the right direction? i coded a little vb and c++ years ago, but i learn quickly.
i just need some advise to start so i can teach myself my own little hello worlds on the ps2