View Full Version : Crystal chip defeats DNAS!!!!!
Fu-Raz
07-23-2005, 05:19 PM
I don't know if you have tried the latest Crystal Chip firmware. I tried to get online with the hacked firmware and a copy of NBA Street 3 and it worked!
Yes with a backup! And with the original also! Just boot in enhanced modus! I'm not kidding. Try it for yourself. There's an image of the hacked firmware in this thread. Give it a try!
http://www.ps2-scene.org/forums/showthread.php?t=38653
xiaNaix
07-23-2005, 05:29 PM
Highly doubtful. Are you sure your copy isn't patched?
Fu-Raz
07-23-2005, 05:56 PM
No man, I tried it with a unpatched copy of Need for speed underground 2.. And it came through the DNAS checking..
Fu-Raz
07-23-2005, 05:57 PM
I will post a list of games in a few.. just testing the games I have.. None of them are patched for now:
- NBA Street vol. 3
- Need for Speed underground 2
Ok so far the only games that work are PAL on my PAL machine, most of my games are NTSC and do not work online (Tony Hawk 3, NFL Street). I'll try GT4 tomorrow when I have the time to burn it.
comsoft
07-23-2005, 06:21 PM
I checked it and it's fu*king working.
amaizing!!!!
i checked it with killzone, now checking with NTSC game...
DarkStar02
07-23-2005, 06:29 PM
Somebody try it with Socom 2, I bet it won't work :)
ronetoneps2
07-23-2005, 07:17 PM
shit might get one of my ps2 chipped with a crystal chip
andreq
07-23-2005, 11:50 PM
HU!!! this is ...FUN !... I got burnout 3 running right now.. (ntsc)... my unpached copy work just like my patched.... thumbs up to CC team !
spedmetal
07-24-2005, 03:52 AM
Are you guys for real! Is this really ture? This is fabulous news. I would like to see a few more people confirm this also.
ahmadka2
07-24-2005, 04:28 AM
even if this is true.......it wont be for long,....i am sure $ony will come up with a cure...
cakcetin
07-24-2005, 05:21 AM
Really interesting...Sony fixed burnout problem,crystal chip defeat DNAS.
I wonder what we are see more...
easy123
07-24-2005, 07:23 AM
would they release a program for this for non crystal chip users like they did with the dual layer patch?
SlinkyDink
07-24-2005, 08:33 AM
I wonder how they did it, since the DNAS id string is stored on the disc (and backups do not have this information on them)
saasf
07-24-2005, 09:47 AM
lol @ easy123 u can already use copies online, just need to patch the game wiht a valid DNAS ID.
tsaikimon
07-24-2005, 10:29 AM
Confirmed here as well with killzone and RE online
But the real question is "Does Socom II Work?"
ahmadka2
07-24-2005, 11:08 AM
do u guys think there will be a hack available for people who dont have Crystal Chip, but have some other chip (i have a messiah clone) ??? .........
saasf
07-24-2005, 11:11 AM
the crystal chip isnt bring us anything really new as u could already defeat DNAS to play copied games online, found out about DNAS if u want to play ur copied games online.
ahmadka2
07-24-2005, 11:23 AM
but i am particularly interested, cuz i have had problems going online cuz of DNAS....but i dont have a crystal chip...........hey, can anyone confirm if this method works for clones of the crystal chip, with its latest firmware ?
Fu-Raz
07-24-2005, 11:32 AM
the crystal chip isnt bring us anything really new as u could already defeat DNAS to play copied games online, found out about DNAS if u want to play ur copied games online.
It did bring something new, since you can now play online with originals without turning off your chip. Also it makes it alot easier for the common user to play online with their backups.
Because if you look at it like that.. the DVD9 hack didn't bring anything new, cause there is the toxic patcher.. same thing
but i am particularly interested, cuz i have had problems going online cuz of DNAS....but i dont have a crystal chip...........hey, can anyone confirm if this method works for clones of the crystal chip, with its latest firmware ?
I believe they protected the current bootmanager to prevent it from running on other chips. But i'm sure other chips will soon follow and the features will be stolen. Isn't the O2 mod supposed to defeat DNAS as well.
But it's probably in the same price range as the CC
saasf
07-24-2005, 11:46 AM
ok if u want to say thats new, the o2mod has had that feature for ages.
ok if u want to say thats new, the o2mod has had that feature for ages.
wrong. they simply had a patcher that would copy the dnas id to your memory card. You needed the original game in order to extract the id. then it would just patch your backup on the fly.
i dont think this is necessarily good news. one word, sony.
marcus21
07-24-2005, 11:56 AM
Why are people bashing this, it's cool, you don't have to patch your games to play online 'cause the chip does it, saves the person tonnes of work patching every game...
saasf
07-24-2005, 11:57 AM
i no u had to put the dnas id in of the game, but its funny cuz ppl r askin is their anyway to play backups online like its something completely new. thats all i was sayin isnt anything new
saasf
07-24-2005, 11:59 AM
Why are people bashing this, it's cool, you don't have to patch your games to play online 'cause the chip does it, saves the person tonnes of work patching every game...
i wasnt sayin this was a bad thing just its nuffin new to play copied games online, but this will piss sony off and they will end up throwing a bitch fit.
BarFly
07-24-2005, 12:01 PM
Yeah it's cool, but like DNA$ are hard to get or figure out...it's all a simple algorithm.
i no u had to put the dnas id in of the game, but its funny cuz ppl r askin is their anyway to play backups online like its something completely new. thats all i was sayin isnt anything new
course its nothing new. Im not in agreement with this anyways. I dont really think this is really cool at all.
BarFly
07-24-2005, 12:05 PM
I agree. If anything comes from this it will be $onys dna$ servers searching for mod chip dectection...wooo. :(
I agree. If anything comes from this it will be $onys dna$ servers looking doing mod chip dectection...wooo. :(
i dont see this happening immediately unless other groups decide to rip this dnas code from CC.
besides, what other modchips are there to really detect. CC is the only one that can do this right now.
BarFly
07-24-2005, 12:09 PM
that's true, but there are a few dna$ servers that wont allow a back up or kick you off within 5 mins of authenticating. ie. ESPN NHL 2k5.
Hatesphere
07-24-2005, 12:15 PM
tested with atv off road 3 unpatched ntsc and bypassed DNAS
Fu-Raz
07-24-2005, 12:31 PM
i dont think this is necessarily good news. one word, sony.
Very true about that. Though the original CC firmware and bootmanager don't play backups. And I don't see a homebrew game using the DNAS to go online any time soon.
Still it is something to worry about.
Sleestak
07-24-2005, 01:01 PM
I can confirm the following games working: Burnout 3, Flat Out, Fight Night Round 2, MVP Baseball 2k5, NBA Street Vol 3, Midnight Club 3: Dub Edition, Outlaw Volleyball Remix. I don't have SOCOM 2 to test but I wouldn't be suprised if it is working. Every single game I have tried has booted with no problems. This rocks!!! :headbang:
zabolyx
07-24-2005, 02:27 PM
what about games on HDL... will this allow online games to pass DNAS off the HD... we have the means to play on a network now.. what about this?
andreq
07-24-2005, 02:29 PM
Ive just tryed with HD loader and no.. still not working...
ahmadka2
07-24-2005, 02:47 PM
can someone try to connect using a DVDrip of an online game ? (unpatched, of course)
ahmadka2
07-24-2005, 02:48 PM
can someone try to connect using a DVDrip (CD) of an online game ? (unpatched, of course)
niemand0815
07-24-2005, 04:11 PM
there are various version of the hacked firmware in the thread. which one is tested to disable dnas?
the one on post#15,16,27 or in 46 (megapack)?
or are they all the same?
or does it work in all 4 downloads?
tnx for the info (atm i cant test online gaming, so i cant check myself).
Sleestak
07-24-2005, 04:31 PM
Ive just tryed with HD loader and no.. still not working...
HD Loader disables the net adaptor so a vanilla version will not work. I think there is a function in HDL Patch to remove this limitation though. Has anyone tried it with this patch applied?
cmal1492
07-24-2005, 06:13 PM
I was going to say something semi-witty about the awe inspiring wrath of $ony, and then I read this again (and well said it is), from the CC forums by poster CrystalChips:
We also do not wish to further the damage that piracy causes to the software industry. That being the case, we must do everything we can to prevent our product from being labeled as a device which allows you to break laws so that it may be enjoyed by everyone everywhere.
...
CC is intended to allow you to do what you want with your game console. The user is the one who must decide in the end if they will do the right thing and buy software, or be stupid and steal it. Please be responsible, don't abuse the freedom of choice that modifying your console gives you. Buy software and support the game industry. Without them, we'd all be forced to play board games. Perhaps the method CC is using to allow DNAs checking for origional games unintentionally allows the hacked firmware to bypass the check or validate it even if its not valid?
andreq
07-24-2005, 07:50 PM
HD Loader disables the net adaptor so a vanilla version will not work. I think there is a function in HDL Patch to remove this limitation though. Has anyone tried it with this patch applied?
I can put a flag on the game witch disable the network function... its curently off and it wasnt working ill try on...... no it wont work.. .still error -880
Ive search in hdl patch 0.7c and there is nothing about network adaptor... anyway...
We may find a way to make it work :D
icewindh
07-24-2005, 08:33 PM
Ratchet and Clank 3 (unpatched/NTSC) = working
Killzone (unpatched/NTSC) = working
Champion of Norrath RTA (unpatched/NTSC) = working
breezy
07-24-2005, 09:00 PM
Could someone link me to the right CC file that passes DNAS?
thanks
dap1mp13
07-24-2005, 09:55 PM
This is good news, but I'm sure Sony will resolve the problem.
I bet they'll notice a sudden rise in users also....
gameplaya376
07-24-2005, 11:03 PM
i dont think this will cause a big enough ripple for $ony to give a crap , only because there is already a way to play backups online and there are plenty of people doing it . this just makes life a little simpler when making a backup , thats all .. still very cool feature ..
dap1mp13
07-25-2005, 02:20 AM
Fu-Raz
Just wondering....
Are you using the hacked firmware that Ralcool posted?....
Thanx
Fu-Raz
07-25-2005, 03:27 AM
there are various version of the hacked firmware in the thread. which one is tested to disable dnas?
the one on post#15,16,27 or in 46 (megapack)?
or are they all the same?
or does it work in all 4 downloads?
tnx for the info (atm i cant test online gaming, so i cant check myself).
Fu-Raz
Just wondering....
Are you using the hacked firmware that Ralcool posted?....
Thanx
No i'm using the firmware that I posted. And I believe they made an image of those files later in the thread.
http://www.ps2-scene.org/forums/showpost.php?p=271345&postcount=28
This is the image made from the files I made. Based on Ralcool's though. Oh and I think the megapack includes these files as well.
Fu-Raz
07-25-2005, 03:35 AM
This is good news, but I'm sure Sony will resolve the problem.
I bet they'll notice a sudden rise in users also....
Unless the CC team found a way to give the exact ID in the exact same way that the original discs do. How are they going to find out who's using a chip and who's not?
cmal1492
07-25-2005, 10:06 AM
it's like o2 dnas by pass the only difference that it use the same id to be honest they use the master id used and this is very dangerous so if i were you i won't be so happy :P too many people online with master id together not in test time it's very very very bad :P
not sure what is meant by "master ID", but to me that sounds like something $ony would be able to detect - especially if its giving some sort of base/master key that is the same for every game (retail or backup)
ahmadka2
07-25-2005, 01:49 PM
guys, can u please test out if a CD image (DVD rip) of a game also works online without being patched ? I am asking this because i only have a CD Writer, not a DVD Writer....for testing rips...
ahmadka2
07-25-2005, 02:04 PM
secondly, r there any clones of the crystal chip ? and if there are, does the clone also offer this feature with the hacked firmware ? .......asking this cuz clones are cheaper :P
Oy, you cheap prick.....how about saving a bit more money and buying the real deal, show some goddamn gratitude for the hard work these people have done to make this feature a reality!! :mad:
It's assholes like you that allow the clone market to survive...dumbass!!
GTZ
ahmadka2
07-25-2005, 02:42 PM
first of all......DONT BE RUDE!!!....calm down man.......i am only buying it cuz i just bought matrix infinity HB chip....and i havent got cash for the complete crystal,....i dont like the crystal chip,....i only want a clone to test if the stuff said in this post works for me.......
niemand0815
07-25-2005, 04:00 PM
nevertheless, this is exactly the reason why gtz was rude to you.
....i dont like the crystal chip,....i only want a clone to test if the stuff said in this post works for me.......
LMAO!!!!! definetely quote of the month here! :lol:
xiaNaix
07-25-2005, 06:34 PM
not sure what is meant by "master ID", but to me that sounds like something $ony would be able to detect - especially if its giving some sort of base/master key that is the same for every game (retail or backup)
The person who posted that has no idea how DNAS even works. There is no "master ID." :rolleyes:
niemand0815
07-26-2005, 05:56 AM
is there a technical paper or some thread about how dnas exactly works? (as technically and detailed as possible)
I wonder how they did it, since the DNAS id string is stored on the disc (and backups do not have this information on them)What about creating a live DNAS string? Perhaps that's what they are doing? Based on some random sources...
danwood76
07-26-2005, 06:46 AM
Obviosuly if this is working with all games they have found a way to fool the DNAS
In my understanding there are several different levels that the DNAS uses as the first games have different checks to the latest games.
I would very much doubt that it uses just one DNAS string as it would get blocked instantly when more than one person logs on
I guess it must be a more dynamic string that is created when you go online, or they have found a way to fool it
I guess the clever hackers here could look through the source and find out???
regards,
Danny
niemand0815
07-26-2005, 10:07 AM
hmm. and maybe it was just by accident. changing some routine and suddenly it worked without anyone noticing it.....
nevertheless, i still search for a technical paper about dnas which goes into details. anyone got infos on that?
i bet you can generate the dnas code out of something else on the cd and just "play a good original console" against the dnas server.
there are no technical papers for dnas. It wouldnt be legal to publish one.
_zaphod_
07-27-2005, 12:40 PM
well the followig is known.
apparently, dnas IDs are unque to each disc. there's a portion that identifies the game, and a portion that identifies the disc itself. we know that dupe IDs cna be detected form socom II, which probably still hasn't been checked with this chip.
There are many ways crystal coudl be doing it.
1) stealthily grabbing DNAS IDs everytime an original with dnas ID is booted and flashing it onto the chip in it's database along with the slus that matches it. this is actually pretty smart, as it can be assumed that any legitimate user will play his original at least once to make sure it works.
2) they could have a DNAS KEYGEN built in somehow that generates valid random IDs. i could work...
3) they could have found a backdoor. a way to make the game think the DNAS ID was not properly mastered onto the disc, causing the system to bypass the check. the rule is that all originals on unmodded consoles must work. if there's an error in mastering, and the dnas id is corruted but this corrupt ID reads consistently) then they have no choice but to let you on.
masoud23
07-27-2005, 12:56 PM
I gotta question you guys think that the matrix team MAY work with its new firmware.
and is it possible that the matrix team can get the same firmware as the CC team to get online with backups for the matrix chip!!?? any suggestions?
ronetoneps2
07-27-2005, 01:14 PM
I gotta question you guys think that the matrix team MAY work with its new firmware.
and is it possible that the matrix team can get the same firmware as the CC team to get online with backups for the matrix chip!!?? any suggestions?
i'd love to see this feature in the matrix infinity chip as well. all we can do is hope :-pray: that they do in the future firmware update. anyone play ncaa 2006 without being patched with the crystal chip to see if it will bypass the DNAS?
TheAgent
07-27-2005, 01:31 PM
very cool lets all hope infinity steals the code from CC.
faggots :mad: :rolleyes:
ahmadka2
07-27-2005, 01:34 PM
maybe the latest one 1.54 firmware might have something 'hidden' in it :P
Sleestak
07-27-2005, 02:24 PM
maybe the latest one 1.54 firmware might have something 'hidden' in it :P
Someone with a MI test the new firmware with a backup online and let us know. ;)
Just tested Socom II. Crystal bypasses DNAS successfully....but....the modchip is detected as a 'cheating device' and the game reverts back to the main menu.
Cheers,
GTZ
Fu-Raz
07-27-2005, 03:32 PM
Just tested Socom II. Crystal bypasses DNAS successfully....but....the modchip is detected as a 'cheating device' and the game reverts back to the main menu.
Cheers,
GTZ
Have you tried in minimal mode in stead of enhanced? Does it still bypass the DNAS then?
bernsen
07-27-2005, 07:38 PM
maybe the latest one 1.54 firmware might have something 'hidden' in it :P
Someone with a MI test the new firmware with a backup online and let us know. ;)
well i don't know if masoud23 is right in his thread
MATRIX CHIP BEATS dNAS DEFEATS DNAS!!!
http://www.ps2newz.net/forums/showthread.php?t=38884
but he says that he is able to play with the new 1.54 fw backups online
i tried it out with my pal v7 and MI but it did not work. :mad:
EDIT:
i don't know but i think he was using patched backup games and didn't knew it.. :chinscrat
w1ze0ne
07-27-2005, 10:04 PM
. anyone play ncaa 2006 without being patched with the crystal chip to see if it will bypass the DNAS?
YES, it works fine
ahmadka2
07-28-2005, 02:47 AM
Just tested Socom II. Crystal bypasses DNAS successfully....but....the modchip is detected as a 'cheating device' and the game reverts back to the main menu.
Cheers,
GTZ
so $ony did find out somehow that something is fishy..... :p
Guess this feature is no longer useful.
there are no technical papers for dnas. It wouldnt be legal to publish one.Are you telling us to RTFB?
socom2 has its own cheatbuster system very simillar to that of alot of online pc games. I doubt theres ever going to be any way around that.
Are you telling us to RTFB?
no i said there is no docs on dnas. Anyone who would publish a paper on it is nuts.
xiaNaix
07-28-2005, 01:09 PM
so $ony did find out somehow that something is fishy..... :p
Guess this feature is no longer useful.
SOCOM 2 has code that detects the modchip itself as a "cheating device." It is not detecting the DNAS bypass at all.
I thought the Crystal Chip turns itself off after boot.
_zaphod_
07-28-2005, 09:52 PM
Socom II is THE most protected DNAS game out there. the reason that it detects as a cheat is because it integrity checks the DNAS code, and if anything is found amiss at ALL, it boots you off for cheating, same way it integrity checks the important game parts to stop cheating.
and obviously, for the chip to bypass dnas, it has to remain active, and thus vulnerable to other possible checks.
ahmadka2
07-29-2005, 05:26 AM
so wat if $ony make a rule that every online game from now on, must have this kind of a protection. then, we will get knocked off every game??? back to where we started from......
xiaNaix
07-29-2005, 10:24 AM
The O2 mod has been defeating DNAS for a while now with no problems whatsoever. The chances of Sony adding some sort of new checks is very slim and, if they do, I'm sure the hackers will release updated firmware for the Crystal. Sounds to me like you're all whining because you don't have a CC. :lol:
tsaikimon
07-29-2005, 05:43 PM
Add Black Hawk Down to the list of non-DNAS-surpassable by the CC. I tried with Enhanced and minimal and even after patching, minimal is the only way it will work. It seems they might have found a way to keep the chips from interupting the check process.
niemand0815
07-29-2005, 06:30 PM
@xianaix:
i have a cc. *g*
anyways, with o2 you need to have inserted the "original" disc one time so the chip can copy the dnas id to patch the copied version. so this is not a real "dnas passing" feature. ;-)
ps3forums.tk
07-30-2005, 09:50 AM
I thought the Crystal Chip turns itself off after boot.
Me too
has anyone tryed any PAL games? (i've tryed some NTSC games on a PAL console... that didn't work 2 well)
Post another thread, that's totally different from what we're talking about.
xiaNaix
07-31-2005, 03:32 PM
It important to note that neither the CodeBreaker nor Action Replay are currently working on the CrystalChip anyway so the addition of DNAS bypass should not really effect the online experience.
And, yes, the chip can turn itself off after boot if you select that option from the Boot Manager menu.
I have tried dozens of DNAS enabled games with no problems. So far, there have been reports of only 2 games that supposedly do not work.
Sleestak
08-02-2005, 01:20 AM
Actually, Action Replay is working, just not with the DNAS stuff. You must remove the MC and boot the AR that way then insert your game once the AR menu appears. You can then insert the MC, select your codes, and load the game. :)
Jeffos
08-02-2005, 10:07 AM
I updated the firmware and yeah all the online games are working, cool stuff, and Action Replay works fine for me.
Drattak
08-05-2005, 05:08 PM
Woahh that great news !!!
amr1000
08-06-2005, 09:29 AM
Hi there,
Im a newbee to the crystal chip world. I have however read the few threads and looked at theirwebsites. I am thinking of buying one mainly for online gaming. Does anyone know how hard is it to get it working. I mean im not a computer programmer but would it be difficult to use the hacked firmware and the BM? is there any link to a step by step guide to enable the crystal chip to play backups. Im sorry if this sounds a lame question but I'd appreciate a positive reply.
Thank you
suram884
08-06-2005, 12:41 PM
No it's not hard at all. Although I don't have the CC. Goto www.crystal-chips.com and click on Installation Manuals. They give you a step-by-step guide. And instead of using their firmware, find the one that's in this topic somehwere.
BurnStar
08-07-2005, 10:07 AM
not sure what is meant by "master ID", but to me that sounds like something $ony would be able to detect - especially if its giving some sort of base/master key that is the same for every game (retail or backup)
Yeah, there is something like a Master DNAS Code, i have patched all my PAL-Online-Games with the same DNAS Code.
And there all works 100% Online :wow:
I Dont have the Chance to test it for NTSC Games....But for PAL Games it works great :D
Neptune1988
08-10-2005, 06:23 PM
Yeah, there is something like a Master DNAS Code, i have patched all my PAL-Online-Games with the same DNAS Code.
And there all works 100% Online :wow:
I Dont have the Chance to test it for NTSC Games....But for PAL Games it works great :D
Yea...that's why you only have 1 post...moron
amr1000
08-13-2005, 09:23 AM
thank you suram 884. I decided to use my chipped ps2 and patched backed up games instead. one thing i don't know. is whther the patched back ups do work with modchips others than cc or do i have to use the swap magic disc.
thanks again
cwarde
08-19-2005, 07:07 PM
Yea...that's why you only have 1 post...moron
kind of a dick aren't you?
LL Cool X
08-25-2005, 07:01 AM
Hi,
I still have some problems concerning the DNAS authentification. I'm using a PAL slim PS2 V12 with Crystal Chip installed. I flashed the newest firmware and installed the latest Bootmanager.
I have some original US import games here (like Midnight Club 3, Burnout 3, Need for Speed Underground) that I'd like to play online but I always get a disc authentifaction error (402). Switching the chip off doesn't work, because the imports don't work anymore. Playing german original games with chip enabled or disabled works fine.
The strange thing I figured out is, when I'm using a router and don't forward the ports I'm able to play Need for Speed Underground US. But then it's impossible to host a game, but at least it defeats DNAS. I haven't tried this with the other games, but I will this weekend.
Maybe someone can help me with these issues.
Greets,
Alex
Hi,
I still have some problems concerning the DNAS authentification. I'm using a PAL slim PS2 V12 with Crystal Chip installed. I flashed the newest firmware and installed the latest Bootmanager.
I have some original US import games here (like Midnight Club 3, Burnout 3, Need for Speed Underground) that I'd like to play online but I always get a disc authentifaction error (402). Switching the chip off doesn't work, because the imports don't work anymore. Playing german original games with chip enabled or disabled works fine.
The strange thing I figured out is, when I'm using a router and don't forward the ports I'm able to play Need for Speed Underground US. But then it's impossible to host a game, but at least it defeats DNAS. I haven't tried this with the other games, but I will this weekend.
Maybe someone can help me with these issues.
Greets,
Alex
That wont work. Playing imports online will never happen because thats encrypted with magic gate. A totally different protection from DNAS.
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