szerial
07-18-2002, 05:26 AM
Greetings,
I'm a newbie to PS2 development (but not new to development under Win9x, Un*x, etc) so I need to understand a little bit more about how the PS2 works under the hood.
I would like to create a bootable ISO PS2 binary version of the MAME emulator. (www.mame.net) with a nice little front-end.
I have found a project where someone has got MAME working on PS2 (slowly) via Naplink. I also found someone else who compiled and got MAME going using Linux under PS2.
I need some clues on how to go about this. I've found a C compiler that will compile PS2 native code. I presume that will produce my executable file -- mame.exe (mame.elf ??). Once I have created my executable and put my roms/etc. together, how do I go about creating a PS2 ISO image (I presume I just can't use WinISO to do it?).
Any pointers would be appreciated.
I'm a newbie to PS2 development (but not new to development under Win9x, Un*x, etc) so I need to understand a little bit more about how the PS2 works under the hood.
I would like to create a bootable ISO PS2 binary version of the MAME emulator. (www.mame.net) with a nice little front-end.
I have found a project where someone has got MAME working on PS2 (slowly) via Naplink. I also found someone else who compiled and got MAME going using Linux under PS2.
I need some clues on how to go about this. I've found a C compiler that will compile PS2 native code. I presume that will produce my executable file -- mame.exe (mame.elf ??). Once I have created my executable and put my roms/etc. together, how do I go about creating a PS2 ISO image (I presume I just can't use WinISO to do it?).
Any pointers would be appreciated.