thereal_zap
04-05-2005, 05:53 PM
here's the splash and main screens from the usbadvance elf.
i don't really know how much use it is to anybody until someone releases
an unpacked elf.
speaking of which, if anyone who knows their stuff can confirm this.
i dumped the elf (or at least i think so) and the main part starts like this:
00001000 E0 FF BD 27 32 00 02 3C 10 00 BF FF 00 00 B0 FF
00001010 80 B3 43 90 0F 00 60 14 12 00 10 3C 84 63 02 8E
00001020 00 00 43 8C 09 00 60 50 01 00 03 24 04 00 42 24
00001030 09 F8 60 00 84 63 02 AE 84 63 02 8E 00 00 43 8C
and ends like this:
0021C080 9C 75 00 88 3C E4 37 7E 01 00 00 00 00 00 00 00
0021C090 00 00 00 00 00 00 50 43 00 00 00 00 00 00 90 3C
0021C0A0 9C 75 00 88 3C E4 37 7E 59 F3 F8 C2 1F 6E A5 01
0021C0B0 59 F3 F8 C2 1F 6E A5 01 9C 75 00 88 3C E4 37 7E
if this is the case, then the only thing missing is the elf header (first 1000h bytes)
anyway, if anyone can confirm this to be true and even share the proper elf header, that'd be great! :)
also, if this is the unpacked elf, then the splash image starts at offset 0x8A5B0.
the background gfx are much like those in the othe hdloader except there is no specific 'IIF' identifier.
for all i know it's not even an IIF. but it is still a raw cmyk gfx nonetheless.
the only tricky part is that the gfx are split up. in the splash there is a large part that is 512x512 and then the other part is 128x512 to finish.
the main gfx are split up as 256x256 and 64x256
all i've attached here is the spliced together images converted to a 24bit bmp. not the original bytes, so there shouldn't be any prob with copyright stuff. if there is then delete it.
how to turn a custom image back into a usable skin? i don't know. perhaps the old bmp2iif tools would work if you just removed the 0x10 byte iif header or save as a cmyk raw image might do it.
i don't really know how much use it is to anybody until someone releases
an unpacked elf.
speaking of which, if anyone who knows their stuff can confirm this.
i dumped the elf (or at least i think so) and the main part starts like this:
00001000 E0 FF BD 27 32 00 02 3C 10 00 BF FF 00 00 B0 FF
00001010 80 B3 43 90 0F 00 60 14 12 00 10 3C 84 63 02 8E
00001020 00 00 43 8C 09 00 60 50 01 00 03 24 04 00 42 24
00001030 09 F8 60 00 84 63 02 AE 84 63 02 8E 00 00 43 8C
and ends like this:
0021C080 9C 75 00 88 3C E4 37 7E 01 00 00 00 00 00 00 00
0021C090 00 00 00 00 00 00 50 43 00 00 00 00 00 00 90 3C
0021C0A0 9C 75 00 88 3C E4 37 7E 59 F3 F8 C2 1F 6E A5 01
0021C0B0 59 F3 F8 C2 1F 6E A5 01 9C 75 00 88 3C E4 37 7E
if this is the case, then the only thing missing is the elf header (first 1000h bytes)
anyway, if anyone can confirm this to be true and even share the proper elf header, that'd be great! :)
also, if this is the unpacked elf, then the splash image starts at offset 0x8A5B0.
the background gfx are much like those in the othe hdloader except there is no specific 'IIF' identifier.
for all i know it's not even an IIF. but it is still a raw cmyk gfx nonetheless.
the only tricky part is that the gfx are split up. in the splash there is a large part that is 512x512 and then the other part is 128x512 to finish.
the main gfx are split up as 256x256 and 64x256
all i've attached here is the spliced together images converted to a 24bit bmp. not the original bytes, so there shouldn't be any prob with copyright stuff. if there is then delete it.
how to turn a custom image back into a usable skin? i don't know. perhaps the old bmp2iif tools would work if you just removed the 0x10 byte iif header or save as a cmyk raw image might do it.